
Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! This is a feature-rich, idle/incremental game combining a distinctly familiar feel with a fresh gameplay experience. Maxing 20+ skills has never been more zen.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 16 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 14.6Kreviews | 90% | — | $3.2M |
| $9.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1003 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is the PEAK of idle games.
ist immer noch buggy... viele elemente kann man erst am ende freischalten wenn man sie nicht mehr braucht. unausgeglichenes leveln. einige fähigkeiten wie bergbau sind schon 2 stufen höher als schmieden. ich muss wieder "low" mats farmen um alle anderen berufe zu pushen. Ortsverwaltung ist zeitverschwendung. da bekommt man nicht wirklich was gutes raus. kann man machen wenn man mit dem spiel zu 60% durch ist... eines der schlechtesten idle die ich bis jetzt gespielt habe!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have an additional 200-300 hours from Epic Games store's version (basegame/full game), the mobile version, and the dlc. I got it for free during a free epic games thursday. It got me through when my cat was very old and sick, and then recovering from the grief of losing her. If you like idle games- This is THE idle game. Look no further, purchase now. From setting timers for how long to mine ore and then set it to smelt, to actively playing during combat or rune crafting... Or just playing manually because you're extra and you know it, eventually it's 3am and oh my goodness I have to get up at 8 what have I done?! The mining, smelting, and combat intergration is really where Melvor Idle shines, thought. I am STILL working on my main save and haven't done everything yet, there's so much. And so much connects to one another. Idle games are not normally complex, but this one? Yeah, you might want to open the wiki... Thankfully, there's a fancy little button in game to take you to the very specific item on the wiki you need, just click. Words cannot explain how much I love Melvor Idle. Sometimes I need to leave it uninstalled so it won't consume my life again. I made myself checklists for the township tasks for various save files. It's not just about the times this game was there for me when I was having a tough time, but for all the little boring moments that didn't need to be boring. Having something to come back to when you're too tired for a creative project. It can re-ignite that spark for life. Of course others might not like idle games like I do, so thankfully there's also a demo on android and IOS if you want to try before you buy. Side note- ran on every laptop and pc, tablet I have owned... Thank you for being potato spec compatible. I would often babysit animals as a teenager and I still do from time to time, and I can take the laptop with me so I'm not just watching them nap when they lay down. Said laptop is slightly better than a literal potato. :D
一応自分には合わなかったのでおすすめできないにしているが好きな人は好きなタイプのゲームだと思う 自分に合わなかった点 自分は放置ゲームではトロフィーなど見える目標に向かうのが好き だがこのゲームのトロフィーにはハードコアモードでの実績が含まれている ※ハードコアモードはゲーム中の戦闘で死ぬとデータが消えるモード これが自分には合わなかった所 もちろんゲーム中にはこのモードでクリアするための補助輪はたくさんあるが、 そもそもハードコアが放置ゲームに求めるものではなかった
Juego profundo para ser un iddle
its awesome. unfortunately it makes me want to play runescape. (11/10)
一般般, 不太耐玩, 玩一下就膩了
好理解,不复杂。慢慢杀时间
## A Surprisingly Deep Idle Game Melvor Idle takes the familiar progression systems of traditional skill based RPGs and turns them into an idle experience without removing the depth that makes those systems satisfying. The strongest part of the game is its skill system. Each skill has its own progression path, resources, equipment, and goals, but they also connect with one another. Training one skill often provides materials or bonuses that improve several others, which makes planning your progression feel meaningful. There is always another upgrade to work toward, a more efficient method to unlock, or a new combination of skills to experiment with. ✅ **Pros** • Deep and interconnected skill systems • Progress continues even when you are offline • Plenty of long term goals and upgrades • Allows both active management and relaxed play • Satisfying for players who enjoy optimizing progression ❌ **Cons** • Progress can become very slow later in the game • The number of systems may initially feel overwhelming • Much of the gameplay involves watching numbers increase rather than direct action Melvor Idle is not a game built around instant rewards. It is at its best when treated as a long term progression game that you check throughout the day, adjust your setup, and gradually improve over time. Overall, I recommend it to anyone who enjoys deep progression systems, resource management, and slowly building an efficient account. Players looking for constant action may lose interest, but those who enjoy planning and optimization can easily spend hundreds of hours with it.
Всё
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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