
A short incremental game where you play as a Healer in a party. Your main job is to keep your party alive. Upgrade 200+ skills in a skill tree, from healing to party damage. Designed to be completed in around 4 hours.
Modeled estimate, not a reported figure. How we estimate →
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About
Play as Kale, the Master Healer, on his journey to defeat the Demon King who terrorizes the Kingdom. Your main job is to keep your party alive by healing or buffing them. Accompanied by a tank who is always sleeping, a newbie archer, and a genius but mean magic user.
As a healer, it's your job to heal your party and keep them alive.
You can upgrade Kale's ability to heal or your party's damage, maximum health, and other stats in a massive skill tree.
Eventually, your party will be able to defeat bosses (and maybe the Demon King itself).
Well, your party is not so useless after all...
Massive skill tree (200+ upgrades)
18 active spells to support the party
16+ different dungeons
Fight bosses with different strategies
Short gameplay (~4 hours of playtime)
Challenge post-game for more content
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 296 reviews with recorded playtime.
Reviews
Themes across 292 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I haven't quite finished the game, but so far it's an really fun Auto Battler. - 10/10 Game! - Super cheap and worth every penny! - Isn't just the same gameplay on repeat, you do have to actually put some different strategies in based on the level you are currently playing. - Overall just really fun! Highly recommend if you are looking for a cute/fun auto battler
fun game at a great price
100% complete. Very fun :)
Pretty fun incremental game. The gameplay is unique in that the fights automate the party's attacking and tanking, but it's up to you as the player to actively manage defenses. Each foray into the dungeons only lasts about 1-3 minutes, so it's easy enough to pick up and play for some quick action. The first tier of dungeons slowly ramps up in difficulty, while the second tier adds additional challenge conditions that help mix things up and keeps it interesting. If you get stuck it's easy enough to revisit previous dungeons and level up some more. Picking the right skills to counter the aspect you're getting stuck on is important, and the game is pretty generous with the rewards you get each run, so it doesn't feel very exhausting to grind your way up if you get stuck. All-in-all, I 100%'ed the game in about 8.5 hours, but I [b]definitely[/b] took the cautious route and played around quite a bit. I've seen some people say they completed the game in only 5 hours or so, and I can believe it. Regardless, the gameplay was fun, so for $5 I'd say it's worth it.
3 hours in and I'm just not getting the hype, so far most content is beatable by just spamming the basic heal, the synergies are cool but mostly unnecessary except when I wanna group shield everyone at the boss. I went into this expecting a MMORPG dungeon healer experience, but it was more or less spam healing the tank while watching my second monitor, the the occasional heal of the carrys. But you are basically spam failing until you reach a certain upgrade threshold to beat the next area. Oh this dungeon has a timer? time to start spamming it until I've upgraded my carrys damage enough to continue on. Its questionable whether I'll care enough to finish it, which is upsetting because I like the pocket healer genre
LFG - healer main full legendary +10 is looking for a good party to defeat the demon king /w me.
Cheap simple 5h of fun~
The game doesn't feel grindy because there are so many ways to build the team at first. Nightmare mode is great because before that the game is fairly easy. It let me explore the skill tree more and max out all my nodes. Overall, loved the game.
A simple game focused around upgrades (of the variety where you can pick up every upgrade) and correct timing of skill usage. I 100%'d the game at the time of making this review.
Awesome short incremental with an addictive gameplay loop, 10/10 looks like straight out of an anime.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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