
Assemble your team of legendary Marvel characters in the ultimate 4v4 tag team fighter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best JP #61, worst US #97 · 3 markets collected
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.9Kreviews | 49% | — | $11.9M |
| $99.99 | 5.7Kratings | 88% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have waited to make this review. I love the core game and the system. but god is it unplayable with friends. I chalked up to not having a good match with my South American friend being their poor internet. but i literally have a friend in the same city with a beefy PC like myself and good internet having lag and skipping in matches. IDK if I'm fighting them or the game harder. Arcsys has dropped a patch to solve this issue and it fixed for a day or 2 but its now back to being unplayable. I really really REALLY wanted to like this game. but I'm struggling to get it to run as advertised. This is deeply saddening for me. Sad thing is I'm pretty sure its Sony causing the issues because even with my previously mentioned south American friend. I have no issue with Tekken, Streetfighter, 2xko or even Guilty gear and Grand blue.
I've played other games by Arc-Sys works. Dragon Ball FighterZ and Guilty Gear Strive run perfectly fine with stable, consistent framerates. While those games have been around for awhile, Marvel Tokon shouldn't suddenly need this heavy requirement for just playing. The menus are okay, but my standard session for training alone was half the speed I would expect with this game. I believe it's related to my GTX over an RTX (sorry, money doesn't grow on trees for things like this for me), but even so I'm seeing those with better requirements have the same comments. A game like this shouldn't need that much raw power for what's basically another 2D anime fighter. I will refund for now and hopefully see if the game gets better news updates for this.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean*, Polish, Portuguese - Brazil*, Portuguese - Portugal, Russian +4 more
| $59.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Constant crashes and lots of matches unplayable online with 8 frames rollback
really excellent game unfortunately bogged down by sony making bad decisions again
i was able to get a refund multiplayer was trash for a new game to wait over 10-20 minutes is appaling game play is fine but again boring over time same stuff stick them in the corner and rinse repeat. i had more fun with dbz fighters because theres more combinations 3v3 concept with picking 4 players in this game and only having one player out personally shouldve been 4v4 also noticed when i watched replays the opponents were just standing still but ingame i was vsing them etc it felt like i was vsing bots but not actualy people online also people who rage quit and dont get punished is annoying
crashes every 30 minutes
had potential to be great, but sony made it the biggest piece of ♥♥♥♥♥♥♥♥ on PC.
PC Port is currently a mess :( Hard to play a fighting game that does not run at intended speed.
man i love this game with all my heart. i really do, but the game crashes every 10 min, i still have 20 hours and really have tried to power threw but i just cant spend more time on a broken yet almost perfect product. I have tried almost every modem fighting game and this was the only one i truly loved. it hurts how i spent $70 for 20 hours of frustration and anger and 2 hours of real fun,
it sucks. too many assist calls the game has op mix based on character select. the systems and input reader suck. it blows. wanted it to be good.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.4M | 67K | 88% | $39.99 | |
| — | 0 | — | — | |
| $4.8M | 3.5K | 76% | $49.99 | |
| — | 0 | — | — | |
| $13.4M | 76.8K | 90% | $9.59 | |
| $10.6M | 20.1K | 86% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.9M | 10K | 87% | $49.99 | |
| $11.9M | 87.9K | 95% | $7.99 | |
| $11.9M | 10K | 79% | $59.99 | |
| $11.9M | 86.5K | 90% | $4.79 | |
| $11.8M | 37.2K | 98% | $34.99 | |
| $11.8M | 11.9K | 88% | $35.99 |