
The gods’ torturous rule over humanity has lasted for millennia. Bent on cruelty and suffering, they demand to be served with blind worship through an oath of fealty pledged from every man, woman and child. To those who don't submit to the gods’ will; a slow and merciless death awaits.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is not for everyone, right off the bat that should be known. It can come across as repetitive fighting your way across each of the god's realms to get to them, and losing a warrior (or all of them) can get you stuck in a really hard place in a play through and could spell the end of a run. That said, if you're okay with those issues, then you may enjoy Gods Will Fall. There's a good deal of RNG involved with the warriors you have resulting in no two runs ever being the same. Some may have special bonds with one another, meaning if one is killed or abandoned the other will be affected negatively, however if you send the latter in to save their friend or sibling, you can gain positive traits as a result. Other characters will have a fear of a specific god, and if they can defeat it, then he or she will become stronger having overcome said fear; alternatively failure could take everything out of them even after being rescued by another warrior. Stats can be gained or lost seemingly at random intervals, and special skills can be gained by the warriors as well, making it possible to snowball hard. A character I had was this big gal who overcame her fear of one of the gods and went on to become stronger and stronger and stronger, eventually punching half of the bosses in the game to death with steel knuckles in a few hits trivializing levels that most of my other warriors were quite challenging to play as. Weapon variety is pretty great, allowing you to kit out your men and women with your choice of swords, spears, axes, javelins, gauntlets and more, each with different ways to utilize them from one another as well as different levels of quality. Depending on what you prefer, you may want to equip your slower and beefier warriors with something powerful and on the stronger side such as a great mace, while a more fragile but quicker character might be better suited with a pair of hand axes to facilitate quicker strikes and dodges, experiment to find out what weapons synergize the best with which fighters. Level design is decent, with some being pretty straightforward, and others having unique contents that cannot be found elsewhere, for example, one level allows you to forge your weapon to a higher quality level than is possible normally in the game, while another may grant your warrior new skills for free. Human cultists can be pretty samey as an enemy type, but they come in unique varieties in certain levels that show up no where else, as do some of the bigger monsters, a couple of which I believe only appear once in their own level as well which is quite unique. Items as well as lore are scattered around and can be a godsend (pun unintended) if you're lucky. The bosses themselves are all fairly well designed, unique and fun to fight, only two of which I personally found to be frustrating. A major component of the game design is that the bosses health is tied to minions within the level, so the more of them you kill the weaker it will be once you fight, or you can try and sprint past everything and fight a full HP monster at the end, which leads into another key aspect to the game's design; every run, some bosses have more health than others. This is part of the randomization to keep each run distinct from the other and there is no way of knowing which until you've entered into a level, not too bad when you're familiar with each god's move set though. Lastly, the sound and visual design. The game is dripping with character. The game manages to combine a rather goofy stylized visual design with horror elements perfectly. Each level which is in essence a 'hell' where the god reigns, stands out visually and gives you clues to what you'll eventually be facing at the end through the design elements along the way, with the style of recurring enemies matching to the god's abode as well. Most of the bosses are pretty freaky and often give off either a bit of a Lovecraftian or a dark fairy-tale vibe for something that is loosely based around Celtic mythology. Music, ambiance and narration is haunting and elevates the players experience well. Personally, I'd recommend getting the game while it's on sale, it's good, but can be fairly short for a single play-through. It's worth picking up the Valiant Edition for the three extra levels and bosses, who IMO have some of the best designed levels and one of the most unique fights at the end.
It's not as bad as most of the reviews say it is... but it is [i]janky[/i] as ♥♥♥... takes some time to get used to. Also the keybinding in options is pretty bad, but manageable. Really punishing damage system, but on the other hand, dealing ♥♥♥♥ ton of dmg to bosses also feels nice. If it's on a good sale, it's worth a try because the bosses have some nice cinematics to them.
No entiendo las reseñas negativas, apoyare este juego con mi aprobación porque es bueno, al principio costara, pero es cuestión de practica y aprender las mecánicas.
Looks nice, has short of an Asterix look to it, but damn if the controls are really hard to get a grip on, can't get more than 3 rooms into the tutorial. I've tried a half a dozen times, but it is just inaccessible to me, so I cannot obviously recommend it. Only one thumb down though, might be a good game in there somewhere.
Definitely worth it on a sale. I plan to keep picking at this and see if I can get further. It seems to want you to memorize levels, enemy patterns, movesets with the different characters you can get, etc. and use that skill along with random perks to succeed. The art style is beautiful overall and the game seems well-made (unless you try to play on keyboard...don't even bother with the game if you don't have a controller, keyboard bindings are far from ideal and unchangeable). I wonder why this game got so little attention and if the devs would have done more with it if it had, but I like what's here.
weird control map - unmappable. avoid
I started playing and didn't stop till I finished the game. That pretty much sums up my game experience. Captivating with fun individual storylines that change during each run depending on how well you do or don't. Challenging but still manageable increments in difficulty. The only thing it lacked in my opinion was more combat variety regarding the enemies and the moveset availble to you. For the price and my overall experience: 8/10.
Controles horríveis e sem remapeamento.
Despite the rng in this game, I really like it. I like that the levels are chill when it's on the easier difficulties. I like that there are more unique enemies that keep you alert on the highest difficulties, while still giving you the ability to weaken the gods/bosses by killing their minions, or vassals as the game calls them, and also gives you some very powerful weapons upon completing said difficult levels. I like the combat system, which despite most people saying it is buggy and unforgiving I think is actually quite good. You get light and strong attacks that are ok. You get a dash/parry that, while unconventional, is really strong once you remember the attack patterns of enemies since you not only parry, but can also get life back with the blood mechanic and can grab and throw enemies into the void if the parry is perfect, which is not that hard to pull off against most enemies. The only times I had a hard time fighting was when playing for the first time (obviously) or when I dashed WAY too early or too late against enemies I haven't seen before. Even then I enjoyed the fights and even managed to beat and parry bosses on the higher difficulties with ♥♥♥♥ stats. Makes me wonder if I had a lot patience with this game or if it was just a skill check. Lastly I love the game's design. The realms, the enemies, the gods themselves, every creative choices just fit together very nicely. A solid in-between B and A, but then again art is subjective. Personal favorite designs by far are the gods, especially Boadannu and the kelpie inspiration as well as his sea realm. I will warn those interested in this game (if that ever happens at this point lol). Get it on a sale to feel less dissapointed if you don't end up liking it. The rng can be ruthless, especially when you just start the game and get hit with a hard level with a boss with 50 hp (which is quite a lot in this game) while your warrior has 7 hp and 1 damage. So don't get mad if you lose a warrior to rng, the game makes sure that at least 2 gods are relatively easy. Which ones tho... yeah unfortunately you can't know which gods are the strongest without "sacrificing" a warrior. I put the word in commas cause like I said I did manage to beat hard realms with ♥♥♥♥ warriors, through patience and limit testing, so it is possible to turn that sarcrifice into a win. But yeah you're not gonna do that kind of stunts in the beginning. So when you lose said warrior, just move on to another god and hope for the best. My personal recommendation for the first god to beat is Krannus since it is just a fight against two powerful minions that feel easier to beat than other god fights, even on harder difficulties. You can collect items that can help you deal with the gods. Use them without restraint. Also play this game with a controller. Makes moving and fighting easier than on a keyboard. One last thing, tho it is more of a nitpick, is the lore. I like it, but why are the scrolls that explain the lore tied to rng, thus never appear all at once and never in order, and have the same designs as scrolls that act as tutorials, making the lore needlessly complicated to piece together? It's a weird choice for sure. Despite its flaws, I like this game. Give it a try if you want to. Thank you for reading my needlessly long TED talk. Have a nice life
Ok, I know I played just 20 mins but... it felt like 1 hour. Levels are huge for nothing: when you enter a dungeon, you gotta kill some minions on the way in order to weaken the boss, this is a good idea. But... come on, there's only 4 to 5 ennemies till you get to the boss. As your movespeed is a real pain, it feels like playing a walking simulator. I didn't sign for this. I wanted to fight, not to walk for what it seems to be hours.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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