
FIGHT AND STRATEGIZE LIKE A SUPER HERO IN THE DARKER CORNERS OF THE MARVEL UNIVERSE. Play as The Hunter, a legendary demon slayer who must lead a team of Super Heroes and supernatural warriors facing apocalyptic threats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Sep 7 → 7.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 24.5Kreviews | 82% | — | $30.2M |
| $99.99 | 12.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
전투 자체는 재미있음 그런데 스토리랑 영웅 간 친밀도 스토리가 너무 길고 지루하다 웬만하면 글자 스킵 안하는데 이 게임은 스킵하면서 했음 게임을 하면서 카드에 추가 효과를 달 수 있는데 좋은 옵션을 띄우려고 로드하기에는 그정도로 시간 버리기 싫고 그냥 나온 대로 쓰자니 효과가 별로라서 업그레이드에 손대기가 싫다 하지만 업글 안해도 게임 하는데 전혀 지장 없음 마블을 좋아하고 턴제를 좋아한다면 할인할 때 사보는 것도 좋을 듯 수정 메인 스토리 괜찮음 그냥 내가 스토리 미는 템포가 느려서 스토리가 루즈하게 느껴지는 거였음
Funny, Fanservice, nice visuals
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Aug 14 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $59.99 |
| — |
| 89% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lots of witty dialogue, fun combat, it's pretty decent. It goes on a little longer than it had to and tends to get stale after the 30th hour, but it's worth it overall.
not a huge fan of superheroes, but a solid ass tactics game. got me to finally learn about some of the marvel lore
my fav fanfic: mother caught me off guard while i was hangout with my harem of superheroes.
Marvel's Midnight Suns is a game of two halves. The first half is a fun, brilliant, and surprisingly deep turn-based strategy game that sees you building and upgrading the decks of about a dozen characters from the Marvel universe. This half of the game is remarkably well made and genuinely feels replayable for a hundred hours. There was always something new to learn when it came to building decks, positioning my heroes, upgrading their abilities, and many others, so the gameplay loop never felt tedious for the 35~ish hours that I spent with the game. Mix that in with some stellar animations and sound design that made every single one of the Marvel heroes feel unique, and all I can say is that I have almost nothing bad to say about this part of the game. The only negative remark I can find for it is the fact that decks HAVE to be a certain size (no wiggle room) and that you can only have a max of each type of ability (max 4 attacks, for example). That is the only thing that slightly hinders the player's creativity in an otherwise remarkably well-designed strategy game. The other half of this game is a dreadfully dull and pointless life sim game that sees you building up relationships with these characters. You can also buy skins for everyone, explore the grounds of your home base, and slightly customize the look of your room. Every single one of these aspects feels tacked on in the worst possible way. I am already not the biggest fan of modern Marvel's writing. The jokes that feel crammed in to retain audience attention are present here as well. Tony Stark will babble on for about 12 hours on how he is scared of the spooky mansion, with the joke never properly landing. Any sense of urgency that is lost with the inclusion of said jokes is present here as well. And the biggest problem being that the game is missing the most important part of what makes some of these awful lines actually work in the movies: the banter between the actors and their expressions. Most of the lines in Marvel's Midnight Suns were clearly read by the voice actors when working alone in a sound booth. So there is no way of them playing off of one another or bringing any sort of physical comedy into the scene. The jokes either land or they don't, and for me, 99% of the ones that I heard before I decided to start skipping cutscenes absolutely did not land. In fact, that is the only good thing about this game's cutscenes: you can skip all of them and just focus on the fun parts of the game. Which, unfortunately, makes about 50% of this game feel like redundant weight that almost manages to drown and destroy all of its great parts. 6/10
Strategy/card game game mechanics are not my usual types of games but I did love this game. Usually after 30 minutes, strategy games bore me and I will admit, the tutorial is slow but I do love Marvel so it kept me going. What also kept me going were the RPG mechanics. Seems like most people fell off this game because there is a lot of talking and getting to know your team. This comes with cutscenes and bonuses for each party member you get to know. The dialogue is well written and genuinely funny at times du to your character being dead for so long and catching up with the modern day. It is sad this game got passed up on by many and I will admit, I was one of them. But it is a game that despite it most likely never getting a sequel, is very much worth your time.
won't launch
nice turn based game friendship levels kinda grindy though
I didn't think I would like it at first but it really drew me in. The combat is great and the story is good enough. I liked being able to build my relationships with all the characters and learning how each character operates.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $58.6K | 153 | 84% | $8.39 | |
| $30.6K | 51 | 96% | $19.99 | |
| $9.4K | 17 | 82% | $19.99 | |
| $1.6K | 10 | 100% | $5.99 | |
| — | 5 | 80% | — | |
| $0 | 4 | 100% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.2M | 66.4K | 98% | $19.99 | |
| $30.1M | 13.6K | 93% | $40.19 | |
| $30.3M | 71.6K | 77% | $19.99 | |
| $30.4M | 79.8K | 94% | $19.99 | |
| $30.4M | 748.6K | 92% | $4.99 | |
| $30.5M | 99.5K | 91% | $19.99 |