
Are you not afraid of horror anymore? You are mistaken! The inhabitant of these places - Matanga, is always glad to new guests in his lair and is ready to prove to you that there is always a place for fear! Test your ability to survive in a fight with a local maniac. The game is not for the faint of heart!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
игра не понятно для чего. ни геймплея вразумительного ни смысла я в ней не нашел. просто таймкиллер. смысл кидать кирпичи в маньяка, если они действуют на него слабо, а когда он падает и начинаешь убегать, он по земле тупо магнитом тащиться за тобой слегка увеличивая расстояние между вами, а после встаёт и ему по сути даже искать вас не придётся. не советую не то что покупать, а даже бесплатно тратить на это время.
Walking in a maze simulator, 90% of the game is you trying to find your way out from a maze
Overall, this was a fun game. The jump scares in the beginning were perfectly executed, but after a while, you start recognizing the patterns and can focus more on progression. There are plenty of bricks to collect (your main defense against Matanga), along with a good amount of lore to uncover. One tip for fellow players—map out the dungeons as you go to minimize unnecessary backtracking. It'll make your experience much smoother!
Место того чтобы найти девушку потерявшую в лесу, за мной бегает ё.б.а.н.н.ы.й алкаш
Cyka Blyat!
玩不明白,砖头有什么用?我进了一座房子,之前遇见的那个在厕所蹲着的那个男人在追我,不知道怎么进下一个地图,全是死路。而且遇见那个男人,bgm就一惊一乍的。莫名其妙。
很不好玩 无聊 不恐怖 没意思 打折也不要玩这个
terrible . 30 minutes of gameplay
Matanga is a low-budget indie horror game that leans heavily on atmosphere, claustrophobic environments, and a simple survival premise. Developed and published by MATANGA GAMES, it revolves around the grim legend of a cannibalistic maniac lurking within a dense and unsettling forest. The setup is intentionally straightforward: a group of friends disappears after a late-night party in the woods, and you step into the role of someone determined to search for them. What follows is a descent into a maze of dark paths, crude shelters, abandoned structures, and underground corridors where danger is always present. Rather than relying on complex mechanics or elaborate storytelling, the game focuses on evoking dread through disorientation, tension, and environmental pressure. The core gameplay centers on navigating labyrinth-like zones while collecting pieces of evidence that reveal the fate of the missing group. Movement is slow and deliberate, and the environments are intentionally repetitive to heighten the feeling of being lost. The constant threat of the titular Matanga—a wild, unpredictable figure who stalks the player—adds an element of stealth and risk management. Many sections require listening carefully, watching shadows, and retreating quickly when danger emerges. The game’s pacing alternates between stretches of quiet exploration and abrupt moments of pursuit, creating a rhythm that keeps the player uneasy even when nothing is happening. While there are occasional interactive elements and multiple possible endings, the primary tension comes from navigating hostile spaces under threat rather than solving puzzles or managing resources. Visually, Matanga relies on dim lighting, thick fog, and narrow passageways to build its atmosphere. The Unreal Engine foundations give the environments some texture, but the overall presentation is rough around the edges. Repetitive tree models, low-resolution assets, and aggressive motion effects are used to create discomfort, sometimes intentionally and sometimes as a by-product of the game’s limitations. The camera bobbing and quick turning speed contribute to an unstable feeling that mirrors the protagonist’s fear, but these choices can also cause motion sickness or frustration for certain players. Sound design follows a similar philosophy: minimal but tense, with distant noises, footsteps, and ambient forest hums generating a sense of unease. The audio cues are crucial, as they often signal the approach of Matanga before he emerges. Narratively, the game keeps things extremely simple. There are hints of backstory scattered through the environment, brief notes about the friends who vanished, and small clues pointing toward Matanga’s past or his violent habits. The story does not attempt to subvert horror tropes; instead, it fully embraces the familiar “killer in the woods” setup. Multiple endings, including both “good” and “bad” outcomes, offer some replay value for players who want to uncover alternate conclusions or piece together the scattered narrative fragments. However, the storytelling never grows beyond a framework designed to justify exploration and survival. It provides just enough motivation to keep moving forward without getting in the way of the game’s tense, atmospheric pacing. Despite its ambition, Matanga shows clear signs of being a very small-scale production. Its strengths lie in the raw atmosphere it creates—the oppressive darkness, the tight spaces, and the constant threat of being hunted. However, the weaknesses are hard to ignore. Navigation can become tedious, the repetitive environment design reduces the sense of discovery, and the technical roughness occasionally undermines immersion. The game’s tension often derives more from visual discomfort and confusion than from deliberate suspense or clever encounter design. As a result, the experience can feel uneven, especially for players accustomed to more polished indie horror titles. Still, for enthusiasts of obscure horror games, Matanga holds a certain appeal. It offers a short, eerie experience built around fear of the unknown and the claustrophobia of being lost in hostile territory. Those who enjoy navigating rough, experimental horror projects may find charm in its rawness and atmosphere. For most players, however, the game will likely feel more like a curiosity than a standout entry in the genre. It succeeds at generating dread but struggles to refine or expand that fear into something deeper. Ultimately, Matanga is best approached as a rough, unsettling horror experiment—one that offers a tense but uneven journey through the darkness. Rating: 5/10
Не плохой хоррор, было пару жутких скримера до мурашек Игра муторная, не понимаю как с первого раза можно пройти игру до кт А так на один раз пойдет.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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