
Mysterious puzzle inspired by 2001:Space Odyssey. Manage resources, solve challenging puzzles and uncover what lies beneath the surface! Year after year, strange happenings plague our tiny colony, darkness devours Mars. Your job as an Electrician? Bring light where darkness reigns!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 689reviews | 93% | — | $59.9K |
| $3.99 | 13ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
益智解谜小游戏。好处是配置低,笔记本也能玩。 我个人其实不太喜欢这类游戏,主要是类似的解密太多了,这款游戏不算出彩;而若论科幻套皮,这游戏纯粹只加了个科幻皮肤和音乐……并没有什么科幻的实感。 玩完之后感觉浪费了生命中宝贵的两小时(
Amaze! Amaze! Amaze!... 10/10
[h1]好玩,量大管饱。一个架设电力塔点亮房屋的小游戏。[/h1] [h2]喜欢的地方:[/h2] [b]1.量大:[/b]基础关卡80(裂隙/草莓玩法2*17)+裂隙关卡17+挑战关卡3*12=可以有167次不同的体验。 [b]2.机制丰富:[/b]地图由:矿石、障碍物、地下生物的触手、充能塔、需要电力的房屋、石油、需要石油的工厂、阻止放置的红色尖刺、会扩散的病毒、吃资源的沙虫等元素组成,随着关卡的逐渐变难,还会加入移动一行/一列地块、影响跨越边界、暴风雪吹走资源格的玩法。三个挑战章节分别是暴风雪玩法、移动地块玩法、房屋建造玩法。我们要在这样的地图上放置电力塔(其实也能传递石油,不过官方就叫电力塔了),满足所有房屋和工厂的要求。 [b]3.[/b]剧情:在关卡的只言片语中,能够推测出这样的剧情:人类来到火星进行探索,最初在能源、风雪、病毒、沙虫的威胁中挣扎求生,逐渐制造足够的能源、在风雪中建立基地、制造出炸药击败病毒和沙虫,最终在火星的房屋中培养出新的人类的过程。 [b]4.[/b]画面:像素画风,细节非常丰富。建筑放置,房子通电,病毒腐蚀,沙虫吞噬的动画都非常精致。游戏中的火星车非常酷,让我想起了《火星救援》这部电影中,主角马克为了得到救援驾驶火星车去往“旅居者号”所在地和“阿瑞斯4号”着陆点的剧情。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Simplified Chinese*, Japanese*, Korean*, Polish*, Portuguese - Portugal*, Russian* +2 more
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还行,又有非质量入库六要素--中文云存档成就掉卡加一,3内推荐入库。 Ach need cn too. 成就也需要中文。 202505,steam,steam掉卡掉物抵扣,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。
6/10 [h1]TL;DR[/h1] Chill and relaxing fairly easy puzzles, with multiple concepts that differentiate from another and keep the gameplay fresh. By far my biggest complaint is the input method, that can be taxing on the index finger. Otherwise the puzzles were too easy for my liking. Overall however decent puzzle game -------------------------------- [h1]Pros:[/h1] [h2]Overall look and feel[/h2] [list] [*] Beautiful [*] Sound design is fine [/list] [h2]Gameplay[/h2] [list] [*] Nice puzzle concept to see what you got to work with in which order [*] Bonus puzzles within the regular level that unlock new level themself [*] Level selection exists to revisit older level for their bonus content [*] Level selection shows which type of bonus content can be unlocked in which level [*] Multiple bonus sections - each with their own unique mechanic [*] I especially enjoyed the concept of the House Building Bonus level [/list] -------------------------------- [h1]Cons:[/h1] [h2]Gameplay[/h2] [list] [*] Puzzles in general are to simplistic and easy for my liking [*] The bonus content is way easier than the regular puzzles, which should be the other way around - even most of the "ultra-hard challenge" levels are easier - maybe because I those after the regular puzzles and got into the groove. However the bonus level were disappointing, despite their unique spin [/list] [h2]Bugs + missing QoL[/h2] [list] [*] Have to LMB hold + drag n drop the buildings/constructions into their locations. Sadly there is no option to select by click and place by click [*] Level selection always requires 3 clicks but should be 2 [*] Level selection overview could be better organized and make more use of the screen to reduce the amount of clicking [*] Animations for bonus level and level transition are too long [/list]
One of the most clever puzzle games I've played - simple, yet really fun :D
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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