
A tactical game with grid-based combat, classes, and synergies. Assemble your squad, strengthen it through events, and make decisions that determine the outcome of each battle.
Modeled estimate, not a reported figure. How we estimate →
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About
This is a turn-based tactics game where you control a squad of soldiers on a grid-based battlefield and build a strategy around classes, factions, and their synergies.
Each battle isn't just an exchange of blows, but a test of your decisions: who to buff, what bonuses to collect, who to sacrifice.
⚔️ Tactical Battles
- Turn-based battles on a grid-based map
- Positioning, abilities, resource control
- Victory depends on team composition and class interaction
🧩 Classes and Synergies
- Each class impacts the battle in its own way
- Team bonuses are enhanced when matching classes
- Powerful combinations, but there's no single right answer
🌍 Events and Progression
- Between battles, you can participate in events that strengthen your squad or provide resources
- Buffs for individual fighters and the entire team
- Decisions accumulate and are felt in subsequent battles
🔁 Replayability
- Random map and event generation
- Different squad builds → different playstyles
- Each run is unique
Stats
Languages: English
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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