
Discover the industry standard for geopolitical simulation of today’s world!In Masters of the World, the third incarnation of Geopolitical Simulator, play as the head of state of one or more countries and expand your influence across the globe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Masters of the World by Eversim is a grand strategy and geopolitical simulation that throws players into the challenging role of a nation’s leader, responsible for managing nearly every aspect of statecraft. The game is a spiritual successor to the Geopolitical Simulator series, seeking to build on its legacy by offering an extensive, data-rich simulation of global politics, economics, military affairs, and diplomacy. It aims to provide an all-encompassing sandbox where players can influence the fate of their chosen country, from internal policy decisions to international relations, in real time. One of the game’s standout features is its sheer scale and ambition. The simulation tracks hundreds of countries with detailed economic, social, and political data, allowing players to manage diverse national variables such as taxes, government programs, foreign aid, trade deals, and military deployments. Players have the ability to engage with international organizations like the United Nations or NATO, negotiate bilateral treaties, impose sanctions, or even launch covert operations. This depth creates a complex web of cause and effect that offers a rich playground for those interested in the mechanics behind global power struggles. The game also features multiple scenarios based on real-world geopolitical tensions, enabling players to tackle contemporary issues like resource conflicts, global pandemics, or territorial disputes. Despite its promise and depth, Masters of the World suffers from several significant shortcomings that impact its accessibility and overall enjoyment. Perhaps the most persistent complaint is the user interface, which can be daunting and overly complicated. Navigating through the vast array of menus, charts, and data screens often feels clunky and unintuitive, especially for players new to geopolitical simulators. The lack of clear tutorials or guidance makes the learning curve steep, forcing many players to rely heavily on external resources or community help to fully grasp the game’s systems. The visual presentation is functional but dated, with graphics and UI elements that feel out of place in today’s gaming environment, which may make the experience less engaging for some. Performance and stability are also notable weak points. Many players report frequent crashes, bugs, and occasional freezes, which can disrupt the flow of gameplay. The save system has been criticized for being unreliable, with some accounts of corrupted save files or lost progress. These technical issues, combined with the game’s complexity, can make for a frustrating experience, especially considering the time investment required to make meaningful progress in the game’s long scenarios. Furthermore, the AI of rival nations, while capable of simulating various geopolitical behaviors, sometimes acts unpredictably or irrationally, which undermines immersion and can feel less like a realistic diplomatic challenge and more like arbitrary obstacle placement. Another area where Masters of the World struggles is in the balancing of its systems. While the game offers numerous levers to pull—from adjusting tax rates and setting educational policies to managing espionage and military operations—the interplay between these systems occasionally lacks polish. Certain strategies can be exploited or lead to unintended consequences, and the economic and political feedback loops do not always behave in a believable or satisfying way. This inconsistency can make the outcomes of player decisions feel disconnected from the actions taken, reducing the sense of agency and strategic depth that the game strives for. However, despite these flaws, the game has a loyal niche following that appreciates its complexity and ambition. For players deeply invested in geopolitics, international relations, or grand strategy, Masters of the World offers an unparalleled sandbox to experiment with policy decisions and see how they ripple across a dynamic world stage. The scenarios provide not just entertainment but an educational glimpse into the multifaceted challenges faced by real-world leaders. The freedom to approach problems in multiple ways, be it through diplomacy, economic influence, or military power, creates a highly replayable experience for those willing to master its systems. In summary, Masters of the World is a deeply detailed and expansive geopolitical simulator that offers an extraordinary amount of content for enthusiasts of grand strategy and political simulation. Its ambition to realistically model the complexities of global governance and international diplomacy is commendable, but it is tempered by technical shortcomings, an overwhelming interface, and occasional balance issues. It is a game that demands patience, dedication, and a willingness to work through its rough edges. For players who can look past these limitations, it provides a rewarding and thought-provoking experience, but for casual gamers or those seeking a polished, user-friendly strategy title, it may prove daunting and frustrating. Rating: 5/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian, Spanish - Spain*, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $29.2M | 26.9K | 66% | $39.99 | |
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| $359.9K | 3.6K | 82% | $4.49 | |
| $1.5M | 856 | 62% | $49.99 | |
| $1.3M | 3.3K | 88% | $11.99 | |
| $1.1M | 715 | 33% | $59.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $764.2K | 3.6K | 74% | $9.89 | |
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| $764.6K | 1.2K | 86% | $24.99 | |
| $764.7K | 1.4K | 73% | $24.99 | |
| $764.9K | 3.7K | 92% | $12.99 | |
| $763.7K | 2.6K | 87% | $9.99 |