
Welcome to the resource management game where your creativity and logistics skills are put to the test! In this minimalistic simulation you will build interconnected chains of products and open new missions by completing various tasks to create the biggest system you can.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.2/day in the week after.
About



Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−60% | 745reviews | 74% | — | $204.7K |
| $3.99−60% | 13ratings | 56% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am standing against the mechanic that you have limited some types of rescources on other islads, for example brics. This really does not serve gameplay, imo
"Finished" the game in 23 hrs - I got the splash screen saying so. Not built every resource type yet though. So that's just the "campaign". I spent a bit too long optimizing things that didn't need to be optimal. I've got 14 of the 16 achievements (5.6%) the final two being the "unlock everything, even the unknown buildings" - which only 4% of people have done. Not bad at 40% (3.99) which I paid, not so sure at full price 9.99. You can find free resource management games with more play time - Upload Labs for instance. I think I will get the last two and then never play it again. So maybe 30-35 hours total. It has trains which I never needed except to unlock the progress, boats which I never used. So it's like there is a bigger game hiding inside.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Traditional Chinese, French, German, Polish
| $4.79−60% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Супер нишевая штука, если вы любите разглядывать карты и таблицы, в детстве рисовали карты своего района и тд, возможно вам зайдет. Сохранения слетают, не знаю насколько распространенная проблема. Не хватает функционала немного, конкретно было бы круто если бы у нод можно было перемещать вход и выход на разные их части, было бы круто если бы была случайная карта со случайным испытанием раз в день или в неделю с таблицей лидеров и т.д. Еще было круто, если бы разрабы добавили режим без подсказок, ну или я просто не понял как они выключаются. В целом игра приятная, залипательная, впечатление положительное. Всех благ :)
好玩 不是自动化类,是有限地块的资源规划类游戏 比堆叠大陆简单一点 教学内容和流程很舒服
...
фу, пакажи
游戏不错只是关闭时比较卡,容易未响应。 打发时间的不错之选。
引起效率厨极度舒适
太有意思了,就是操控体验需要优化,鼠标滑轮的灵敏度太低了,还有卡片强制左边输入右边输出有点难受,不能反转,灵活性不太行
I struggled for a long time with whether or not to recommend this game. It was a toss-up between a very conditional recommendation and a slight "no." In the end, I decided NOT to recommend it because I feel that a positive rating would send the wrong signal. [h3]The Gameplay Experience[/h3] In principle, I love logistics and production chain games—I’ve played Satisfactory, Factorio, and Shapez, just to name a few. But with Masterplan Tycoon, something feels off. The production ratios of the individual buildings don’t align well enough to allow for perfect balancing. My "inner analyst" wants that precision, even though it feels completely unnecessary in this specific game. [h3]Visuals and Controls[/h3] I actually like the aesthetics. It’s totally abstract, reduced to the bare essentials. However, the UI and controls feel clunky: [list] [*] [b]Link Restrictions:[/b] Why can't I draw links backwards (e.g., with signals)? [*] [b]Flexibility:[/b] Why can't I just end a link anywhere to place a signal or a processing plant right there? [*] [b]Building Management:[/b] If I want to move a building and there is a link at the new location, I have to delete that link first to clear the space. This feels redundant. [/list] The overall handling could have been much "smarter." [h3]The Dealbreaker: Missions[/h3] What bothered me most, however, are the missions. At first glance, the idea is great—it’s a clever way to streamline levels by outsourcing production to other maps. But the fun died for me around the fourth or fifth mission because [b]you have to rebuild everything from scratch every single time.[/b] I had to set up the entire production chain all over again just to get concrete. Why can't I simply "import" the maintenance products into the mission? In my opinion, this just artificially inflates the playtime without adding any real enjoyment. [h3]Conclusion[/h3] I bought the game in the Winter Sale for about 5 Euros and I don't regret the purchase. The core idea is good, it’s just not fully polished. In my view, it’s not worth the full price, but I still hope the developer uses the success of this game as a springboard for future projects.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 246 | 77% | Free | |
| $59.9K | 689 | 93% | $5.99 | |
| $22.3K | 89 | 76% | $6.99 | |
| $3.5K | 13 | 100% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $204.7K | 496 | 75% | $19.99 | |
| $204.7K | 4.3K | 83% | $1.49 | |
| $204.8K | 313 | 88% | $17.99 | |
| $204.7K | 420 | 86% | $19.99 | |
| $204.8K | 1.4K | 76% | $4.99 | |
| $204.6K | 1.8K | 58% | $4.99 |