
Masterplan is a very well-received visual project planning tool made by a single indie dev for indie developers and creatives.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's good I think, but I just don't know how to organise anything, inside or outside this program.
A wonderful project planning tool that can be used for a variety of different projects. The UI is neat and fancy. It's very clear to tell everything apart. It's pretty easy to use the different cards, and they mesh together well without much hassle. The freedom MasterPlan gives you is vast. You can make the cards as big as you want, change their colors, and switch the type of card they are. Most cards let you modify them within the card as well, there's no menu popup, which is convenient and underrated for me. It's easy to keep track of everything, and you can also make sub-pages to further segment your project. There isn't much bad I can think of, but as of writing this review, there isn't any kind of team create mode, so there isn't an easy way to collaborate with other people. This doesn't bother me much, but it's still worth mentioning. I hope this gets more updates. This tool is really good, but it would be better with a few updates. Regardless, I think this is a nice tool, even without the updates it used to get.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think even as is, as a creative this software is plenty valuable even in it's alpha state. That sounds like a tall claim I'm sure (especially considering missing/unfinished features), and I do understand why people have been turned off by it, but I think as long as you're creatively using the software there's plenty of value to be found here. Pretty sure my steam hours are inaccurate cos I've launched it directly many times. It was a really big help in planning my musical projects, and so far it's been a great hub for information on my game. For me it just boils down to: it's very useful and well valued if you use the software creatively, I would love for SolarLune to return to working on this even though I'm not exactly hopeful that will happen, and don't expect this to be comparable to any corporate solutions!
Looks like abandoned but still in a very usable state, so a thumbs up from me.
This is the best diagramming/planning tool by far, but it's currently an alpha version and crashes. Quite worth it, though!
its ok.
Don't get me wrong. I only downvote because of Beta's performance. It's a highly fluid-planning program for story design and game design that served its purpose. However, at the current time. Diagram.io is free and more powerful. BUT! This program has an advantage over Diagram.io is the fast 60-fps control, as well as faster loading time. I wish the devs added these points into consideration. 1. Better guide UI. Add some kind of search bar that asks the user what they want and shows them the key binding 2. Scalable UI tooltip panels into icon tools. It's hideous now and it blocks the view when the user rescales window 3. Fix the Crash that occurs from WIn10: 21H2 and now on 4. Localization languages including Thai and Asia languages. Overall, it's great tool. The reason I downvote is because of the persistent issues
I liked the old 0.7 visuals more, especially the text clarity. Otherwise its fine
Awesome tool for planing development.
It's alright
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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