Meg's Monster has grossed an estimated approximately $162.4K on Google Play.
About approximately $162.4K gross, estimated range approximately $40.6K to approximately $649.5K — roughly approximately $119.3K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Welcome to the Underworld—a land of monsters and mutants who eat humans for breakfast. One such monster—a hulking ogre by the name of Roy—has no interest in eating humans. But one day, he and his best friend Golan stumble upon a lost little girl named Meg, and discover something truly terrifying: the moment she starts wailing in fear, a blood-red hue washes over the sky, and the earth itself begins to tremble and quake. That’s right: this small girl’s tears hold the power to bring forth the apocalypse—and the only way to stop it is for them to help find her mother so she can make it safely back home. Meg’s Monster is a short, story-driven JRPG with a big twist. Players control Roy, who begins the game with 99,999 HP and is virtually untouchable—but the real concern is keeping Meg safe, because if she starts crying, it’s game over for everyone. Players will have to master the unique mechanics and mini-games baked into each battle, all while protecting Meg and using her favorite toys to keep her pacified. Over the course of their journey together, Roy and Meg will encounter a host of quirky and colorful characters, all lovingly rendered in Odencat’s trademark vibrant pixel aesthetic that makes even scary monsters look cute. There’s plenty of drama and intrigue to be found here—and even previously defeated enemies can be befriended through optional sub-events. What begins as a relatively simple and heartwarming story about two unlikely friends ultimately expands into something much greater, as Roy and Meg slowly begin to unravel the mysteries surrounding the Underworld and themselves. The result is an emotional journey that, like any good storybook, will remain in your heart for years to come.
Estimated range $40.6K – $649.5K. Not checked against reported figures. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Google Play | Free | Score96% | approximately $162.4K |
| Steam | $14.99 | Score97% | approximately $570.6K |
| App Store | Free | Score98% | Chart— |
| Xbox | $14.99 | Score94% | Chart— |
| Nintendo | $14.99 | Score— | Chart— |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $162K | 2.9K | 96% | Free | |
| approximately $162K | 1.4K | 88% | Free | |
| approximately $163K | 417 | 90% | $2.99 | |
| approximately $163K | 205 | 88% | Free | |
| approximately $163.4K | 283 | 81% | $1.99 | |
| approximately $161.3K | 655 | 74% | Free |