
An abandoned house. A trapped child. And something lurking in the corridors. A short point-and-click horror experience (20–30 minutes).
Modeled estimate, not a reported figure. How we estimate →
Media

About
This house was not made to be lived in. It was made to contain.
You wake up inside.
The door is locked.
The rooms connect with a precise logic.
Everything is in place.
Nothing is left to chance.
As you move forward, you realize you are not the first.
And you are not alone.
Someone else is still trapped here.
MEATLOCK is a short point & click horror experience focused on tension, observation, and environmental storytelling.
Explore, interact with your surroundings, and progress from room to room.
Every detail is part of what happened here.
Short experience (20–30 minutes), designed for a single session
Point & click interaction with environment-based puzzles
Environmental storytelling with minimal text
Slow, oppressive atmosphere, no combat
A complete story, to be experienced in one sitting
A hand-drawn visual style, raw and disturbing
This game contains violence and graphic imagery.
Designed to be discovered without explanation.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian
Engagement
Reviews
Nice little gruesome experience, very meaty and strangely cute at the same time. It's not a bad game, just has some technical and interaction issues. I know it's $2, but you guys have to learn how to do the point&click controls and feedback correctly before you release anything, I would rather tell you that so you can improve, instead of sugarcoating it and pretending like it felt good to play. Also my cursor kept going invisible, It seems it didn't happen to the other person playing, so maybe the game interacts with my system in a strange way, sometimes I would click around and the cursor would just vanish. The UI overall was kinda janky, sometimes the hotspots were too small or I had to fiddle around a bit to get something working. It's about 30 minutes, you find some not so trustworthy looking person that is locked in a room and she wants you to set her free. The art quality was not consistently great, but there were several good looking scenes with nice body horror. On a side note, I really like those doll videos, I wish more games did things like that. There are several puzzle but honestly they were very easy to solve, never really had to think, just backtrack 2 or 3 times and they would come together. [h1] Pros: [/h1] (+) There were some decent looking panels and body horror in the game, although I didn't like some of the square rooms, I think the game looks better when you do those perspective drawings (+) Enjoyed the meat narrative and the settings, nice doll videos [h1] Feedback: [/h1] [u]Interface:[/u] - sometimes the cursor would go invisible after interactions - the hotspots were too small overall - don't make the cursor vanish if you hold the button, just make it flicker once like with 1 click - reduce loading between the screens if possible [u]Presentation: [/u] - so it's okay to leave the font somewhat generic to make it easy to read, however you don't just want to keep it like regular letters, it really stands out against the sketches, it needs to look a bit like the game's art style. Some devs also surround text boxes with some art so it does not look like a generic box - if you add any kind of UI visual panels like "skip", make sure panels have the same art theme as the game, and not just basic panels, very immersion breaking. Just sketch a UI box that looks like the game - I don't mind you using unoriginal music, but I would recommend that you find something more unique next time, overall the sound and music choices could have been a little better [b] Overall Thoughts: 5/10 [/b] There are similar games on steam that do really well, but they generally not as janky and a bit more consistent visually. You had some good panels there, but not every room looked great overall. I would say try to copy the timing and visual feedback of the point&click UI from other games, you really did not polish it, it feels like there were no revisions making it work, and it's just slapped together with no thought (the hotspots and feel/timing of the interactions) [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 20 reviews with recorded playtime.
I really enjoyed this game, especially the dark, oppressive atmosphere. I also enjoyed how it leans into environmental storytelling and exploration, letting you piece things together as you go. The hand-drawn visuals and overall style add to that unsettling feeling in a really effective way. It’s short, but it leaves an impact. A creepy, memorable experience that’s definitely worth playing. Gameplay: https://youtu.be/hROFyTBdEHw
《Meatlock》是一款指向点击玩法的恐怖游戏,虽然有解密要素,但谜题设置都非常简单,基本不需要怎么思考,所以游玩起来还是很顺畅的,整个游戏的流程大概在1小时以内。另一个特色是游戏的画面,纯手绘线条风格,中间会穿插着实拍布偶的表演片段,虽然看着有点诡异,但其实能透露很多信息。 剧情大概如下,主角去参加一个类似在酒吧举办的聚会,被人偷偷下药了,等她再次醒过来的时候发现自己竟然被绑在一个陌生的房间,自己根本无法出去。这时候往上面看,会发现一个同样被囚禁在这里的小女孩,她手里竟然有自己牢房的钥匙,她祈求我们一定要帮她找到她这个房间的钥匙,带她一起逃出去,就这样主角在陌生屠夫家里的探险开始了。 游戏场景还是比较大的,不过大部分场景没什么可探索内容,这也有个好处,那就是需要关注的物品不多,而且能互动的东西你的鼠标放上去会有显示,进一步节省了玩家的时间。不过这个游戏的解密需要一定的顺序,比如说有个这样的解密,你通过录像带得知要用锤子去砸木偶的脑袋获得要是,然后想起来锤子被捆着,于是先去拿剪刀,再去获得锤子,再去砸木偶。但如果你最开始没看到录像带之前去拿剪刀是拿不了,所以这个设计稍微有点死板。 然后是一些密码,这个算是比较耗费精力的解密了,因为电子门密码需要在好几个漆黑的场景里用手电筒寻找,而且还有位置顺序,根据数字对应的位置可以拼接得出一个四位数密码。不过在这几个场景里,切换场景的按键颜色并不突出,导致经常不知道出口在哪,这部分困了我差不多十分钟。 另一个有趣的是木偶戏,看的出来是制作人的实拍,其实猎人和小女孩的人偶都挺可爱的,但因为特别的滤镜会显得很恐怖,特别是小女孩人偶表情突然变得吓人,这个也和最后的结局反转有关。至于游戏本身的美术,怎么说呢,差不多是涂鸦水平,有氛围感但不吓人,所以不敢玩恐怖游戏的玩家不用太害怕。 总体来说,游戏的氛围营造的可以,就是故事有点短,反转也比较好猜。整体的解密不难,游戏体验还挺顺畅的,喜欢指向点击游戏的玩家可以尝试一下。 [quote] 闲暇时光,不妨试试游戏。 欢迎关注[url=store.steampowered.com/curator/45653622/] 闲暇時光鉴赏组 [/url] [/quote]
Jogo diferente, com um visual UNICO e uma gameplay bem sólida. Gostei da história, mas acho que talvez, faltou-se um pouco mais de "quem é o cara" por trás de tudo. Pois na minha visão, o jogo terminou muito abruptamente. Mas no geral, valeu cada centavo. Obrigado DEVS!
A really cool little horror game. The atmosphere is pretty scary, and the hand-drawn art style is nice. The videos with the dolls were my favorite part. It’s pretty short, and some of the interactions felt a little weird at times, but overall, I really liked this game.
This game has some excellent art and visuals, especially the doll scenes. I will agree with another review that I had a few interface problems but was able to complete the game in around 30 mins. I enjoyed this overall!
I really enjoyed this game! Meatlock is a beautifully hand drawn, point and click horror. It doesn’t have any in your face jumpscares but it does an excellent job at building tension. The only issue I had is my cursor disappeared a couple of times in the early part of the game. It can be worked around but it is a bit tedious. I am excited to see what the devs do next 🫶🏻 https://youtu.be/bDPWQvG3rME
[h1]Meatlock[/h1] [h2]游戏推荐指数:★★★★★★★★☆☆[/h2] [quote] 闲暇时光,不妨试试游戏。 欢迎关注[url=store.steampowered.com/curator/45653622/] 闲暇時光鉴赏组 [/url] [/quote] [h3]【游戏简介】[/h3] [b][olist] [*]游戏类型:2D点击式恐怖解谜游戏 [*]游戏剧情简介:游戏开头是一场灯红酒绿的狂欢派对,等到玩家扮演的主角醒来时,已经身处在一栋陌生且诡异的大房子中,同样被困的还有其他人。玩家将在一无所知的情况下探索这栋大宅,试着逃出生天。 [/olist][/b] [h3]【游戏玩法】[/h3] [u]与场景交互获得道具并解谜,从而推进游戏流程[/u] [b][olist] [*]鼠标移动到可互动的位置会变成红色的眼睛或手的形状 [*]因为流程不长所以没有存档,中途退出就只能重新开始了,所以务必一口气打完 [/olist][/b] [h3]【其他部分】[/h3] [b][olist] [*]游戏CG部分:铅笔手绘+揉皱纸张的感觉非常惊艳,色彩也很舒服,让人非常压抑不安 [*]游戏音效部分:BGM压抑且不断循环,很好地制造了焦虑的氛围;场景和道具互动音效十分贴近现实 [*]游戏是否有汉化:本地化工作还不错 [/olist][/b] [h3]【游戏优点】[/h3] [b][olist] [*]靠美术和bgm制造氛围恐怖,而非跳脸惊吓 [*]美术实在是太棒了,相当有辨识度 [*]流程不长,谜题也不折磨 [*]切换场景非常丝滑 [/olist][/b] [h3]【游戏缺陷】[/h3] [b][olist] [*]文本对话框有些小问题,一开始字体出现在左边然后闪现到中间 [*]小部分屏幕闪烁内容有点晃眼睛 [/olist][/b] [h3]【游戏总结】[/h3] 很有特点的小体量解谜,美术风格令人印象深刻。文本量很少,需要自己去摸索。游戏流程不长,难度不算很高,多尝试一下总能解出来。对画风感兴趣的玩家可以试试
The drawings create a really creepy atmosphere, I finished it in about 30 minutes. Nice little game.
Plutôt sympa. Les graphismes dessinés sont réussis, y a une vraie patte visuelle, ça c’est cool. Et heureusement que la musique est là, parce que c’est clairement le seul truc qui réussit à mettre un peu de pression. Ça reste une petite expérience courte mais propre. Par contre, petit regret : pas de succès Steam. Ça aurait clairement ajouté un peu de rejouabilité ou au moins un objectif en plus. Bref, un petit jeu sympa, avec une vraie identité visuelle. Pas inoubliable, mais clairement encourageant pour la suite.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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