
Meer's: Escape is an island version of the classic city simulation. The game expands on some of the deep-rooted tropes of the city-building experience while introducing new gameplay elements to recognize the excitement and challenges of creating and maintaining a real city.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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This looks cute but unfortunately it's not playable. Nothing is clickable and game has no settings or options.
Meer's: Escape is a dumbed down, abandoned Early Access mobile-esque "village builder", basically Warcraft 2, but without any combat units (yeah, that's how dumbed down this is). It took me a while to work out how to play, because it's completely unintuitive... basically you just click on one of the three guys and drag over to whatever object you want him to work on. I guess this was designed for mobile phones or something. Anyway there's no point in doing any city building apart from to see how big you can get it, or something. Placeholder looking graphics round out this really poor, unfinished, unpolished and directionless experience. The game was abandoned roughly 2 weeks after launch and hasn't been updated in almost one and a half years. It blew past the developers commitment to complete the game without any notification or admission of failure from the developer. The game will never be completed. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features low-polygon "retro" assets with cartoony, mobile app style shader effects, making this look like a barely functional mobile app from 15 years ago. This visual style is a method that lazy devs often use when they have a lack of interest/capability to create highly detailed, high poly models and instead use shader effects to disguise that shortcoming under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the game. It's far below the state of the art visuals gamers expect as a result of their decisions. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just point and click stuff like a browser/Flash game. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 2 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 110,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. Unethically, the developer sold keys to this abandoned Early Access game into cheap, nasty game bundles, where they knew it would be advertised and sold as a complete PC game. This seems to have been done in an attempt to mislead gamers into buying a knowingly faulty, defective and incomplete product. When a developer does this for a game they have zero practical intention of completing, this is essentially a scam, an intention to get paid for a broken/unfinished product. Often this is done as an exit strategy, as the developer takes the money and runs. No refunds have been given, the developer kept all the money they took from gamers. Another unethical act of this developer, knowing full well that this game is abandoned and they will never complete it, they are deliberately trying to scam gamers into buying it by offering it on discount and selling keys to the game from third party key resellers. It's impossible to "accidentally" discount a game. The developer looked at their abandoned game, and instead of doing the right thing and removing it from Steam, they instead doubled-down and tried to scam even more people into paying for it. Greedy, and completely unethical. Doing the wrong thing, on purpose, for money. This is not okay. So, should you buy this game? Is this one of the best of the 110,000+ games on Steam? Meer's: Escape has the comically over-optimistic price of around $4 USD, it's not worth it given the defects and shortcomings with the product, especially considering the unethical nature of the developer. For comparison, the $4 asking price for this game could get you games like "Torchlight", "Company of Heroes" or "Fallout 4". Quality, professionally made games like those are frequently on sale cheaper than this. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
Noch ist mir nicht ganz klar wo das Spiel eigentlich hin möchte. So viele kann ich jetzt schon dazu sagen: Meer's: Escape ist ein nettes Spiel und ein toller Zeitvertreib mit Warenwirtschaft und Siedlungsbau. Schnelle Entscheidung sind bei größere Bevölkerung essentiell, da wenn die Nahrung ausgeht wird die Siedlung sterben. Momentan ist die Grafik sehr ähnlich der Siedler 2 - Nächsten Generation, was ich sehr toll finde und optisch gelungen ist. Noch sieht man das manche Gebäude noch etwas Arbeit benötigen, da ein Haus sehr ähnlich der Schmiede ist. Desweiteren gibt es Waren wie Gold, Eisen die mir nach der ersten Stunde noch Überflüssig erscheinen, aber auch Gebäude wie die Mühle, Bäckerei, Schmiede, Brunnen erscheinen momentan noch keine Aufgabe zu haben. Tooltips sucht man vergebens. Warum gibt es unterschiedliche Feldertypen (Getreide, Kürbisse,...), wenn es nur eine Nahrung gibt. Ich denke hier wird noch vieles dazu kommen und Mechaniken werden sich verändern um noch mehr Spannung zu bringen. Wichtig wäre es noch Tooltips in das Spiel zu bringen um Gebäude und Ihre Auswirkungen dem Spieler zu zeigen! Vielleicht auch noch eine Deutsches Sprachpaket, aber Englisch ist auch erstmal ausreichend. :) Ich hatte wirklich Spaß und würde mich über die Weiterentwicklung freuen und vielleicht noch den ein oder anderen der meine Meinung teilt und dem Spiel eine Chance gibt.
I think its not a good but its not a bad
Chill
wird nach kurzer Zeit langweilig, Gebäude die man bauen kann ergeben keinen Sinn Scheune, Sägewerk, Schmiede, .... zu nichts zu gebrauchen einzigste was man machen muss Höuser bauen und Arbeiter produzieren um mehr Ressourcen zu erwirtschaften um zum Schluss Portal zu bauen um von der Insel zu kommen
Pretty
Beğendim. İlerleyen zamanlarda kaldığım yerden devam ederim.
So basic game
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