
Melatonin is a rhythm game about dreams and reality merging together. It uses animations and sound cues to keep you on beat without any intimidating overlays or interfaces. Harmonize through a variety of dreamy levels containing surprising challenges, hand-drawn art, and vibrant music.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 8.2Kreviews | 94% | — | $2.6M |
| $14.99 | 511ratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 153 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
dou
Me gusta mucho este juego, otro de mis favoritos. Siendo honesto, llevaba mucho tiempo queriendo jugarlo, pero a veces se me olvidaba o simplemente no podía, hasta que tuve la oportunidad de hacerlo gracias a un amigo, quedé encantado con el juego. Esta reseña la dividiré en 3 apartados porque a partir del ritmo, la cotidianidad y lo onírico se logra algo muy bello. ★ Ritmo - Música - Jugabilidad: El foco principal del juego es que es un juego de ritmo y está perfectamente ejecutado, mecánicas distintas, música variada, niveles fáciles. Todo lo tiene y todo lo maneja perfecto, me encanta que puedes crear tus propios niveles, yo mismo hice uno y quedé encantado con el resultado porque las herramientas que dan son muy cómodas. Obra maestra en este apartado. ★ Cotidianidad: Algo que se toca de forma directa e indirecta son las preocupaciones de la persona común representadas con los sueños, que es el otro punto que debo tocar. Me gusta mucho que no solo tratan temas básicos como la comida, los juegos o las redes, sino que profundizan más en temas de tiempo, espacio, romance, todo en un solo juego. Agradezco que el juego precisamente transmita esa calma que la persona común desea sentir cada día, en todos los momentos independientemente del estrés o las preocupaciones. ★ Mundo onírico y Onirismo: Tenemos 2 cosas que suele pensarse que se separan unas de otras, pero en realidad la cotidianidad y el mundo onírico están muy conectados, tanto por las representaciones oníricas que se nos hagan como por los efectos que estos sueños tienen en nuestra realidad. Me encanta un montón que sean cosas tan cotidianas porque podemos identificar muy fácilmente patrones propios en estos mismos sueños y reflejar o recordar situaciones pasadas que nos transmitan mucha paz a nuestro corazón, definitivamente me gustó sentir que hay espacio para todo. 5/5 ★★★★★. Una obra maestra, me arrodillo ante los desarrolladores de este juego, amo todo de él, todo lo que representa y lo que se puede hacer en él, gracias por este juego. No hay nada más que decir, es tan bueno que se puede explicar de manera simple. ★.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese*, Vietnamese**languages with full audio support
| $14.99 |
| — |
| 98% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 153 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Melatonin is a simple and easy rhythm based game to get into. The minigames and fun, yet simple to play. Although the art style is beautiful, it struggles with a couple of aspects. One that is the most important is that a couple of minigames uses the same audio cue, and this hurts some minigames as in a rhythm based game you would need different audio cues so you know what button to press. The game also is fairly short, you can completely beat the game in one sitting, While the steam workshop helps with bringing more levels to extend your gameplay, most of what you will find won't be that good. Yet despite these flaws, the game is still good. The music and beats are fun to get into. Recommended for people who enjoy the rhythm heaven series from nintendo. Although it won't be as polished as that series.
i love the game sadly could not find the m tab aka the more buttom to customise this whole time
2026年9月3日北京时间0:32分我确认我全P了褪黑素。 评测的部分:个人非常喜欢这款游戏的画风、色调、玩法、音乐、关卡创意,但游玩难度非常高,弱引导、弱节奏和严苛的判定,我花了很长时间来摸索每一关的游玩模式。但同样,弱引导让游戏变得沉浸,弱节奏符合游戏调性,严苛的判定,则留住了我这种三分钟热度但却很爱在游戏里自找苦吃的人。然后关于易用性的部分,个人认为视觉辅助和节拍辅助并不好用,且影响游戏体验,想要降低游戏难度只推荐开“更多余地”,并且个人体验下来并没有增加很明显的余地,判定依旧很严格。最后是个人条件上,我游玩该游戏前几乎无音游基础,且原本节奏感也并不好,从入库到全P,三天打鱼两天晒网地玩,中间也放置过很长时间以至于拾起来的时候需要从新手教程开始,最后全成就大概就是这么个游戏时长,对比擅长此类游戏或者有更多经验的人来说花费了大约多出四五倍的时间,现实里则过去了近三年。我绝对不会说这是个简单的游戏,但我会希望大家都来试试,因为它很美,总是吸引着我,而且努力真的有回报。我要推荐它因为这样你们就可以看到一个被超难音游虐出神秘属性的人。 下面我要介绍我和这款游戏的爱恨情仇。 在我还是个连steam是什么都不清楚的愚蠢的高中生的一个平平无奇的周末,我刷到了著名的烧明信片关卡的实况,并被此游戏的色调音乐玩法深深吸引,那时我连节奏天国是什么都不知道,唯一玩过的音游只有节奏大师。在经过一番诸如褪黑素在哪玩steam是什么的搜索之后,我发誓在我得到属于自己的电脑之后一定要购买这款游戏并狠狠地烧明信片。 大约一年以后我在冬促时购买了这款游戏。入库、下载、启动。半小时之后我发起了退款。 这啥啊太难了我连第一关的简单模式都过不去。且此游戏的教程对我来说无异于这是攻这是防这是苇名弦一郎。 五分钟之后我又取消了退款。 好游戏,给我逆反心理都打出来了。我一定要征服它,我要通关,我要全P。 话虽如此,这一雄心壮志对当时宛如音游白痴的我来说简直是痴人说梦。跟此游戏缠斗两日后我惨败,心心念念的烧明信片关卡因我的毫无章法使游玩环节毫无解压全是增压,我的脸上红红的。遂把它塞进游戏库吃灰。冬促打折游戏千千万,不必与这个高血压音游死磕。 后来一年我都没再打开它,蓝牙耳机延迟高,宿舍环境不便公放,我又舍不得钱买专用的游戏耳机,加上这游戏初见给我带来的浓浓阴影,我总是在想玩游戏时略过它。 一年后我终于成功外宿,为庆祝独居可以乱敲键盘把电脑音量开到最大,我再次打开了这款游戏,并再次被此游戏精神虐待了。 但被殴打太多次之后,我的心里反而产生了一丝别样的情感。 它开始成为我的解压游戏了。 虽然这看起来似乎很难以理解甚至有些变态,但你知道,当面前有一个东西为你带来即时的压力时,你就不得不放下对两小时之后或者八公里以外的事情的焦虑,专心致志地处理你着火的沙发、打翻的牛奶,或者涌来的音乐交互提示。而它威力十足,我不得不全神贯注,将所有除此以外的痛苦从脑内暂时挤出,将全部精神浸入这罐粉色液体,方可勉强招架。 褪黑素对我来说是一罐粉色的液体,冒着气泡。药效是缓解焦虑,促进睡眠。 于是就这样断断续续地偶尔拿出来泡一泡脑子。又过了两年,它最终漫涨成一片海。我大叫,现在我要逃走了!然后就跳进去,用粉色的海水淹没。思绪,自己,还是别的什么。 于是今天仍然是一个焦虑到想要呕吐的夜晚,我扒拉着游戏库,想找个赛博世界逃进去,然后在游戏库底下我又看见它。 游戏记录卡在今年四月底,距离全P还剩三关,而我被烧明信片的简单模式掐住了全P的咽喉。 又是你,我最喜欢的一关,我最讨厌的一关。变态的节奏、变态的尾判。但我还是很爱玩,如果记忆真的可以像烧明信片一样烧掉就好了。烧掉焦虑、烧掉压力、烧掉痛苦、烧掉眼泪。 但这次我真的烧掉了。然后大约半小时以后,我全P了。 我简直是颤抖着看完最后一关的最后一段动画,颤抖着看右下角跳出那个全P成就。 在打最后一关的时候我一直在想我要写一条什么样的评测,我要说你真的好难但是我真的很喜欢。但没想到最后竟然啰嗦出这么多字。但发泄倾诉欲也好什么也好,就让我说这么多话吧。 非常好游戏,粉色的,粉色的海,温柔的海。
It's a good rhythm game. I like it. it even runs on my potato laptop. 10 outta 10
very relaxing 10/10 good vibes and pretty easy mini games
Gioco che merita , poi essendo un gioco ritmico spacca di brutto
被美术风格吸引来的,但实际上相比于其他节奏游戏,它的缺点实在是太多。首先,昏昏沉沉毫无起伏的音乐虽然是风格特色,但无形之中极大拉高了对玩家心里节奏稳定的要求。节奏感强的音乐玩家是可以实时校正心中的节奏的,太轻柔的就不行,这点在撕照片的关卡体现得尤为突出。第二,毫无逻辑的变速虽然能够增加游戏难度和变数,但也让游戏音乐变得割裂,失去了音乐游戏本身“音乐”的观赏性,这点在催眠关卡体现的登峰造极。第三就是全游戏最意味不明的接硬币,一会正一会反,考验玩家的已经脱离节奏游戏本身了。
each level is unique in its own way and each night is very fun, with enough content to enjoy thoroughly without feeling like a drag :) worth the purchase for rhythm game enjoyers
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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