
A short incremental game where you play as a Healer in a party. Your main job is to keep your party alive. Upgrade 200+ skills in a skill tree, from healing to party damage. Designed to be completed in around 4 hours.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 14 → 14.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Play as Kale, the Master Healer, on his journey to defeat the Demon King who terrorizes the Kingdom. Your main job is to keep your party alive by healing or buffing them. Accompanied by a tank who is always sleeping, a newbie archer, and a genius but mean magic user.
As a healer, it's your job to heal your party and keep them alive.
You can upgrade Kale's ability to heal or your party's damage, maximum health, and other stats in a massive skill tree.
Eventually, your party will be able to defeat bosses (and maybe the Demon King itself).
Well, your party is not so useless after all...
Massive skill tree (200+ upgrades)
18 active spells to support the party
16+ different dungeons
Fight bosses with different strategies
Short gameplay (~4 hours of playtime)
Challenge post-game for more content
Genres
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun, props to the creator.
👍 Definitely a thumbs up — but PLEASE make it longer! I had so much fun with this game. The progression is fantastic: fight, adapt, unlock new mechanics, discover more spells, experiment with different strategies… it just kept getting better and better. The talent tree was especially great. There’s so much to discover, and I loved trying different builds and approaches. And the healing itself? I loved it. I used to absolutely love healing in old-school World of Warcraft, and this is the first game in a long time that scratched that itch again. Managing heals, mana, cooldowns, emergency saves, DPS boosts, and figuring out how to keep everyone alive was genuinely satisfying. And then… BAM. It’s over. 😭 I genuinely thought I was maybe 20% into the game when I finished. I had only unlocked around 6 spells and discovered roughly a third of the talent tree. There was so much more I wanted to explore and so many more builds I wanted to try. It honestly feels like the game ends just as it’s getting started. So, absolutely a thumbs up from me — I just desperately want more. Please, please make a DLC that makes this game 5× longer. 😂 Give us more spells, more talents, more bosses, more mechanics, more progression… I would happily pay for it. There is a really great, much bigger game hiding inside Kale. Please let us play it! ❤️
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this is great incremental game , finished 100% and i love it, different skill combos for each challenges makes it more fun
If you've healed in any MMO, this is a pretty fun little game that won't take you a long time to play. It took me 7 hours to get 100%, so it's not a long game. But a fun one for the value.
주말에 적당히 하기 좋음. 6시간이면 할 거 다 함. 힐러의 고충을 느낄 수 있음.
Niiiceee
神ゲー 敵のインフレがしっかりしていて最後まで楽しめた 最後のほうに回復回す順番考えたりするのがおもしろく良い体験でした 英語のみで時間がかかり大変でしたが完クリできたときに達成感があふれてきました 実績のファイアブレスをしのぐものは少しわからず掲示板を活用し達成できたため不問
A short but enjoyable experience that is gonna be super fun for any support main
Honestly the game was pretty cool and fun, even if it does get chaotic when you get every spell hahaha It's a simple and unique experience of a game that is different from what's typical. For the low price? Give it a try, took me around 14 hours to get every achievement but it was pretty fun either way :) Oh and really cool that the devs added Lore that explains their uselessness ahahah, but I won't spoil anything. Good job!
Me ha gustado bastante. Es un juego sencillo, cortito y muy entretenido, y por 3€ me parece poco razonable pedir más. En mi caso 5h en sacar el 100%. - 16 tipos de hechizos que dan bastante juego y permiten crear buenas sinergias, aunque alguna combinación está bastante rota en late game (cast all + life ascension + regen). - La dificultad es sencilla y puedes improvisar y repetir niveles para conseguir mejoras. Algunos modificadores sí te obligan a priorizar daño, pero sin tener que abandonar tu build. - Sonidos muy satisfactorios. - La interfaz es muy interactiva y se siente muy bien de usar. - Pixel art sencillito pero bonito. - 0 problemas de rendimiento, crashes o UI. - La rejugabilidad es probablemente lo que menos me convence. Una vez tienes una build que funciona, no veo demasiado incentivo para empezar otra partida y hacer prácticamente lo mismo. - Cuidado si jugaste la demo: al continuar una partida, los logros de matar al Goblin y de usar Party Heal con todos al 100% no se activan.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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