
Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! This is a feature-rich, idle/incremental game combining a distinctly familiar feel with a fresh gameplay experience. Maxing 20+ skills has never been more zen.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 16 → 5.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 16.2Kreviews | 90% | — | $3.2M |
| $9.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1003 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
number go up
I've never paid for an idle game, but after weeks of consideration I decided to buy Melvor, and it was a great decision. Most idle games have points where they fall off - you can start and there is active participation, then it becomes just an incredibly boring waiting game - not Melvor. The depth is incredible. its compared to oldschool Runescape, but I never played that game so I cant really comment on that. I've got over 160 hours into Melvor so far, and probably half of that is active playtime. Even now I can still play it actively and it is rewarding, and the ability to have it on my phone too is pretty great. The phone app is not as easy to play because of how many options there are and things to do, but it helps to be able to just change what idle stuff im doing. this is a game that i've been waiting for - cant believe i waited this long to get it. The graphics aren't great, and the explanations of everything could be a bit better - ive found myself needing to use the wiki and grok to explain different aspects and how they work together quite a lot, but otherwise its a 10/10.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,爱玩
this is everything you want in an idle game. hundreds of hours of content, addictive, not pay to win, entertaining, and rewarding.
great game been playin for years between steam and mobile. very addicting
osrs for those who have a life
Best idle game I've ever played. I normally play on my phone though. I like how seamless the pc/phone experience is, going from one to the other is easy and everything transfers, even the DLC activates on the other so I don't have to buy it again.
guter zeitvertreib
内容挺丰富的,可以加Mod护肝
消磨时间吧,还不太熟悉
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5K | 116 | 66% | $3.99 | |
| $0 | 254 | 79% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 157 | 89% | Free | |
| $35.5K | 273 | 78% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 6.9K | 91% | $24.99 | |
| $3.2M | 5.6K | 97% | $19.99 | |
| $3.2M | 5.2K | 80% | $24.99 | |
| $3.2M | 11.4K | 90% | $7.99 | |
| $3.2M | 4.3K | 92% | $13.99 | |
| $3.2M | 1.8K | 72% | $39.99 |