
Hunt, survive, build and lead in the harsh Middle Ages: Create your own Medieval Dynasty and ensure its long-lasting prosperity or die trying! Play alone or team up with friends to enjoy the ultimate medieval experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Sep 1 → 11.71/day in the week after.
About
Find a piece of land where you could build your home. You start as a simple farmer or a hunter, but after you gain more experience, learn and hone your skills, you can become the head of a prospering town. Design, build and improve your house - from a simple hut to an extensive farm. Convince people to join your village. Find your true love and create a family, ensuring the continuity of your dynasty. Play solo or team up with friends and explore the beautiful but harsh medieval world in the Co-Op Mode together.


An expansive, open world awaits you. Face hot summer months and cold winters and make sure that neither you nor your people lack anything.
Medieval Dynasty will captivate you with its unique genre combination for the ultimate medieval experience!


Defy the seasons: Make sure that neither you nor your population starve or die of thirst. Hunt wild animals, plant crops or trade resources to be ready for anything.

It is in your hands: Without the right tools, you won't get far – whether you're hunting, chopping trees, harvesting or building. But watch out for wear and tear so that your pickaxe doesn't become unusable in the middle of nowhere.

Live and learn: Develop your character, specialize, or become a true jack-of-all-trades as you interact with NPCs, care for your family, explore the lush world, or complete tasks for others.

Start a village: You are a town planner, builder and warden all in one! Coordinate the layout, manage the residents, gather resources, produce goods and trade to help the community grow and prosper.

The medieval world, with its dangers and gorgeous surroundings is in your reach!

Realistic Open World: Explore two expansive maps, the Valley (Solo) and The Oxbow (Solo and Co-Op) in a beautiful open world.
Cooperative Multiplayer: Team up with up to 4 friends for a cooperative gaming experience.
Character Customization: Personalize your avatar with a detailed character creator.
Dynamic Environmental Realism: Immerse yourself in a complete 4-season cycle with dynamic day/night transitions and realistic weather, all while actively engaging with the environment, from felling trees to exploring caves.
Structural and Interior Diversity: Create a diverse range of over 25 buildings, from humble shacks to sturdy stone houses, and personalize them with a selection of over 120 furniture and decoration pieces.
Extensive Crafting: Craft 300+ pieces, including weapons, tools, furniture, and clothing.
Wildlife Interaction: Encounter wolves, boars, deer, wisent and more wild animals populating the forests.
Survival Mechanics: Monitor your food, water, health, and stamina levels.
Skill Tree: Develop your character by buying new skills.
Unique Events: Experience dynamic events and decisions with direct gameplay impact.
Quests and Economy: Engage in quests, trade, and economic activities.
Social Dynamics and Family Building: Create connections with NPCs, establish your own family, and develop relationships that may lead to the joy of parenthood in the game and provide you the opportunity to pass your legacy on to the next generation.
Interactive environment: You'll be captivated by the expansive landscape that dynamically changes with your actions. Cut down trees, collect resources or explore mysterious caves: Everywhere you’ll find something new to discover.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 52.3Kreviews | 90% | — | $52.1M |
| $34.99 | 9.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1336 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
boring as heck no guide or clear instructions feels more like a chore or a second job then a actual fun game sorry not my type game super whack. No fun instant refund
Waste of money even with discounted price. Their economics are broken cost of meat to sell is 1 coin, egg 1 coin, while to buy blue print of simple stool is 750 coin, table 2000 coin. So I guess, need skin 10 mammoth and still can't afford a log
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $52.6M | 25.2K | 66% | $59.99 | |
| $51.6M | 32.5K | 89% | $59.99 | |
| $52.7M | 82K | 79% | $39.99 | |
| $52.9M | 113.3K | 80% | $29.99 | |
| $51.3M | 59.8K | 89% | $29.99 | |
| $51.2M | 54.1K | 90% | $22.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $236.3M | 320.5K | 88% | $29.99 |
Every market we collect.
Latest in each market: best DE #71, worst RU #95 · 5 markets collected
Reviews, worldwide (the counter carries no country): 10.29/day in the week to Jul 25 → 16.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Polish, French, Portuguese - Brazil, Japanese, Portuguese - Portugal, Russian, Czech, Turkish, Ukrainian +6 more
| $29.99 |
| 7.8Kratings |
| 89% |
| — |
| not modelled |
| $17.49−50% | 261ratings | 80% | — | not modelled |
| $34.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Przydałoby się, żeby mieszkańcy w wioskach wykonywali różne rzeczy sami. Dla przykładu, zaprosiłam dwoje do wioski, budowałam im dom, a ci stoją i się denerwują, bo nie mają domu... mogliby chociaż pomóc pozbierać kłody albo patyki... A potem jak już mają dom, to oczywiście trzeba i włożyć żarcie, wodę i drewno do skrzynki, bo sami przecież nie ogarną, że mogliby sobie rosnąć jagód, które rosną im dosłownie za domem. Z czasem jest to mniej irytujące, jak już wioska prosperuje, ale ten początek jest niesamowicie toporny. Mimo to polecam grę, taki jej urok z tymi npcami.
If you want a chill game to sometimes let your friends pop into -- give this a shot. As far as Survival games go, Medieval Dynasty is "entry level". It's not a harsh survival thing like Banished. As far as City Builder games go, Medieval Dynasty scratches an itch that you can't find in almost any other game on the market right now. The devs had a vision for this game, and have largely seen it through with nearly 5 years of content and quality of life updates (and they're not done). At this point, they've pushed the limits of the game engine about as far as it can go. One of the very few medieval-themed games that has children running around. Something satisfying about building your village, and after several years, you've got a few little buddies scampering around. Think about that, about how almost no *families* exist in Medieval games. It helps that you can't attack villagers, like you can in KCD:2. That's why KCD:2 doesn't have children. Their latest Full Stock update is a pretty big deal. It's "just" cosmetic updates for the most part, but they added in workstations that villagers can actually use. So now you can hang up clotheslines with some nearby laundry stations, and see your villagers using them. It matters. It adds to the busy feeling around the village. The many production buildings can be automated *enough* that the only involvement you have is the occasional "topping off", so it's not overwhelming -- like I find myself smithing tools for the villagers, while letting my Smithy villagers just make iron knives to sell. The most complicated part is probably managing the crop field assignments... but once you've got the assignments done the first time, you normally never need to touch it again. This might be the only game where you're watching YouTube videos to see how other players have decorated a video game village. And you know what... there are much worse ways to spend your time on YouTube than being artistically-inspired lol. The devs added bandits into the game, but not bandit *raids*. I honestly like that the devs added in villager-used workstations instead of bandit raids. In almost every other city builder, the "city building" part is secondary to the meta game of "Get this stuff built before the bandit raids come", like Farthest Frontier. The development becomes centered around that eventual combat, instead of being centered around the "builder" part. Like I said, this game has a vision and has largely stuck to it for 5 years. That's why it maintains a loyal player base.
Look, the game is good. Nothing amazing... a bunch of free unreal assets and some paid feature packs plugged up in a way that makes a very fun game to chill out and build a town! I can see pouring a bunch of hours in easily, but it's been in early access since, uh *checks date* 2021 and still hasn't got real basic stuff. It just got the feature where furniture is usable... like after 5 years. It's got paid DLCs for asset packs. Combat is broken. The buildings aren't even ones you build or can customize, they are standard assets only. The list of items is embarrassingly small. Every unlock is hidden behind in-game currency paywall... The game has so much potential but what started as a great idea is clearly a cash grab. Not as bad as The Isle, but still annoying. There are multiplayer survival game templates on the Unreal Marketplace much more fleshed out and fun to play than this. Until the dev actually decides to make a game, I can't give it a positive review.
The vision is there but the execution leaves much to be desired. The in-game explanations are poor, you have to constantly use a search engine to find out critical information, how systems work, or where resources are. It is very unintuitive. Getting villagers doesn't seem to make things easier, and the lack of meaningful automation means you will have to babysit everyone in your village forever. The restriction of only having different sexes in each house is very strange too. I have played minecraft mods with a more robust custom villager management system.
是的,我们必须承认为村民们添加更多生活动作是个优秀的决定,这也是吸引我重新尝试这款游戏的原因,因为它可以让我在完善我的小村庄后闲逛的视觉体验,村民们比从前更像一个真正生活在村子里的人了,我也可以在休闲的时候打开游戏,找一个好角度看着他们忙忙碌碌,而不再像从前那样像一只无聊的乌鸦到处转。 但确实有个很差劲的问题,比如我尝试为村民们建造了一间酒馆以便他们劳作一天之后可以放松片刻,然而我观察到,他们有做饭动画,甚至有从酒桶中接酒的动画,但作为客人的村民们就是不肯喝上哪怕那么一口酒,他们宁愿像块雕像一样坐在外面发呆,我希望这个部分可以得到优化 还有一点是,希望作为这个虚拟世界其中一员的“我”可以拥有一些吃喝动画,将每一个食品或饮品都添加这种代码肯定是不显示的,动画太多大概会引起其他不需要这种功能的玩家反感,所以我想有没有可能,玩家可以从酒馆等地方买到特定的某种食品/饮品,这些特定物品支持玩家拥有吃喝动画,比如《荒野大镖客2》那样只有酒可以拿在手上边走边喝,谁会拒绝一边喝着酒或者吃着面包之类的,一边在自己一砖一瓦搭建起来的村庄里漫步呢! 但总体而言村民缺乏喝酒动画,他们永远像块木头一样坐在椅子上,导致整个酒馆看起来是那样的无意义...这是令我最难受的,希望能够得到优化!
이 글을 보셨다면 당장 남녀 따로두십시오 복지가 굉장히 좋은 중세입니다 빡세게 집짓고 싹 다 몰아넣었더니 5 커플씩 쉬는거 감당못해서 접힘...
the emersion in the world is awesome and I always enjoy the game the updates are always good to continue the game experience and takes the game to the next level. The Devs do a great job of creating engaging content. I started with Early access and I have never been disappointed
Very absorbing
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.