
Assemble your team of legendary Marvel characters in the ultimate 4v4 tag team fighter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best JP #61, worst US #97 · 3 markets collected
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.9Kreviews | 49% | — | $11.9M |
| $99.99 | 5.7Kratings | 88% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Runs like poopoo
Runs like it's underwater even on the lowest settings. I've never had a problem with an ArcSys game before too.. pretty disappointing. Might try it on PS5 instead.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean*, Polish, Portuguese - Brazil*, Portuguese - Portugal, Russian +4 more
| $59.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Extremely Disappointed — I Want 1v1, Not 4v4 I honestly regret buying this game. I don’t understand why fighting games are moving away from what made them fun in the first place: 1v1 combat. I personally enjoy fighting games where my performance, decisions, combos, and skill directly determine the outcome of a match. That’s what I was expecting here. Instead, we get 4v4 team battles, and for me, it completely ruins the experience. The combat often feels chaotic rather than competitive, and the one-button combo system makes the gameplay feel extremely brain-dead and shallow. The beam mechanic is another huge problem for me. Having such a powerful ability mapped to a single button, with situations where you can get stuck in a beam for what feels like the entire match, is simply not fun. It doesn't feel rewarding to master mechanics or improve your execution when so much of the gameplay can be reduced to easy, repetitive inputs. I genuinely don’t understand why developers keep moving toward these simplified systems instead of giving players a proper 1v1 fighting game with deep mechanics, meaningful combos, and skill-based gameplay. For me, this was a complete waste of money. I’m extremely disappointed with the direction of the game, and if you're looking for a traditional competitive 1v1 fighting experience, I honestly cannot recommend this. I regret buying it.
Mandatory PSN account = instant refund. Too bad because I was excited to try this one out. But, yeah, Sony can get _____d.
A poorly optimized port of what would be a pretty good fighting game. This genre will forever be plagued by poor releases and barebones content unless something changes. A big IP like Marvel should have set a new standard. Instead, we get one-sided rollback in the year of our Lord 2026. :CircusMan_Emblem: :steamsalty: :csgoskull:
Fun game, but it runs too badly on PC to recommend.
was actually excited to play this game when it came out, only to find out it runs like absolute trash on pc and requires playstation account just to play online. game plays in slow motion and never hits 60 fps no matter how many settings i change. im so sick and tired of requiring bs account logins just to play a game. really hope they fix the performance issues cause rn its downright unplayable for pc.
I cant even launch this piece of ♥♥♥♥ yet another example of the anti consumer cesspit that modern gaming has become god knows why they bothered with having a beta when they over looked such a glaring issue Rip sony
The game is pretty fun. however because of Sony's recent decisions with their own games no longer coming to PC after this, barring the game from certain countries, no support for linux and the other myriad of issues. I have to leave a negative review on the game. Be better Sony.
This game barely runs on a good day, and even if it does the netcode is god awful. Genuinely the biggest disappointment ever. The gameplay itself is really fun but ♥♥♥♥♥♥♥♥♥ it cannot run
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.4M | 67K | 88% | $39.99 | |
| — | 0 | — | — | |
| $4.8M | 3.5K | 76% | $49.99 | |
| — | 0 | — | — | |
| $13.4M | 76.8K | 90% | $9.59 | |
| $5.2M | 9.9K | 87% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8M | 86.3K | 90% | $4.79 | |
| $11.9M | 10K | 87% | $49.99 | |
| $11.9M | 10K | 79% | $59.99 | |
| $11.8M | 37.2K | 98% | $34.99 | |
| $11.8M | 11.8K | 88% | $35.99 | |
| $11.8M | 13.6K | 74% | $49.99 |