
Traverse a chaotic and crumbling realm of dreams composed of liminal spaces. Adapt to the world’s odd rules as a Dreamer, and defy others like you to escape the strange and eclectic subconscious landscape.
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About
In Memoirium, everything is but sand and stars.
DREAM, DEFY, DECORATE

The realm of dreams throws all reason to the wayside. In one moment, you will find yourself in a simple 21st-century school, and in the next, your eyes will fall upon a castle held together by wax.

Equipment can alter abilities and the entities you can encounter. One armor set may influence how long negative statuses last, while a mask can change how enemies approach you in combat. All items serve a purpose.

Items replenish at certain points in your journey instead of disappearing when consumed, so put them to good use. Collect the same item multiple times to upgrade it, but be warned: even equipment found in the realm of dreams has its limits.

There also appears to be a mysterious location that you have control of in the dream world. Decorate this area of quiet reflection using mementos found throughout your journey across the realm of dreams.
A fully interconnected world with multiple paths
Personal room to decorate and write in
8 unique dungeons with their own mobs, mini-bosses, and bosses
14 game-changing armors, masks, and off-hand items
25 Keepsakes (consumable items that are replenishable and provide passives)
31 distinct weapons
67 powerful Lullabies (spells)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 91 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Probably one of the Best Souls-like I have played in a long time and one that really brings back the nostalgia of playing the Real deal over a decade ago for myself. Gameplay is slow and deliberate while still being smooth to control, much like how DS1 controls might feel clunky until one get's used to them. It still differs a bit, being quite a bit more parry relient than Dark Souls ever was but that's not a bat thing. The exact nature of stats and certain Statuses is at best briefly explained, much how it was in Dark Souls but the exact details are for yourself to figure out. The worls as promised is very interconencted and very much fun to explore to find secrets in. For anyone nostalgic for the old DS1 experience playing it for the first time or someone who never got to have that experience but wants it, will probably feel right at home here.
Great gameplay. Unique style. Incredibly rewarding.
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Languages: English, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese
Hours played at review time, across 92 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game feels like a breath of fresh air after all the slop we have gotten latley. the combat is good, the music is good, the enemies are good and the bosses feel fair but challanging and the atmosphere is so cool. overall im loving this game and i highly recommend.
This game is relatively short but sweet, and overall worth your time if you're intrigued by the vibes it presents of "souls-like crossed with liminal dream spaces." It's got a competently engaging core gameplay loop, decent stylistic visual variety within the very limited low-poly graphics, competent audio design and soundtrack, and a story that, while a bit more impenetrable than most of its peers, evokes interesting bittersweet vibes.
While fun at first, the longer I played this game I started noticing many problems that were plaguing what could have been an exellent experience. Some of these grudges of mine include: Majority of the armour and masks being completely useless unless you wish to get your ass kicked harder and the entirety of the Depths area being one of the worst experiences I've ever had in a video game, period. If these problems are attended to, I'll change my review, but until then only 75% of this game is worth playing through.
Combat was great, music was good, the level design was pretty cool too nothing to hate here.
I usually don't write reviews or 100% games, but this game is a shining example of a gem. If you're into the Soulslike genre, I'd 100% recommend playing this. The combat, build variety, world, music, bosses, and enemies—top to bottom, this game is perfect. The only downside is that it ended and I had to watch the credits roll.
I like this one because it feels like DS1 with some fun Sekiro parry mechanics and a really neat world.
I wish I didn`t buy it on sale.
[table] [tr] [td]✅ Challenging and methodical Souls-like combat[/td] [td]❌ Messy and unorganised progression system[/td] [/tr] [tr] [td]✅ Beautiful dungeons full of secrets and mystery [/td] [td]❌ A plethora of minor combat frustrations [/td] [/tr] [tr] [td]✅ Large arsenal of weapons, tools and magical abilities to uncover[/td] [td]❌ Severe lack of enemy variety [/td] [/tr] [/table] [url=https://checkpointgaming.net/reviews/2026/08/memoirium-review-restless-dreams/] Read the full review on Checkpoint Gaming[/url] It’s undeniable that Souls is one of the most influential series ever when it comes to modern game design. Few titles hold the feat of creating an entire genre, and almost none stem from the 21st century. The last seventeen years have spawned hundreds of Souls-likes, although in my eyes, nothing has dethroned the incredible beauty of FromSoft’s Dark Souls trilogy. Despite an impossible barrier to overcome, it’s amazing just how frequently you’ll see Souls’ rules of combat, enemy and world design across this industry. Big IP’s like Star Wars have blatantly pinched the blueprints. Meanwhile indie darlings such as Hollow Knight or Mina the Hollower mix the core ingredients with other genres, for a whole new concoction. Yet perhaps the most fascinating are the games that shamelessly borrow their favourite aspects of Souls, whilst trying to push certain ideas even further. Lies of P is the closest anyone’s gotten to FromSoft’s crown for me, thanks to evolving the action combat of their later titles to a whole new level of spectacle. Memoirium similarly falls into this third camp, although it stands out by drawing a lot more from the earlier Souls titles. The dreamlike quality of a nonsensical world that somehow remains coherent, alongside a far more mysterious presence. However, the fondest old flame is the slow, methodical combat with a real sense of weight; a feature that’s been increasingly absent from FromSoft since Bloodborne and Dark Souls III dialled up the speed. The beautiful low-poly graphics enhance this retro feel by giving the world a rich, colourful look. The limited art style also makes it abundantly clear that this is no Souls killer, but a much smaller passion project. Beyond the reduced scale, cracks in the glass will show as one encounters limited enemy variety, awkward progression and other minor clutter. Yet that’s the heart of Memoirium, a Souls-like that’s transparent about its lineage, yet willing to revive some more forgotten elements while still bringing its own flair. While Memoirium doesn’t quite stand as tall as other souls-likes, there’s more than enough individuality on this canvas to make it worth your time. ut there is a solid core here that will definitely strike the heart of the right players.
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