
Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! This is a feature-rich, idle/incremental game combining a distinctly familiar feel with a fresh gameplay experience. Maxing 20+ skills has never been more zen.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 16 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 14.6Kreviews | 90% | — | $3.2M |
| $9.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1003 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
蛮有意思的
很有意思的挂机游戏,挂机使你强大
if you enjoy the world of Runscape this will tickle you pickle
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
일단 초기 작품인 만큼 성장 가능성이 높음 반대로 말 하면 아직 기초적인 것들도 부족함이 많이 보임 그래도 나름 재미는 있으니 해보는거 추천함
its good
游戏是好游戏,但是之前网页版的问题放到现在都没解决,为什么那么多人选择用mod去加速游戏进程,不是说大伙都心浮气躁,而是你这游戏无聊的等待时间实在是太长了,不过说到底还是个很适合上班摸鱼的游戏,给你好评了
Só não. Não é divertido, muitas mecânicas, UI confusa
临通关一脚被*噎死了,数值拿脚填的,打小龙虾都打不明白的, 别的游戏是 木棒→ +13 神.纯阳六合杖, 这个是 吃 虾 → 吃 完美.鲸鱼 ,然后被路边小怪一拳把鲸鱼打吐出来; 生命上限后期定死的1060,这中期的怪,必中龙息零帧起手固伤30×20满血烧到自动吃药;到上毕业装了大后期的怪必中攻击依旧能动辄495、508,自动吃药阈值卡死了424,每3秒血条蹦迪一次,手动狂拍回血断输出节奏,不拍就给个“概率上十分合理”的暴毙, 甚至会出现,后期毕业双手剑不如中期单手武器带盾的诡异情况。 最终关全体怪还都上凋零削血上限,进副本前跟你说是1倍速2小时膀胱局,吃药线下去会被秒然后在一脸懵逼中重开 快跑 既然制作组那么讨厌氪血流就不要设计生命10倍于主角还在 / 到处 /搞“死亡标记(必中)-收割(7连击)-普攻-死亡标记...”3T循环的怪来左右脑互搏,好嘛? 以上还是对上抗性的情况,原版唯一后期盾,刷副本一次概率0.5%爆的,降全攻击端,就这样了,还降魔防。 这游戏的防具逻辑就是战士装,即使是所谓的神爆的,依旧要意思意思给你个“魔防-1”,法师装则全体物理端神圣水桶,放置游戏强推物法端闹麻了 快跑
Сумиулятор ачивкополучателя, какая-никакая приключенька, соло-ммо, и всё это в одной игре
Oh, so this is what an idler is. No thanks.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5K | 115 | 67% | $3.99 | |
| $0 | 254 | 79% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 157 | 89% | Free | |
| $35.5K | 270 | 78% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 1.8K | 72% | $39.99 | |
| $3.2M | 5.6K | 97% | $19.99 | |
| $3.2M | 3.8K | 92% | $39.99 | |
| $3.2M | 29K | 95% | $4.99 | |
| $3.2M | 8.1K | 85% | $19.99 | |
| $3.2M | 6.9K | 91% | $24.99 |