
An inferno roars over a destroyed secret military base. Then, from the flaming rubble...an invincible super robot is reborn! Mechs born of advanced science and modern weaponry battle in heavy weight Run 'n Gun mech shooter!!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
●良かった点 1:ヴァルケンの操作が好きだったのですぐに馴染む事ができた。ヴァルケンよりやや楽 2:複数から選べる武器のチョイスで攻略法が変わる 3:クリア後の武器解禁もあり繰り返し楽しめる 4:チュートリアルもありゲーム性や難易度バランスも丁度良かった ●ここがちょっと・・・な点 1:バルカイザー(スーパーロボット)が登場、世界観を統一して欲しかった。 ※BGMもこの時だけ印象が違う 2:ヴァルケンみたいな戦闘中の会話演出が無い、キャラ絵も無いので寂しい ロボゲー好きなら誰でも楽しめると思います。 お勧め!!
操作有難度,但好好玩
"Mechblaze" - in a strange way - is a more accurate mech-simulation than so many others I've played, especially modern 3D variants. In "Mechblaze" instead, the mech feels the way a mech should feel in my opinion: heavy, armored, cramped with weapons, but also very vulnerable, because of its slowness. In "Mechblaze" we control one of those mechs, moving in an industrial, beautiful side-scrolling world using three wepons we chose from the loadout to defeat countless enemies of all kind, being it other mechs, drones, and oversized bosses. And its a pleasure to navigate, using the jetpack to move out of bullets just to find yourself falling down after the jetpack energy is empty. Its a pleasure to activate the shield, but also not to use it all to often because it breaks away. Its a real reward to get one of those wepon upgrades, making the laser more powerful or the standard weapon. There is no upgrade or customize your mech - "Mechblaze" is meant to conjure the action I remember from some Amiga classics. They are classics for a reason, and so became "Mechblaze" for me.
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好玩, 朋友都推薦
好玩到痒
This is what I wanted from Gigantic Army. Mechablaze is a 2D mecha run n' gun. You take the controls of a giant robot armed with a few select weapons, a jump pack, movement boosters and a shield. You blast the enemy tanks, aircraft and mecha through each level. Some missions have you taking on a huge boss enemy. While others see you have your fellow grunt mecha pilots defend a site from enemy attack. Like Gigantic Army, Mechblaze is a little slow and a tad clunky, but just enough to feel like your piloting a giant combat robot. But this time around speed boost is far more continuous allowing for faster traversing of the level. The controls allow for more than enough to dodge and close the distance with enemies. You have a primary weapon with unlimited shots with a couple of secondary weapons with limited ammo. I like this game. It's not great, but I find it quite good. The small tweaks, like no ticking timer, very much improve the game play here compared to Gigantic Army.
Excellent run and gun from the Doujin gods Astro Port. Nice gameplay variety with different options for your primary and secondary weapons. Nice selection of bosses to combat throughout the stages on offer.
if this game had mouse and maybe mech customization/other mechs it would be the PERFECT mech game wish it was longer, like more phases bout you walking around the city but not so many boss fights, like some missions that are just to run and gun around and clear zones etc or rescue civilian cars etc too would be amazing heh also it does need a mouse compatibility and more levels (that dont specifically need bosses) :( also a level editor and better configuration settings etc *specially mouse input brehg*
8/10 A great action platformer and worthy sequel to gigantic army. While not as good as GA, it's a fast pace action pact game that provides a good challenge. While I normal don't like Japanese mech games since they tend to try to be more like that gundam (flying around and being ridiculous instead of hulking war machines like western mech games) This is one of the exceptions and I fully recommend.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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