
Hunt, survive, build and lead in the harsh Middle Ages: Create your own Medieval Dynasty and ensure its long-lasting prosperity or die trying! Play alone or team up with friends to enjoy the ultimate medieval experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Sep 1 → 11.71/day in the week after.
About
Find a piece of land where you could build your home. You start as a simple farmer or a hunter, but after you gain more experience, learn and hone your skills, you can become the head of a prospering town. Design, build and improve your house - from a simple hut to an extensive farm. Convince people to join your village. Find your true love and create a family, ensuring the continuity of your dynasty. Play solo or team up with friends and explore the beautiful but harsh medieval world in the Co-Op Mode together.


An expansive, open world awaits you. Face hot summer months and cold winters and make sure that neither you nor your people lack anything.
Medieval Dynasty will captivate you with its unique genre combination for the ultimate medieval experience!


Defy the seasons: Make sure that neither you nor your population starve or die of thirst. Hunt wild animals, plant crops or trade resources to be ready for anything.

It is in your hands: Without the right tools, you won't get far – whether you're hunting, chopping trees, harvesting or building. But watch out for wear and tear so that your pickaxe doesn't become unusable in the middle of nowhere.

Live and learn: Develop your character, specialize, or become a true jack-of-all-trades as you interact with NPCs, care for your family, explore the lush world, or complete tasks for others.

Start a village: You are a town planner, builder and warden all in one! Coordinate the layout, manage the residents, gather resources, produce goods and trade to help the community grow and prosper.

The medieval world, with its dangers and gorgeous surroundings is in your reach!

Realistic Open World: Explore two expansive maps, the Valley (Solo) and The Oxbow (Solo and Co-Op) in a beautiful open world.
Cooperative Multiplayer: Team up with up to 4 friends for a cooperative gaming experience.
Character Customization: Personalize your avatar with a detailed character creator.
Dynamic Environmental Realism: Immerse yourself in a complete 4-season cycle with dynamic day/night transitions and realistic weather, all while actively engaging with the environment, from felling trees to exploring caves.
Structural and Interior Diversity: Create a diverse range of over 25 buildings, from humble shacks to sturdy stone houses, and personalize them with a selection of over 120 furniture and decoration pieces.
Extensive Crafting: Craft 300+ pieces, including weapons, tools, furniture, and clothing.
Wildlife Interaction: Encounter wolves, boars, deer, wisent and more wild animals populating the forests.
Survival Mechanics: Monitor your food, water, health, and stamina levels.
Skill Tree: Develop your character by buying new skills.
Unique Events: Experience dynamic events and decisions with direct gameplay impact.
Quests and Economy: Engage in quests, trade, and economic activities.
Social Dynamics and Family Building: Create connections with NPCs, establish your own family, and develop relationships that may lead to the joy of parenthood in the game and provide you the opportunity to pass your legacy on to the next generation.
Interactive environment: You'll be captivated by the expansive landscape that dynamically changes with your actions. Cut down trees, collect resources or explore mysterious caves: Everywhere you’ll find something new to discover.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 43.1Kreviews | 90% | — | $52.1M |
| $34.99 | 9.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1368 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its very good so pls recommend it to other steam users
Trochę trzeba na początku ogarnąć co i jak, zwłaszcza z polami, ale tak to całkiem grywalna. Jedyny minus, że nie ma żadnych zagrożeń w zasadzie, poza zwierzętami..
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best DE #71, worst RU #95 · 5 markets collected
Reviews, worldwide (the counter carries no country): 10.29/day in the week to Jul 25 → 16.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Polish, French, Portuguese - Brazil, Japanese, Portuguese - Portugal, Russian, Czech, Turkish, Ukrainian +6 more
| $29.99 |
| 7.8Kratings |
| 89% |
| — |
| not modelled |
| $17.49−50% | 261ratings | 80% | #220 | not modelled |
| $34.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Обожнюю цю гру) а з коопом то взагалі май лав!
Preguiça de formular minhas críticas, mas são muitas.
不知道这游戏好评是不是刷出来的,跟同厂战国王朝类似的玩法,都是砍树种地招壮丁,但是数值极其离谱。盖一间屋子所需要的材料得肝老半天,不时跑出来的野兽和土匪三拳抡死我,纯纯被当陀螺抽呗。 一间屋子只能死死固定住一男一女,俩男的就不能住了是吗?一男一女住一块还随即怀孕,女的两年断产出,又没办法开除。这游戏为数不多的优势是比较写实,沉浸感较强,但是那些乱七八糟的房子基本都一个样,不在外部搞装饰都难以分清,没什么特色。 前面这些也就不说什么了,尼玛我技能攒够了,总可以点点科技做新产品了吧,结果你告诉我:不行,还是的花金币买才能点亮科技。那我请问我攒技能经验条的意义何在?为了解锁购买资格? 沉浸地玩了50个小时+,游戏进度和成就感远输其他同类型游戏一大截,回头一看我悟了:不是特么我玩游戏,是特么游戏玩我。累了
游戏本身也许达不到 5 星的高度,但是回忆给它加了分——大概就是这样的事情吧。这是我入门、生存、建造,还有策略经营之类各方面很多初步内容(因为不能,严格的说,这个游戏属于这些内容,但确实包含一些类似的感受)的第一个游戏,从一开始对这些完全不感兴趣而逐渐产生了兴趣,以至于最后玩了 100 多个小时,在不开任何 mod 的情况下,重复做了很多工作,最后对这些内容产生了越来越多的好感,逐渐变成了 Steam 的深度玩家。那个时候对前进后退都还十分生疏,砍树之类的事情都需要具体到每一个细节的教授,对游戏确确实实可以称为一窍不通,那时的体验尤为宝贵,开着无敌,不断摸索的过程中,对猎杀、下矿、建造、分配资源等等事情都逐渐熟练 虽然到最后也是没有把相对无敌给关掉…也许我不会再打开这个游戏,对它的价格客观来说也有更多比它低价好玩的经典作品。但是,这不影响我对它依旧充满了好感。大概也是对过去那个刚开始玩游戏的自己。
Может быть одиночный режим это стоящая штука, но кооп это песочница в которой еще нужно разобраться. В целом игра неплохая, атмосферная. но любителям стандартных рафт, форест, вальхейм, тут делать нечего. вся проблема в том, что геймплей растянут не контентом, а бесконечно тяжелым и изнурительным гриндом и крафтом. Да, в настройках можно изменить некоторые параметры упрощающие игровую рутину, но это все равно остается нудным гриндом. Имеется менеджмент, но опять же далеко не все интуитивно понятно. Вообщем если вы готовы ради одного элементарного действия провести кучу реального времени, то может быть и зайдет. Еще раз повторюсь, игра далеко не плохая, но если вы любитель более размеренных вышеперечисленных выживалок, то вам явно мимо.
我覺得很好玩,對於我這種對經營類遊戲有一點興趣,又不想面對複雜物流系統的人來說剛剛好
I really enjoyed my time with Medieval Dynasty and spent around 53 hours playing solo. The game does a great job of slowly teaching you how everything works. At the beginning, you are mostly doing everything yourself, gathering resources, building and surviving. Then, step by step, you start recruiting people, expanding your settlement and making your village feel like an actual community. That progression is probably one of my favourite things about the game. You really feel like you are building something from nothing. The game definitely has a lot of potential, but after spending more time with it, I started feeling that there simply isn't enough variety in what you can actually do. The quests are probably my biggest issue. They become quite repetitive, and I would love to see much more variety and more reasons to stay in a season for longer. For example, it would be great if people in your village actually asked you to build specific things for them. Someone could ask you to build a dovecote, another NPC might want a small garden, a workshop, a house upgrade, or something else that would improve their life. Completing these requests could increase your reputation or respect within the village. I would also love to see more ways to actually influence and manage your own village. Something like a village notice board where you could accept tasks, assign projects or even create your own objectives would add a lot of depth. NPCs could also be much more involved. It would be great if villagers had their own small activities, requests, problems or even occasional quests instead of mostly just being workers you assign to a job. In general, I would like to see more complexity in what you can do with your settlement. Give the player more reasons to care about the people living there and more ways to shape the village beyond simply building houses and assigning jobs. Unfortunately, once you have played for a while and essentially completed the main progression, including obtaining your own coat of arms, there isn't a huge amount left to work towards. That's where the game starts to feel a bit empty. Overall, I still think Medieval Dynasty is a good game with a lot of potential. The foundation is there, the progression feels satisfying and building your own settlement is genuinely enjoyable. I just wish there were more reasons to keep playing after you've established your dynasty. More varied quests, more involved NPCs and deeper village management could turn an already enjoyable game into something truly special.
Excellent survival and village-building experience. Medieval Dynasty is one of those games that really surprised me. I went into it expecting a survival game, but what I found was a genuinely enjoyable mix of survival, exploration, village building, management, and crafting. One of my favourite aspects is building a settlement from nothing and slowly turning it into a functioning, self-sustaining town. I enjoy the survival aspect enough that I still manually hunt, gather resources, build, and explore, even though my villagers could eventually handle much of it themselves. There is something incredibly satisfying about walking through a village and seeing everyone contribute to a larger production chain that you built from the ground up. The peaceful atmosphere is also one of the game's biggest strengths. The world is beautiful, relaxing, and immersive. However, I do feel that the game could use a little more action to complement that peaceful experience. More dynamic encounters would give the survival and combat systems more purpose without turning the game into a constant war simulator. For example, I would love to see occasional bandit raids or attacks, particularly as the settlement becomes wealthier and more developed. Your growing village attracting thieves, raiders, or organised bandits would give players a genuine reason to invest in better weapons, armour, walls, and defensive structures. At the moment, I managed to clear the largest bandit camp fairly early using simple clothing and an iron axe, which made me wonder what much of the later equipment progression was ultimately for. Expanded wildlife could also make the world feel more alive and dangerous. Larger or more aggressive wolf packs, predators that threaten livestock, boars damaging crops, or seasonal changes to animal behaviour could add meaningful challenges without destroying the peaceful nature of the game. Despite that, I really enjoy Medieval Dynasty. It is incredibly satisfying to prepare for the future, stockpile resources, build a strong economy, and watch a settlement slowly become capable of supporting itself. I like being able to farm resources manually while also having the option to automate production through villagers. If the game had a few more dynamic threats and reasons to use its weapons, armour, and defensive systems, it would be even better. But as a survival and settlement-building game, Medieval Dynasty is still an excellent experience and one I would happily recommend.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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