
Hunt, survive, build and lead in the harsh Middle Ages: Create your own Medieval Dynasty and ensure its long-lasting prosperity or die trying! Play alone or team up with friends to enjoy the ultimate medieval experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Sep 1 → 11.71/day in the week after.
About
Find a piece of land where you could build your home. You start as a simple farmer or a hunter, but after you gain more experience, learn and hone your skills, you can become the head of a prospering town. Design, build and improve your house - from a simple hut to an extensive farm. Convince people to join your village. Find your true love and create a family, ensuring the continuity of your dynasty. Play solo or team up with friends and explore the beautiful but harsh medieval world in the Co-Op Mode together.


An expansive, open world awaits you. Face hot summer months and cold winters and make sure that neither you nor your people lack anything.
Medieval Dynasty will captivate you with its unique genre combination for the ultimate medieval experience!


Defy the seasons: Make sure that neither you nor your population starve or die of thirst. Hunt wild animals, plant crops or trade resources to be ready for anything.

It is in your hands: Without the right tools, you won't get far – whether you're hunting, chopping trees, harvesting or building. But watch out for wear and tear so that your pickaxe doesn't become unusable in the middle of nowhere.

Live and learn: Develop your character, specialize, or become a true jack-of-all-trades as you interact with NPCs, care for your family, explore the lush world, or complete tasks for others.

Start a village: You are a town planner, builder and warden all in one! Coordinate the layout, manage the residents, gather resources, produce goods and trade to help the community grow and prosper.

The medieval world, with its dangers and gorgeous surroundings is in your reach!

Realistic Open World: Explore two expansive maps, the Valley (Solo) and The Oxbow (Solo and Co-Op) in a beautiful open world.
Cooperative Multiplayer: Team up with up to 4 friends for a cooperative gaming experience.
Character Customization: Personalize your avatar with a detailed character creator.
Dynamic Environmental Realism: Immerse yourself in a complete 4-season cycle with dynamic day/night transitions and realistic weather, all while actively engaging with the environment, from felling trees to exploring caves.
Structural and Interior Diversity: Create a diverse range of over 25 buildings, from humble shacks to sturdy stone houses, and personalize them with a selection of over 120 furniture and decoration pieces.
Extensive Crafting: Craft 300+ pieces, including weapons, tools, furniture, and clothing.
Wildlife Interaction: Encounter wolves, boars, deer, wisent and more wild animals populating the forests.
Survival Mechanics: Monitor your food, water, health, and stamina levels.
Skill Tree: Develop your character by buying new skills.
Unique Events: Experience dynamic events and decisions with direct gameplay impact.
Quests and Economy: Engage in quests, trade, and economic activities.
Social Dynamics and Family Building: Create connections with NPCs, establish your own family, and develop relationships that may lead to the joy of parenthood in the game and provide you the opportunity to pass your legacy on to the next generation.
Interactive environment: You'll be captivated by the expansive landscape that dynamically changes with your actions. Cut down trees, collect resources or explore mysterious caves: Everywhere you’ll find something new to discover.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 43.1Kreviews | 90% | — | $52.1M |
| $34.99 | 9.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1368 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
depois do review de jogo do balde, comprei e apesar de ainda não ter minha produção de balde, é muito loko......rsrs
cannot put roofs on the houses... its so hard to target the roofs when they put attics in before you can target the roof.. then the attic blocks the targetting system so that's it. you have a house with an attic but only half a roof... can't reach the other half to build the rest of the roof..lol.. ridiculous bottleneck ruins the rest of the game..
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best DE #72, worst RU #95 · 5 markets collected
Reviews, worldwide (the counter carries no country): 10.29/day in the week to Jul 25 → 16.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Polish, French, Portuguese - Brazil, Japanese, Portuguese - Portugal, Russian, Czech, Turkish, Ukrainian +6 more
| $29.99 |
| 7.8Kratings |
| 89% |
| — |
| not modelled |
| $17.49−50% | 261ratings | 80% | #98 | not modelled |
| $34.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wasn't sure if I was going to enjoy this game, because I usually play more cutesy style survival/ sim games. Howveer, the game play mechanics and hilarious comments from the villagers won me over. The level of achievability and challenge in this game are just right to keep you interested. Plus you can really build depth in your Village through decorations and efficient layout. It's just marvellous!
Неплохой симулятор сельской жизни. Красочный и живописный окружающий мир. Очень реалистичные охота и сельское хозяйство! Игра не для тех, кому нужен экшон или важны качественные анимации и озвучка персонажей. Квесты тоже суховаты, на троечку. А вот тем, кто любит спокойную и умиротворенную песочницу, будет чем заняться: уход за домашним скотом; посадка и сбор урожая, которые кстати, зависят от времени года, что очень прикольно; занятия горным и кузнечным делом; приготовление еды; охота и рыбалка; строительство и многое другое. Вот крафтинг, конечно, подводит: разнообразия хватает с лихвой, но изучив цены и затраты, понимаешь, что целесообразно изготавливать только пару-тройку вещей, остальные либо дешевые, либо бесполезные (до сих пор не поняла, зачем в игре рыба - блюда с ней бестолковые). В общем, игра затягивает, но на непродолжительное время - надоедает. Все построил, всего добился и делать больше нечего. А с другой стороны, какой градостроительный симулятор захватывал надолго? Всегда можно отдохнуть и через какое-то время вернуться: "в этот раз сделаю лучше")
100 часов геймплея и вот я здесь. Игра отличная, аутентичная и антуражная, менеджмент классный, строительная система хороша. Гринд, на мой субъективный, натренированный варфреймовским фармом, взгляд, в принципе балансный и лично мне кажется даже реалистичным, я получаю от такого удовольствие. Неписи прикольные, в деревне действительно создаётся ощущение живой общины, где люди по утрам и вечерам собираются на скамеечках и делятся какими-то своими репликами. Вайбово одним словом. Но! У меня сложилось три захода: одно соло на сюжетной карте и два рана в коопе в два рыла. Все три раза я бросала игру не потому, что она плохая, а потому, что потолок достигается очень быстро (2 года, даже с увеличенным количеством дней) и поднимать +реп чисто на квестах с доски объявлений и королевских заказах невозможно. Люди на поздних этапах нужны критически, у тебя рожают женщины, их места нужно кем-то заполнять, король требует тыщусто морковок, поля для которых твои 4 землекопа уже не в состоянии обрабатывать, потому что за плечами ещё стотыщ гектар пшеницы, а Шанцунг уже помер. И как раз в это ты и упираешься. Дальше - просто скипать сезоны, делать квесты на репутацию и ждать. Становится скучно. Лично моя попаболь - декор. Он непомерно дорогой! Я понимаю если бы он вносил какие-то баффы и плюшки для людей, типа поднятия их довольства и улучшения продуктивности, но... нет. Декор это просто декор. Красивенький плющ на стену стоит 2000 монет. Красивые кучки из бочек и мешков для антуража закрыты 5000 очками строительства. За что? Зачем? Хрен его поймёшь. И так со многим. До налаживания торговли через ларёк вся деревня украшается только плетёным забором и напичканными повсюду деревьями. Отсюда же возникает ещё одна проблема с декором - дома. Опять же, мелкие красивости стоят дорого или требуют овердофига очков строительства. Но разрабу видимо не хватило, он нажрался белены и решил, что 5 штук красителя ток на одну (из 10) стену дома - круто. Окей, это может и реалистично, но чтобы твой городок наконец-то начал выглядеть как городок тебе нужно вложить в это непомерное количество усилий. А ещё в домах нельзя ставить декор типа столов, стульев или дополнительных сундуков. Разраб, пожалуйста, ты либо добавь такую опцию как декор на секции пола вместо десятка микрошкурок, либо позволь игрокам ставить себе в дом всё, что они хотят. А то ты строишь самые последние хоромы на 4 человек и получаешь холодную продуваемую всеми ветрами пустую комнату. Дальше идут жители. Вопрос их получения на поздних этапах мы уже обкашляли. Вот другая проблема. Невозможность селить в дом людей одного пола. Особенно на первых этапах эта проблема прям очень остро ощущается. Я прекрасно понимаю, зачем, но честно, я бы лучше переработала эту систему. Например, чтобы жители браки заключали не только потому, что живут на одной жилплощади. Сделать элемент рандома, где мужчина находит себе жену, его сожитель насильно выселяется и заменяется супругой. Это бы подстегнуло игроков улучшать больше домов, чтобы при возможном переселении не рисковать набранным процентом довольства жителя. Ещё косяк. Бандиты. Точнее их отсутствие. На карте Оксбоу постоянный бандитский лагерь ровно один. Зачищается он двумя лучниками, и не обновляется более. Нарваться на бандюг, гуляя по окрестностям, можно, но спавнятся в лесах преимущественно полтора землекопа-хиляка, вынести которых не составляет труда. А ведь в игре такая классная боевая система и довольно неплохой поведенческий ИИ! Отсюда вытекает вопрос необходимости брони. Она просто не нужна. Я считаю что игре крайне не хватает набегов. Если сделать условием их появления наличие названия и герба деревни, то поздний геймплей преобразится хотя бы тем, что появится нужда отбивать своих людей у бандюг. Короче вердикт таков: градострой на 20-30 часов активного гринда. Далее в нём сидеть уже нет смысла. Но стоит признать, что эти 20-30 часов всё же наполнены интересом и удовольствием. Всем кискам пис. Заберите у разрабов белену.
Depois de mais de 200 horas de jogo, posso dizer com tranquilidade que Medieval Dynasty é uma das experiências mais imersivas que já tive no gênero de sobrevivência e gerenciamento. O jogo consegue equilibrar muito bem construção, exploração, agricultura, caça, produção e administração de uma vila. Tudo o que você faz transmite uma sensação real de progresso. Você começa sozinho, construindo uma pequena casa de taipa, e aos poucos vê uma comunidade inteira surgir graças ao seu trabalho. É extremamente gratificante olhar para uma vila próspera e lembrar que tudo começou apenas com um machado e muita determinação. O ritmo é outro ponto forte. Medieval Dynasty não tenta acelerar o jogador. Pelo contrário, ele recompensa a paciência e o planejamento. Cada estação traz novos objetivos e desafios, fazendo com que sempre exista algo para fazer sem que o jogo pareça cansativo. Os gráficos são belíssimos, principalmente durante o nascer e o pôr do sol, e a ambientação sonora complementa perfeitamente a experiência. Caminhar pelas florestas, ouvir os pássaros, trabalhar na fazenda ou simplesmente observar sua vila funcionando transmite uma sensação de tranquilidade difícil de encontrar em outros jogos. Mesmo após centenas de horas, ainda encontrei novos projetos para realizar, novas formas de organizar minha vila e novos desafios pessoais. Poucos jogos conseguem prender minha atenção por tanto tempo sem se tornarem repetitivos. É claro que existem pequenas limitações e algumas mecânicas que poderiam ser mais profundas, mas nada disso diminui a qualidade da experiência. Os desenvolvedores fizeram um excelente trabalho e continuam oferecendo um jogo extremamente sólido e relaxante. Para quem gosta de construção, sobrevivência, gerenciamento de recursos e da atmosfera medieval, Medieval Dynasty é uma recomendação fácil. É um jogo que respeita o tempo do jogador, recompensa o esforço e proporciona dezenas — ou até centenas — de horas de diversão. Para mim, foi uma das melhores experiências do gênero e um título que certamente continuará instalado na minha biblioteca por muito tempo.
Good
Lots to do and very fun to play with a s/o!
I've played this game for 8 hours already and I have made barely any progress at all. I started a village, died twice to bandits, had a tree fall on my head, gathered villagers to live with me, was abandoned by those villagers, traveled to all 4 of the first towns, died again, changed the settings in my game so I would stop dying, built a bunch of buildings, and Googled everything. This game is hard to progress in if you don't want to look things up. It doesn't really explain things to you, it doesn't help you along. That being said, it is absolutely beautiful, and very fun to play. I like chopping down trees and building things and traveling to find new villagers. Perfect grindy time-waster. Love it.
Aief
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $236M | 320.7K | 88% | $29.99 |
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