
Take command in Europe's greatest 18th-century war. Equip & customize regiments, manage supplies, and engage in brutal real-time battles across procedural campaigns. Resources and replacements are scarce, and keeping your best men alive may matter more than any single victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 12 → 3/day in the week after.
About

Master of Command is a real-time tactical strategy game set during the Seven Years' War. You take control of an army, manage its supplies, engage enemy forces, and shape your campaign through difficult choices and decisive battles. Every encounter, every piece of equipment, and every soldier lost matters.
Key Features:
Real-Time Tactical Battles: Engage in historical combat where morale, stamina, terrain, and timing determine the outcome.
Fully Customizable Regiments: Equip your troops with historical equipment and weapons that affect accuracy, stamina, morale, and more.
Real-Time Campaign: Choose a region and enter a fully real-time map with fog of war, branching encounters, and a mobile enemy presence.
Persistent Army Management: Every loss matters. Units gain experience, officers level up, and your choices carry across each region of the campaign.
200 Historical Units: Recruit from an extensive roster of 18th-century European forces, each with unique stats, roles, and visuals.
At its core, Master of Command is about the relationship between your army and the world around it. March too far and your men will starve. Rest too long and the enemy will reinforce. Your troops rely on you not just to lead them into battle, but to keep them fed, equipped, and alive long enough to reach the final objective.

Battles in Master of Command are immersive, tactical, and unforgiving.
Combat is designed to feel grounded and brutal. Troops respond to pressure, breaking when outflanked, faltering when exhausted, and rallying when supported. Morale, stamina, and formation matter as much as numbers. A well-timed charge or tactical retreat can change the course of a fight. Victory often goes not to the larger force, but to the commander who managed their troops with discipline and resolve.

Equip your regiments with historical equipment and weapons to shape their strengths and weaknesses.
Regiments aren’t expendable; they are comprised of a living group of men relying on what you’ve given them. Outfit your line infantry with rifles for long-range precision, cylindrical ramrods for faster reloads, or field musicians to steady their morale under fire. Customize their flags and uniforms to reflect your unit's identity or design something entirely unique. Supplies wear down, resources are limited, and every army ends up looking different by the time the campaign is through.

Start with a handful of worn recruits and grow into a force worth fearing.
Every army in Master of Command tells a different story. You choose which units to recruit, which officers to promote, and which regiments are worth keeping alive. Some armies are lean and elite, built around veteran grenadiers and cavalry. Others are ragged but massive, relying on sheer numbers and momentum. Officers gain experience over time, and their traits influence how your divisions fight.

Every region is different, and every march is unpredictable.
After marching your army into a region, you’ll enter a procedurally generated landscape, obscured by the fog of war and navigated in real-time. Your goal is to locate and destroy the enemy’s main encampment. What lies between you and that objective is different every time: villages, ambushes, battlefield wreckage, wounded survivors, or roaming enemy forces. Terrain affects how fast your army moves, how quickly provisions are consumed, and what kind of battlefield you'll face if attacked. Enemy armies react to your presence, sometimes pursuing, other times reinforcing, or lying in wait. No two campaigns unfold the same way, and no two armies you've led end up alike.

Every army brings its own doctrine and its own identity.
With over 150 hand-crafted units from five major European powers, Master of Command lets you build armies that feel distinct and historically grounded. Each unit has its own stats, role, and personality on the battlefield. Some reload quickly, others hit hard in melee, and a few simply refuse to break. Your roster is shaped by the army you choose and the decisions you make along the way.
Notable units include:
Prussian Grenadier Guards
Austrian Deutschmeister Fusiliers
Russian Don Cossacks
British Highland Grenadiers
French Royal Scots Fusiliers
Prussian Death's Heads Hussars
Austrian Kaiser Franz Hussars
Russian Preobrazhenskiy Life Guards
British Campbell's Highlanders
French Swiss Guards

Your army is only as strong as the men and resources you can find.
Throughout the campaign, you’ll pass through towns and villages offering a chance to recruit fresh troops, trade for supplies, or offload captured equipment. Some locations specialize in certain goods: artillery, munitions, horses, or officers, while others are picked clean or too wary to help. Prices shift based on your actions and reputation. Raiding a settlement might keep your army alive a little longer, but it’ll close doors elsewhere. Managing your resources is just as important as winning battles, and a poorly timed shortage can grind a campaign to a halt.
Strategize, survive, and lead your men to glory. Become the Master of Command.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
semplice e nn ci vuole un super computer
游戏是好游戏,但是最高难度下,完全没能体现线列时代作战的策略性,因为过于无脑强化并堆料ai的部队规模和数值导致玩家只能剑走偏锋,前期战斗基本全靠骑兵拉住ai的步兵进行一个全图拉练。 简单只说一点,你会看到第一幕有着60士气的新兵,我作为瑞典地方部队开局,使用的t3地方掷弹兵突击阵型下满耐力配合刺刀拥有50的冲锋和35的近战,在我侧翼刺刀冲锋后,居然只能和ai15近战能力的红衣新兵打出1:1的交换比(也许是bug,但是我后续观察发现近战绞肉基本就是这个交换比浮动)。以及用掷弹兵无论站定脸接或者对冲ai地方t2骑兵,也是只能1:1交换比。如果换成玩家的新兵或者地方骑兵,能有ai这表现的十分之一我都谢天谢地了。 可以看出最高难度下敌人加成,暗改有多离谱,远超介绍里写的增加一定的作战效率。而且ai冲锋只需要2-3疲劳(反正很低),而玩家居然需要10疲劳,并且ai溃兵逃跑消耗体力极慢,在前期我方火力匮乏的情况下,ai地方骑兵士气离谱到冲锋之后白旗走几步又能快速恢复立马又能气定神闲地反冲玩家拼刺精疲力尽的部队。掷弹兵的虚弱和敌人体力的高额加成共同导致了掷弹兵的鸡肋——作为一队精英重步兵,其定位仅仅是依靠高额士气拿人头硬换交换比,更可怕的是还可能打不过新兵。 而本作元帅难度加成下的ai骑兵在火力不充足的情况下强势到玩家需要留预备队反冲锋,侧翼截断,需要炮兵集火,需要线列等距离齐射,还要在敌人崩溃后进行追射(因为你永远追不上ai那跑得飞快的溃兵)保证它不走两步又回来冲锋给你接着造成巨额损失。而我的朋友,这只是一队骑兵而已,可能只是一队装备了金色武器的t2的地方骑兵,而这样的骑兵至少有3-4队,后面只会更多。 更不要说到了二幕一些营地战斗动辄刷6-7队炮兵爽炸玩家了,8队骑兵的巡逻队随便狂暴鸿儒玩家线列,贴脸齐射一轮一看ai只死40来个骑兵,远不如炮兵圆弹砸一轮。这游戏炮兵和骑兵真是断档的强度,而炮兵尤甚,尤为恶心的是一刷刷一坨。 也正因为制作组给ai的加成太高,也导致这游戏所有难度都来自于一幕,而一幕要压战损同时还要面对超出自己两倍人数的敌人,只能是跑马拉松,而中后期随着学说和部队的积累,数值又出现快速膨胀,使得本作显得难度极为割裂,在玩家发展出足够强大的炮兵和骑兵旅之后,线列熟练度高了之后,后期又基本就是千篇一律的蹲坑挂机过
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 4/day in the week to Jul 31 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Russian, Simplified Chinese, Polish, Spanish - Latin America, Italian*languages with full audio support
Hours played at review time, across 926 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is tedious and has a lot of work needed but it's okay.
Кайфова гра. Спершу може здатися, що це просто Тотал Вар для бідних (що так частково і є), але все таки тут є свої фішки. Тут ми маємо всього одну армію, зате ваші загони перестають бути просто групами болванчиків. Ваші полки отримують історію. Ви можете прослідкувати за тим, як група голодранців зі ржавими мушкетами під вашим чітким керівництвом виростає до висококласних гренадерів. Ви з ними пройшли всі перемоги і поразки, подовгу підбирали для них предмети для ідеальних бафів, і нехай до кінця кампанії полк 5 разів повністю оновив склад, ти віриш, що серед них все ще воює ветеран Боб, який потрапив у твою армію ще на старті. Пройдуся по інших плюсах: - Рідкісний сетинг. Я ніякої 2 гри, крім Napoleon Total War про цей період згадати не можу. Принаймні стратегічних точно. Свіжо і цікаво - Гра рівномірно нарощує складність, тому не виникає проблеми, що в кінці кампанії ти влегку виносиш всіх, кого бачиш - Реіграбельність. Нації достатньо сильно відрізняються, кожна має свої сильні сторони. Я вже пройшов 3 кампанії і мене не стало нудно Трохи мінуси - ШІ туповатий. Мені здається, що він часто ігнорує місцевість і ігнорує укриття. Але за рахунок невеликої численої і іноді трохи якісної переваги він все ще здатний дати люлів (я в середньому один раз на кампанію отримую поразку і кілька раз перемагаю на тонкому) - Малувато мап. І мапи зовсім не відповідають ланшафту. Незвідки на полі бою постійно зявляються річки, а в чистому полі раптово виростають поселення. Дрібниця, але варто допрацювати - Графіка не на найвищому рівні. Поки не заходиш в бій, то іконки загонів класні, карта цікава, хай скромно, але красиво. Але в бою карта і юніти виглядають так собі. Хоча для інді цілком гідно.
排隊槍斃好好玩
比较好玩,近代题材的全站一直没有更新,算是很好的补充替代
不错
потрясающая игра
Great replayability. Easy to learn hard to master type of gameplay. Fun game!
Easy to play interface and no pesky city management. Of course there's some resource management, but mostly battles and strategy for building and upgrading your army. Big fan of this one!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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