
Mysterious puzzle inspired by 2001:Space Odyssey. Manage resources, solve challenging puzzles and uncover what lies beneath the surface! Year after year, strange happenings plague our tiny colony, darkness devours Mars. Your job as an Electrician? Bring light where darkness reigns!
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Simplified Chinese*, Japanese*, Korean*, Polish*, Portuguese - Portugal*, Russian* +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
[h2]Rating: 8.5/10[/h2] Outside of some minor bugs here and there and the face most of the puzzles tend more to the easier side than I'd like, it's a fun puzzle game. I like the introduction of new mechanics throughout the game, and while they were easy to get, I liked the inclusion of secrets in some of the levels as well. The art style is also super charming.
コンパクトなパズル ギミックの演出が冗長なのが気になる
One of the most clever puzzle games I've played - simple, yet really fun :D
Ta bien
Очень приятная игра с интуитивным интерфейсом и простым, но супермилым дизайном. Головоломки интересные и не слишком сложные.
画风真的很不错,很适合喜欢资源管理游戏的人,整体偏小清新的画风也让人看了很舒服
本来以为是一款关于火星建设、经营的小游戏,结果发现是解密、过关的益智小游戏; 通过放置这种能源设备为建筑提供能源,每一关就认为是一年,随着关卡的推进,解密难度逐渐提高,剧情也逐渐推进,慢慢揭开了神秘文明的面纱; 游戏主线共78关,还有大量收集物和“里”关,全收集后会新增额外关卡,合计关卡数量100+,内容量不少; 某些关卡难度不小,尤其是挑战关卡,如果卡关的话,也可以进steam指南,里面有详细的过关方式。
It's quite frequently on sale for nearly nothing, and is absolutely worth that price. I'd even argue that the game is worth it's full price. As to what the game is, it's just a small fairly simple puzzle game, you can beat it 100% in about 2 hours, and paying 5 euro for 2 hours of good puzzling seems very fair to me. DO NOT REFUND THE GAME IF YOU BEAT IT IN UNDER 2 HOURS!!!!!
Довольно увлекательная головоломка! Не пропустите секретную концовку ;)
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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