
Ready for some chaos? Command 5 characters in this Roguelite Tower Defense! Build your dream team, crush enemies, and have a blast with adorable pixel art!
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About
Get ready for Mayhem Maidens, a one-of-a-kind mix of tower defense and roguelite action! Take charge of a fiery team of five unique characters, fend off waves of enemies, and shape your adventure with clever strategy. With charming pixel art and endless customization options, every run feels fresh and exciting.
Control 5 Characters Simultaneously:
Why manage just one hero when you can lead five? Switch between characters on the fly, plug gaps in your defenses, and adapt to the chaos. It’s fast, it’s intense, and it’s an absolute blast!
Build Your Ultimate Squad:
Experiment with wild skill combos, passive abilities, and creative builds. Whether you’re aiming for an unbreakable tank, a lightning-fast attacker, or a well-rounded dream team, the choice is yours.
Endless Replayability:
Every run is different! Random skill unlocks and fresh challenges keep things exciting, and the satisfaction of crafting an overpowered squad never gets old. Crush your enemies in style and enjoy the rush of pure victory!
Heartwarming Team Moments:
Take a breather between battles to enjoy hilarious banter at the base. You’ll fall in love with the team's quirky personalities.
Classic pixel art with a fresh, modern twist — meet the girls who bring this world to life!
Each one is packed with personality and totally true to herself.
They may look cute, but they’ve got minds of their own. Lead this wild crew to victory!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean, Traditional Chinese
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
[quote] 本作是一款塔防肉鸽结合的游戏,不过相比于塔防,人防更贴切。在游戏中你需要操作来自轻小说《世界啊,臣服在我的烈焰之下吧》中的五位女主守护地图中央的花朵,打败前来的魔物,收集经验值传送给花朵。 https://steamcommunity.com/sharedfiles/filedetails/?id=3492024348 游戏有点像我以前玩过的“守护雅典娜”,地图的几个方向会不停的出现各种各样的小怪,随时间怪物会增强。而玩家一开始只能操纵一个角色,不过随着怪物增强,在打完第一个小boss后就可以解锁第二名可操纵角色。空余的另一名无法操作的角色会由AI进行操纵。不过AI很蠢,他们打怪捡完经验值并不会主动回来给花朵传送经验值,而是会在外继续打怪。 https://steamcommunity.com/sharedfiles/filedetails/?id=3492024472 游戏目前还存在着一些问题,比如游戏角色需要频繁回花朵上交经验值,虽然上交经验值可以站在花朵上快速回血,而且经验值交满了会有一个全屏aoe伤害。但是在上交经验值的时候,游戏角色什么都不能做,再配上ai根本就不会主动回来,好好的一个塔防游戏,却要我全程操作,全程关注着经验值什么时候满,然后再单点把她拉回来,感觉有点麻烦了。此外,还是AI的问题,角色的行动逻辑并不聪明,遇到怪后会跟着怪打,一直往前走,对一些近战的角色而言,经常需要贴脸肉搏,导致自己的血量快速下降,虽然角色死了可以在花朵复活,但问题是有时候花朵被打了,但是ai操纵的角色还在地图边缘打怪。不过游戏的整体难度其实并不是很高,只要能将每名角色的流派走到底,小怪基本上无压力,只有boss才会有点难度。 https://steamcommunity.com/sharedfiles/filedetails/?id=3492024239 [code]欢迎关注[url=https://store.steampowered.com/curator/45467420/]琴音社[/url] 让我们听见游戏的每一个音符♪~[/code][/quote]
拠点を防衛するヴァンサバライクゲーム。 5人のキャラクターで四方からくる敵を倒すが、回復やレベルアップのためには中央に戻らなければならないので、それで空いた前線の穴をカバーするのが忙しくて楽しい。 レベルアップ能力はそれぞれのキャラクターの能力を強化するものの他、2人や3人の能力の組み合わせを強化するものもあるのでいろいろな強化方針でプレイできそう。
An RTS rogue-like game where the goal is to survive 3 waves of attacks while protecting a tree of life at the centre of the stage, growing stronger in order to confront the boss at the end of each waves. There are 5 characters to control, but the player starts out with 1 and collect resources to summon more as the waves become more numerous. There is barely a story here. Progress unlocks additional power ups that shows up as choices. Control is intuitive, but the AI is braindead, so will require a lot of control in order to keep them alive. The artstyle is nice to look at, with detailed pixel art that brings out the uniqueness of the characters. It's a shame that the stages are so limited, so you will be playing the same 3 stages and bosses again and again. But for an indie game, this is good enough for a recommend.
ドット絵が可愛くて購入しました。 複数人のキャラクターを同時に操作するので忙しく、無心で熱中したいときに良いなと思います。 反面、オート機能と倍速機能が充実していればよりストレスフリーに感じるかなという印象もあります。 他の方も言っているようにIP要素は薄めですが、その分作品を知らない人も気軽に手に取りやすいと思います。
自分はタワーディフェンスの経験があまりない為分からないが、ローグライク要素以外にも育成要素があり、やり込みがあるよいゲームだと思いました。
It's a nice and cute TD game, spiced with strategy. If you like pixel graphics and cute girls then you will be love that game. If you not carefull, your "journey" is fast end there, in that loveable game. Are you dare to try? :D Few suggestion for the devs about the game, to improve our experience. :) 1. Please improve the text's readability. Prob my fault, but on my monitor the texts seems a bit small, so harder to read the story. 1-1 Related to first point, idk if its a bug or not, but i can choice between only 2 screen resolution. My PC's native and 1080p the only option. It would be nice if we get more, lower and higher ones. 2. Optionally also a good idea to make speed system, like 1x, 2x and 4x speed for fights. Early game is oke, but later when 1 round can be 30 or more minute, it will be usefull if we can speed up the time. PS: And last but not least, I would like to thank the Publisher for the key to the game.
Relly nice game. Lots of different ways to level up the characters and more challenging than expected
《Mayhem Maidens》是一款精致像素画风的肉鸽塔防游戏,与传统塔防排兵布阵不同,本作需要玩家操作五名来自轻小说《世界啊,臣服于我的烈焰之下吧》中的角色,去抵挡不断靠近中央树根的怪物。 游戏操纵角色也十分简单,左键选择单位,右键移动,游戏比较有趣的是尽管玩家开局只能够选择一个角色,但是在对局中,其他角色也会登场,甚至会出现一个人操纵五个角色的场面。还有就是游戏角色的解锁方式也比较方便,进行多少场游戏就行! 玩家击败怪物后,会掉落魂,角色能够回收(有限),当角色连接球根时,魂会被转移到球根中,球根会获得经验值进行升级。球根升级时,会放出冲击波对周围敌人造成伤害,玩家可以利用这个卡一下伤害。球根升级的时候玩家还能够从三种技能和球根的hp恢复中选择1种,不过要注意的是选择技能时,对应角色的冲动值会上升,冲动等级越高,角色就越上头,更容易无脑追击敌人。除此之外,强大的敌人会掉落质魂能够选择遗物级奖励:上场新角色/更改已有角色技能特性。球根血量为零时,游戏结束,角色会根据对局中的表现获得经验,升级之后能够解锁新的技能,能够在对决中进行选择且血量上限也会提高。完成成就时,还会获得奖励! 游戏整体游玩下来还算不错,简单易上手,不过角色的ai有点拉,怪来了不会拉扯,就非要怼到人家脸上进行攻击,而且经常跑好远不进行召回根本不会回来,希望能够优化一下! [quote] [b][u]❀自由撰写真实的游戏评测❀[/u][/b] [b]❀欢迎关注→❀[url=https://store.steampowered.com/curator/44119519]自由评测[/url]❀←鉴赏家❀ ❀欢迎加入→❀[url=https://steamcommunity.com/groups/Liberty_Curator]自由评测[/url]❀←鉴赏组❀[/b] [/quote]
편하게 할 줄 알았는데 손이 바쁨 변수가 적고 단조로워서 뽕맛 느끼기 힘들듯 불쾌한 요소는 없어서 소소하게 즐길만함
[h1][b]《Mayhem Maidens》——冲动的美少女与肉鸽塔防[/b][/h1] [h3]【游戏玩法】[/h3] 虽说是塔防,但这里并不能建造防御塔,你需要做的是——召唤一群美少女,协助你战斗! 来自轻小说《世界啊,臣服在我的烈焰之下吧!》的五位美少女在偶遇的魔法球根“拐骗”下,遭到了一大波变异生物的围攻:疯狂的老鼠、暴躁的兔子、巨大的树妖…… 在游戏开局,玩家仅能选择5名角色之一进入战斗,通过杀怪收集掉落物魂,可带回至球根处升级技能、召唤新角色加入,或是为球根回满血。以下是一些注意事项: [list] [*]由于从四面八方(真)来的怪物数量众多,哪怕是专精一个角色也打不过来,所以需要尽早补充人手。 [*]每个角色可携带的魂量有限,一旦要装满了就要及时回到球根处连接送魂。 [*]球根每次升级后会产生一个360°的冲击波,秒杀周围怪物,有时怪物太多打不过来时,可以让角色全部连接球根(此时角色无法攻击),用冲击波清怪,顺便给角色回满血。 [*]为角色升级会增加其冲动值,高冲动值角色会自动追敌到处乱跑,然后迅速死于怪物围攻。而某一角色升级会使其他角色冲动值下降,所以尽量均匀升级以保持冲动值处于低水平。 [*]怪物追击目标时,角色的优先级高于球根,可用遛狗打法一定程度上消耗敌人或扛伤。 [/list] [h3]【人物角色】[/h3] [list] [*]焰:操纵火焰魔法,用贯穿的火球蒸发敌人。伤害不俗且能造成持续烧伤效果,TOP1。 [*]刃:手持刀刃,迅速劈砍将敌人斩于马下。恐惧效果不强且攻击距离过近,经常和敌人换血。 [*]普萝特:挥舞战锤碾碎敌人。能造成眩晕,但攻击近攻速慢。 [*]才子:召唤爆炸的三头犬摧毁敌人。召唤物会跟踪,攻击距离远,TOP1。 [*]都都美:释放一圈毒雾侵袭敌人躯体。整体还行,但攻击范围太小。 [/list] [h3]【不足之处】[/h3] [olist] [*]冲动值上升过快,导致角色全都到处乱跑控制不住,经常离奇暴毙。 [*]受击后缺少无敌帧且怪物攻速很快,一旦被打,就是一套连击直接去世。 [*]角色强度太低,技能很弱,在海量怪物面前只能是死路一条,尤其是攻击范围很近的刃、普萝特、都都美,只能和怪物脸贴脸互殴。 [*]技能升级的幅度并不明显,相比怪物的数值成长和数量增长微乎其微,导致体验较差。 [*]角色拾取范围小,收集魂魄相当麻烦,且吸铁石等道具爆率极低。 [/olist] [quote] 恭请雅鉴 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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