
Mecha Ritz: Steel Rondo is a vertical scrolling arcade shoot 'em up following the journey of a lone Mecha through the desolate retro stylized world and the onslaught of enemy waves to reach Veloce, the young genius responsible for the extinction of humankind.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 137reviews | 99% | — | $48.8K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un shump muy equilibrado, con buen ritmo, dificultad dinámica, distintas naves y un sistema de puntos divertido de explotar. Tiene una personalidad muy curiosa a nivel audiovisual. La música y los efectos de sonidos son muy suaves y agradables. Los gráficos son etéreos y de aspecto glitch, pero la acción siempre se ve con claridad. Permite configurar la paleta de color para que los proyectiles y las explosiones tengan colores que te resulten fáciles de diferenciar. Con la última actualización han terminado de redondearlo y han añadido nuevo contenido. Recomendable por su jugabilidad y personalidad.
Amazing. Scoring system is unique, as are the graphics. Soundtrack reminds me of megadrive shooters I cut my teeth on growing up. Gameplay is fast and smooth, just feels amazing to play. The feel of this game combined with the extra ships you can unlock just adds to the replay value. Runs great on Steam Deck, adding even more replay value for quick runs on the go. A must buy and one of my favorite indie shumps.
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fantastic bullet hell shoot-em-up with a unique and highly dynamic rank system! It's really fun to push the rank further and further and see everything on screen get more intense, definitely makes for a highly replayable experience when combined with the 14 playable ships, 9 unique stages, and the fantastic FM soundtrack. Absolutely give it a try! I wish the OST DLC was updated with the new 2.0 tracks though...
So while this is a recommend from me, I'm also going to throw in a disclaimer; in my personal experience this game is a bit iffy whenever I wanted to play version 2.0 (no issues with 1.53) ; basically being a coin flip between getting to the main menu or just crashing right before then. But once I make it to the game proper, everything's fine. I was able to play it through to the end without any technical issues. Trying to quit to desktop always seems to result in a crash though. Despite that, Mecha Ritz: Steel Rondo is great shmup. The variety in shot types, the stylized and colorful graphics and the satisfying sound effects paired with the FM soundtrack, all wonderful. I really like the rank system, it starts at 0 at the easiest and well over 200 at the hardest. Things can quickly get out of hand the longer you go without taking hit so that becomes its own thrill. Hard to go wrong with branching paths in a genre like this, nice way to mix things up. Survival isn't too bad, actually. You only lose a life once you take a hit without any shields which are generous enough and of course there are bombs too. So you can make it pretty far even if this game has no continues to rely on. I do wish HEY would do a little more bug-fixing for this game; apparently other people have had different issues beyond what I've experienced. But both that and discount for this game are probably unlikely at this point. P.S. There are some other options at the bottom of the key config menu, including the fullscreen toggle.
FM音源のBGM、ピクセルアートとベクタースキャンを組み合わせたグラフィックが特徴的な弾幕STGです。今の若い衆には「ベクタースキャン」とか分かるの? やめよっかこの話。 本作はいわゆる弾幕STGなんですが、まあシューターにとっては弾幕STGは娯楽ではなく生活必需品なのでなんぼあってもいいのです。 さて現在の段階では初期設定でなんとか1コインクリア達成。 本作でもっとも印象的なのはそのスピード感でしょうか。 もう古の昔、天地の境目があいまいなときから弾幕STGは避けることが主眼=受け身なプレイになりがちというのはよく言われてきたことですが、本作は機体性能にもよるものの「敵との距離が使いほどショットの威力およびスコアが上がる」という仕様になっており、どんどん前に出て敵を速攻撃破していくという「攻め」のスタイルとなっています。 そのため、弾幕STGでありがちな「画面下でチマチマ弾幕を避けるだけで面白くない」ということがなく、ガンガン前に進んでいく爽快感が味わえます。 そもそもSTGというジャンルは基本的に強制スクロールでノンストップなので、こういうスピーディにどんどん進んでいくスタイルは非常にマッチするんですよね。 で、本作のゲームデザインはこうしたスタイルをしっかり体現できるようになっています。道中は中ボスがどんどん出てくるボスバトルメインのデザインになっておりダレません。そして個人的に上手いなと思ったのが中ボスおよびボスの耐久力設定。 こういうスピーディなスタイルでボスが硬すぎるとゲーム展開がボス戦で止まってしまうので、せっかくのスピード感がなくなってしまいます。しかし本作は中ボスおよびボスが硬すぎず脆すぎずちょうどいい。 そして破壊可能部位が多く設定されており、さらに各パーツの耐久力がわかりやすく数字がカウントダウンしていくのがまた「攻めてる感」があって非常に爽快。 ステージ分岐やアンロック要素も豊富にあるようなのでボリュームも多そうです。
fun little game with its fun mechanics and its fun pattern dodging bullet nightmares
This game is just awesome.
wonderful shmup, a must buy if u like traditional shooters if u ask me
ランクによる動的な難易度調整が絶妙でSTGが上手くなくともスリリングな体験を楽しむことが出来てとても良いです
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