
Mega Man is back! The newest entry in this iconic series blends classic, challenging 2D platforming action with a fresh new visual style. The new Double Gear system boosts Mega Man's speed and power for a new twist to the satisfying gameplay the series is known for.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 24 → 6/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.3Kreviews | 90% | — | $2.6M |
| $29.99 | 5.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 956 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Rockman é o melhor jogo do mundo~ :)
Bouncy stage is worse than CBT
Very difficult but very fun. Mega Man's movements are a bit clunky but there is a satisfaction to mastering his movements i had a lot of fun with this game it's definitely worth it on sale
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 438ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 958 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jogo bem divertido para passar o tempo
Escrevo ainda faltando os "Willy Levels". É um jogo divertido até. Ele não é "objetivamente ruim", porém, sendo honesto que, se ele não tivesse o nome "Megaman", ele seria somente um "action platform" genérico pouco inspirado. Talvez o "legado" Megaman seja uma maldição que impede o jogo de verdadeiramente evoluir. Comparado com os múltiplos "sucessores espirturais" e Action Platforms dos últimos anos, "Megaman 11", apesar de avançar um pouco, ainda está bem atrás no tempo e precisa alcançar a concorrência. É divertido? Sim. Eu recomendaria? Muitos outros jogos estariam antes nas minhas recomendações antes de Megaman 11.
muy bueno... excelente efecto, musica e historia asknasd <3
Nostalgia
I grew up with Megaman and the NES. I lost track after Megaman 3 (which I rented at the time). I briefly recall the Super Nintendo Megaman. But did not play of the later Playstation stuff like the MM X series. I did get Megaman 9 on the PS3 over the PSN. I didn't get very far and forgot about it. I recently got it the other day on Steam and completed it (along with the Megaman classic comps 1 and 2) and I think it was actually one of the best MM games. I completed all the og NES MM now. I seen they had a sale on this and I picked it up. First off, there are some very Megaman moments in this game. Graphics and sound are good as always you would expect from Capcom. While it did seem to have the essential MM feel and what not. There are things about this game that in some weird way I find are like a parady of real life when it comes to modern video games. You see, us Gen Xers, we were used to just picking up and playing the best we could with what we had out of the box. You know how in the modern day games are released "half baked" and you spend all this extra money on DLC for what probably should have been in the base / launch of the game??? I feel like you have to spend "parts" or currency in Dr Light's shop just to get an equal gaming or MM experience. And what was with him jacking his prices after you buy the extra men a few times from 40 to 50? hahahaha In order to beat this game, I had to start thinking differently than I had in other MM games. Ya know that whole hanging on to energy tanks for dear life thing? Pop off a half dozen energy tanks or weapon tanks during a stage? Not a problem, cause you will just go to Dr Light's shop and buy 9 more of each after each robot master stage like it is not a thing. After you buy and equip the thing that lets you get more "parts" during the stages. Is there a hidden message in there somewhere about the modern state of society? Pounding energy drinks, drinking sodas with every meal? Not managing resources properly? I like this game gives you many options to win. It seems throughout history the best video games did that. I would say it was not quite as tedious as Ghost N Goblins Resurrection, but more so then at least the NES Megamen games imo (cept maybe the one that had the four extra robot master stages what should have in a Wily stage). Stage length - They did seem a bit too much. Especially when compared to the Wily stages. I did like that this game seemed to have you use your acquired powers more during the stages. The main one I would use was the Tundra blast while under the power gear, for its screen cleaner effect. While on the Tundra Man stage I was definitely getting some Iceman stage vibes from the 1987 og NES Megaman. Dual Gear System (Speed Gear, Power Gear). Overall it did add to the game, much like Rush originally did or sliding. But the idea of Megaman having a "Max Payne" esque slow down is something that Capcom might want to reconsider... Sure we had special controllers for the NES like the "NES Advantage" that had the slow motion feature (if and when it could be used in certain games not all), but Megaman was always a game about meticulous timing with the jumps and with the mega blaster. Its just, will the dual gear system be in every game from now on? Like Rush or sliding? I would say its the same situation that the makers of Mortal Kombat are facing after Mortal Kombat One with the kameo system. Some seem to like it, some do not. Do they make it permanent going forward? Power Gear added some more complexity to the weapons. Having to wait for a "cool down", in a similar way as Arther waiting to recharge his powers in Ghost N Goblins Ressurrection. But at what point do you stop adding things? You can add too much... Musical composers know this to certainly be true. You can make a really good riff, add an instrument an it add overall to it, Maybe another or two, but eventually you add something that takes away from the hole. Knowing when to say when, in the case of Megaman, when to use and not use energy tanks. They were precious, players knew that they had to walk into the Wily stages with as many of them preferably as they could get (the capsule rooms were punishing usually). Because many of the MM games did not have the Dr Light shop...yet. And maybe there is another hidden parable in there about society becoming too reliant on shops for everything? Thanks be to God for me still being around to even Megaman games. Thanks to Capcom for giving us another Megaman game.
Ótimo
es bueno
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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