
Assemble your team of legendary Marvel characters in the ultimate 4v4 tag team fighter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best JP #61, worst US #97 · 3 markets collected
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 6.9Kreviews | 49% | — | $11.9M |
| $99.99 | 5.7Kratings | 88% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Marvel Tokon is a fantastic fighting game that I really enjoy overall. However, I cannot recommend it on PC in its current state, even after the first post-launch patch aimed at addressing several performance issues. I’ve been playing fighting games for well over a decade, so I’m usually confident in separating my own mistakes from performance problems. Yet the issues on PC while learning a new game make it hard to know whether a dropped combo or lost trade came down to software performance, network issues, or simply my own execution. That kind of uncertainty in the middle of a match takes away from the competitive experience and joy that otherwise comes from the moment to moment gameplay that fighting games can provide. When compared to other major fighting games currently available, including ArcSys own products, it’s difficult to recommend Marvel Token at this time when smoother experiences are available elsewhere on PC.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean*, Polish, Portuguese - Brazil*, Portuguese - Portugal, Russian +4 more
| $59.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So not only does the game not run well on my PC, but the anti cheat also causes lag in all my other games as well. Very cool.
Great game at its core, but the performance issues and some really weird mechanics make it frustrating to play even when you're winning.I don't know what it is about this game, but it feels really different from your typical Arc System Works game. Even when I'm consistently winning in ranked, I still find myself getting frustrated. Wake-up invincibility feels way too strong. I've spent countless hours learning how to punish players with meaties, but for some ♥♥♥♥♥♥♥ reason people can still spam buttons on wake-up and get away with it. I think the reason people keep doing it is because they realize just how generous and unclear the invincibility frames are. For the love of God, please fix the meaties, rolls, and wake-up invincibility. Knockdowns also feel really weird because there barely seem to be any reliable hard knockdown options unless you use a super. And even when you do use a super, half the time you're pushed so far away that you can't maintain any meaningful pressure afterward. The game just feels way too punishing toward players trying to maintain pressure, while giving the defender way too many ways to slip out of bad situations. Assists are also absurd. The constant assist spam gets irritating incredibly fast. At this point, I feel like if a game has "Marvel" in the title, you should expect one of the most seizure-inducing games you've ever played. It's like they completely forgot to tone down the visual clutter. Half the time there's so much happening on screen that it's difficult to tell what's actually going on. And then there's the lag. OH MY GOD, THE LAG. I love how they came out after the beta saying they heard the feedback and were going to improve the performance, only for the game to release and basically grab you by the shoulder and say, "Actually... about that, chief." Will I keep playing the game like a ♥♥♥♥♥♥♥ idiot, yes I will b/c Im that dumb as I spent 100 on this game. Just fix the port and improve the wakeup options. Would at least some more moves that have hard knockdowns.
the game is great and fun gameplay yet its gonna be very short once you finish the main quest comic stories..nothing else to do as player from middleeas... there are barely any players to face either ranked or normal no matchs to find or takes long time to search.. heck even on lobbys you mostly fine one zone with maximum 7 to 9 players i dont recommend the game if your looking up for a online experience .
Dont bother
solid game but has issues such as mandatory psn login and terrible performance despite the fact i believe i am over recommended specs, trying to run the game on medium settings provides me as low as 30 fps sometimes.
Can't even get past the opening menus without it crashing.
I don't know, I guess I am in the minority here, but this game runs perfectly fine on my 3 year old laptop. Operating System: Windows 11 CPU Brand: AMD Ryzen 7 7735HS with Radeon Graphics RAM: 15 GB Video Card: NVIDIA GeForce RTX 4050 Laptop GPU Primary VRAM: 6 GB ....anyway lol. Really love this one. I can't tell you how long I've been waiting to use Green Goblin in a fighting game. Okay, I actually can tell you. 26 years. I have been waiting 26 years to use this character in a fighting game. Arcsys does what they do best, and gave each character a incredible design. They all look great, and their roster picks are fantastic. I am praying this game goes the distance and the roster stacks up. If I see Beast, Sabretooth, or Rocket Racoon in here, I am going to be a very happy gamer. On first inspection, this game seems way too simple, but it didn't take but a moment to realize there is a lot of character depth in these movesets, with setups that are crazy easy, to insanely hard to pull off. Some of these movesets are hyper specific to what you can do and when, which I really love. There is ease of use for a casual, and there is plenty to lab really hard on if you want to master a character, which again is fantastic. The sound design is great. Not all the music tracks hit home, but the ones that do really stand out. Storm and Black Panther have some real good tracks. Love the voice casting, and not only that, but lol, I decided to go into the options and listen to some of the other languages, and they are great too, and there are a lot of them. Performance... Well, this is awkward, because for me the game runs smooth. The attacks come out as I want them, the tags, no issues on my rig, hence the 8 hours played on release. The lobby system is cool. I dig it. There are a few modes to dig into. I wish there were more. The Cons are, Sony. I don't care for, or wish to have them running along side my PC game. I am not a fan of consoles for many reasons. Hilarious that they are putting their crap on PC games, removing physical media in the near future. I get it Sony, you want to be PC so bad, but you're not, you're just getting in it's way, and I mean that from the very bottom of my heart. If their involvement was not here, I think this launch would have been very smooth, but here we are, it's apparently hurting a lot of players from enjoying the game. I just pray that a game this fun does not suffer the same fate as UNDER NIGHT IN-BIRTH II. That game was dead on arrival just because PC player were salty they had to wait one single week for a fix to roll out, so I can imagine it's VERY possible, especially given how touchy and critical the FGC has become over the last decade.
Extremely fun game but the online is currently unplayable, you take too long to find games, and when you find games you get disconnected mid-match for no reason because the PC port of this game is bugged to hell. The game also runs like complete garbage, and does not work on Linux when EAC(anticheat) supports it.
horrible
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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