
A short incremental game where you play as a Healer in a party. Your main job is to keep your party alive. Upgrade 200+ skills in a skill tree, from healing to party damage. Designed to be completed in around 4 hours.
Modeled estimate, not a reported figure. How we estimate →
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About
Play as Kale, the Master Healer, on his journey to defeat the Demon King who terrorizes the Kingdom. Your main job is to keep your party alive by healing or buffing them. Accompanied by a tank who is always sleeping, a newbie archer, and a genius but mean magic user.
As a healer, it's your job to heal your party and keep them alive.
You can upgrade Kale's ability to heal or your party's damage, maximum health, and other stats in a massive skill tree.
Eventually, your party will be able to defeat bosses (and maybe the Demon King itself).
Well, your party is not so useless after all...
Massive skill tree (200+ upgrades)
18 active spells to support the party
16+ different dungeons
Fight bosses with different strategies
Short gameplay (~4 hours of playtime)
Challenge post-game for more content
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 296 reviews with recorded playtime.
Reviews
Themes across 292 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Игра интересная, но слишком короткая, как по мне.
surprisingly one of the best Incremental games I've played all year! Wasn't expecting this kind of polish and detail from this type of experience. Also there is kind of endless endgame loop that actually is enjoyable to just keep playing. I would say this is a solid 9.5/10
3 thumbs up
almost as good as the redo of healer
Juego entretenido y ligero, no es un incremental que llegue hasta el infinito, hay luz al final del túnel.
Neat little short incremental game.
A little short but for the price, yeah good fun. a good little timing and resource management game, but i did beat it in like 4 hours
Fun and short + Can go a variety of "builds" (Prioritizing different spells) + Nightmare mode (NG+ basically) + Not forced into spells + Everything unlocked in the end - Queueing skills currently bugs out your cast and freezes it until game restart - UI for talent tree is all over the place - Sleepy joe could've had some engaging mechanics - Targeting your spells felt jank at times Could be cool to see DPS sources mid battle aswell
Finished the main game in 4 hours and now finished the nightmare mode/achievements. The game fulfills its promise to be a short and incremental game that, while not that deep in mechanics, delivers an enjoyable experience - and worth its smaller price tag. It got specially fun after finishing the normal mode and unlocking stacks of power ups - Cast All + Haste is fun to look. And not really that grindy, unless you were expecting a full idle game. Then yeah, the closer you'd be to that would be well later into endgame where your stats are so stacked enemies can't even lower your hp bar. But while that is reachable, by then you would have completed both game modes and wouldn't have more objectives to do. Overall short and fun experience worth its price tag.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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