
Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! This is a feature-rich, idle/incremental game combining a distinctly familiar feel with a fresh gameplay experience. Maxing 20+ skills has never been more zen.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 16 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 14.6Kreviews | 90% | — | $3.2M |
| $9.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1003 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game all around!
A very good idle game, dont knock it till you try it
게임 시작한 지는 꽤 지났다. 그러나 아직 사냥갈 준비를 다 못 했다. 아직 사냥갈 준비가 한창이다. 아직 사냥갈 준비가 언제 끝날지 모르겠다. 아직 사냥갈 준비가 재밌다. 그저 내가 해줄 말은 한마디 밖에 없다. 새로운 여행자여, 행운을 빈다.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A surprisingly indepth incremental idle game, a lot of choices to make. There's an active playstyle for when you want to be hands on, combat and such or advancing thieving and things, especially early game, late game moves more toward the idling so you can leave an action over night or while at work and come back and boom, progress. However one of the best parts is you can link it to a mobile app and play and of your characters on your phone with their cloud save system so you can switch things up when on the flyt. Highly recommend surprisingly the best incremental game I've played.
played for a couple hours, pretty good
Good Idle game, it like runescape but you can play idle and also has tons of mods to play with
Entretiene durante un tiempo, pero en seguida la relación con el juego se vuelve esclavista. En general, no lo recomiendo.
我挺想给这游戏一个好评,但真给不了 如果你玩这个只玩到技能差不多都到99级了就收手,那这确实是个挺新奇的挂机游戏 但是这游戏虎头蛇尾的设计极其严重地破坏了后期游戏体验 前中期确实好玩,一大堆新怪物新装备新玩意给你去探索 等你差不多战斗技能开始到99级进入后期了,完了 后期就那么一点内容,要打的怪就那么几个 你会发现这个游戏后期所有的提升手段都是2%、1%、0.2%、0.1%几率获取100个 而且纯粹就是让你farm没意义的怪,硬生生就是告诉你挂满50个小时杀够10000只怪拿奖励 在这期间之前绝大多数资源都会失去意义,一解锁城镇烹饪和钓鱼失去意义,锻造一到95级煤失去意义,任务做完了锻造也失去意义,药水造够了炼金失去意义,开始杀10000只怪了因为你需要大量的纯挂机小时数连钱都失去意义,明明这些资源前面都是需要你付出几十上百个小时时间的 我挂了一晚上机8个小时每2秒一偷0.02%的翡翠一个都不掉彻底让我觉得打开游戏可笑 于是游戏就成了三点一线,造符文——选定要杀的怪换装备——挂10-200个小时的机,然后你也许能提升1%的战斗力 到底是什么样的神人法术设计每施法一次要吃10-30个符文啊后期符文需求数量以百万计,一次平均也就搓20个 我只能说这后期设计让我觉得这种机械重复不值得我把时间花在挂机游戏上 你说他挂机把这游戏偏偏又需要大量的换技能换目标的操作
好玩,非常好玩,机制也很完善。
好玩爱玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $3.2M | 5.6K | 97% | $19.99 | |
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