
M.E.A.T. is a pixel art RPG game in a horror sci-fi setting, with renowned fight, movement and character development systems. Unravel the mystery of a sinister substance and become the hero of a small Canadian city during the Gold Rush era.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Koks
Game literally doesn't work. There's an error message I literally cannot read because the game window isn't large enough to show the message. Artist recreate since I can't post a screenshot: ______________________________________ | Software Failure. Press lef | | com.devhorizon.horizonengi | Invalid consoleCommands.json. Unable to r | ______________________________________ Wow thank you game, I totally know what the problem is now. Steam won't refund, I guess the game literally being unplayable isn't a good enough reason if you bought it more than two weeks ago. Literally spend your money on anything else. Edit: Thanks to other people's review's, I now know the error I'm seeing is the result of trying to render the game at higher than 1920x1080 resolution. I can play games that were released in the 90's and don't officially support my resolution without a problem but I guess a game that released in 2021 can't even figure out how to properly make an error message. 0/10 do not buy this game.
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Languages: English, Polish
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
świetna gra świat przedstawiony jest genialny oprawa audio no powiem tak jeden z najlepszych soundtracków jaki dotąd słyszałem świetna fabuła co prawda dopiero ją zaczynam poznawać ale wciąga niesamowicie wszystko w tej grze jest na swoim miejscu i jest świetnie dopracowanie ilość smaczków na jakie można natrafić w trakcie eksploracji świata jest niesamowita nawiązania do BDF i popkultury humor jak i nutka grozy przekazywane są tutaj perfekcyjnie polecam każdemu fanowi dobrych rpgów no i oczywiście jest to pozycja obowiązkowa dla każdego fana słonia tak więc podsumowując Trippin Bears i Wojtku zrobiliście kawał świetnej gry jaram się jak dziecko grając w nią tyle ode mnie polecam bardzo i pozdrawiam
Overall a pretty solid gritty open world rpg. Real-time combat but once you click on an enemy the game autobattles for you, you just gotta heal and or create distance if you're a ranged character. The beginning of the game was extraordinarily tedious. There's not very many heals at the beginning of the game and no resting system as far as I can tell. So if you run out of heals like I did. You may have to farm rats, and moose for raw meat to heal and for xp until you're strong enough to get out of that hole. It sucked, it should probably be reworked. Just add an npc that heals u for 5 gold or something. the ending was meh.
Czasami gra wywala do pulpitu i rzuca błędami, polecam wtedy nie ruszać się i bić potwory w bezruchu. Dla ludzi cierpliwych i lubiących tibijskie klimaty. Jest dobry kontakt z twórcami.
Dość fajne rpg niestety trzeba trochę farmić aby pokonać niektórych bosów przez co fabuła się trochę wydłuża
Unplayable. This is garbage. I am requesting a refund.
Zajebiście działa na linuxie. xDDD sudo apt sraj xD -tej
Developed and published by Trippin Bears, M.E.A.T. is an independent RPG that confidently embraces the eccentric. Rather than settling for a familiar fantasy backdrop, it transports players to an alternate version of nineteenth-century Canada during the Gold Rush, where frontier life collides with an inexplicable alien horror. The result is a game that feels like a meeting point between classic CRPG design, pulp science fiction, and cosmic dread. You step into the boots of Sir Culligan, a former soldier whose search for answers leads him into a remote region plagued by a mysterious substance known simply as M.E.A.T. From the opening moments, the game establishes itself as a title more interested in mood and mystery than spectacle. Its greatest accomplishment is the world it creates. The pixel-art visuals may appear modest at first glance, but they do an excellent job of conveying a land that has been corrupted by forces beyond human comprehension. Isolated settlements, abandoned mines, and grotesque creatures all contribute to an atmosphere of persistent unease. There is a deliberate sense of loneliness throughout the adventure, and the game's setting remains memorable because of how unusual it is. Combining Gold Rush history with body horror and extraterrestrial influences could have easily felt disjointed, yet Trippin Bears manages to make the elements complement one another. The soundtrack further enhances this tension, using subtle audio cues to maintain a constant feeling that danger may be lurking just beyond the next screen. Mechanically, M.E.A.T. is a love letter to older role-playing games. Exploration, character progression, and turn-based combat form the backbone of the experience, and players are given a respectable amount of freedom in how they develop Sir Culligan over the course of the journey. Battles are straightforward but satisfying, rewarding preparation and thoughtful use of abilities. The game also encourages curiosity, often hiding useful items and bits of lore in places that players might otherwise overlook. While it never reaches the mechanical sophistication of genre giants, it succeeds in delivering a rewarding gameplay loop that captures the spirit of classic RPGs without feeling entirely antiquated. The narrative benefits from its willingness to take its time. Instead of overwhelming players with exposition, M.E.A.T. gradually reveals the truth behind the spreading corruption and the strange entities connected to it. Sir Culligan serves as an effective protagonist because he feels grounded in the world around him; his military background provides a practical lens through which players experience increasingly bizarre events. Supporting characters add flavor to the journey, and the dialogue strikes a balance between grim storytelling and occasional moments of levity. The game's premise may initially seem absurd, but its commitment to internal consistency allows the mystery to remain engaging from beginning to end. Of course, the title is not immune to criticism. Some players may find its pacing uneven, particularly during sections where exploration slows to a crawl. The retro-inspired interface and design philosophy can occasionally feel cumbersome by modern standards, and certain encounters lack the variety needed to sustain momentum over extended play sessions. Additionally, its niche aesthetic means it will not appeal to everyone. Players expecting a polished blockbuster RPG may struggle to connect with its rough edges and intentionally old-fashioned presentation. Nevertheless, M.E.A.T. succeeds by offering something increasingly rare in today's gaming landscape: originality. It is a game unafraid to be strange, and that confidence elevates it beyond many independent RPGs competing for attention. Trippin Bears has delivered an experience that blends historical fiction, horror, and traditional role-playing mechanics into a compelling package. Though imperfect, it leaves a lasting impression through its atmosphere, world-building, and distinctive premise. For fans of unconventional RPGs and cosmic horror, M.E.A.T. is well worth investigating. Rating: 7/10
kocham tą gre
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $6.9K | 27 | 59% | $9.99 | |
| $10.2K | 53 | 72% | $9.99 | |
| — | 0 | — | — | |
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| $43.5M | 106.1K | 57% | $34.99 |
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| $18.1K | 286 | 95% | $1.99 | |
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| $18K | 105 | 72% | $7.99 | |
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| $18.1K | 554 | 95% | $2.99 | |
| $18K | 57 | 84% | $14.99 |