
Mysterious puzzle inspired by 2001:Space Odyssey. Manage resources, solve challenging puzzles and uncover what lies beneath the surface! Year after year, strange happenings plague our tiny colony, darkness devours Mars. Your job as an Electrician? Bring light where darkness reigns!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 621reviews | 93% | — | $54K |
| $3.99 | 13ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
全実績解除済みです。 言語は関係なし。直感で何をすべきか分かります。 [h2]概要[/h2] 施設を配置し、電力などを供給するパズルゲームです。後半になるとギミックが増えます。 何やら不穏な雰囲気があります。 [h2]惜しい点[/h2] ギミックに説明不足な点が感じられる。イチゴや石碑は、取得と同時にクリアする必要はありません。 [h2]良い点[/h2] 一手戻る、が何度もできます。 レベルが100程度もあります。 レベルセレクトあり。 全レベルクリアで全実績解除ができる。 合間合間にプレイすることで、頭の体操になります。
[h1] Mars Power Industries Deluxe [/h1] Bardzo przyjemna oraz pobudzająca myślenie gra, miłym zaskoczeniem jest sekretne zakończenie!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Simplified Chinese*, Japanese*, Korean*, Polish*, Portuguese - Portugal*, Russian* +2 more
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty simple puzzle with some interesting mechanics, most of the levels are not difficult, only had troubles on a couple of them. For a chill afternoon it's a easy grab on discount if you like puzzles and something to play on one sitting.
This is a nice casual puzzle game. A few levels took me a few tries, but completionisting this isn't painful. There's some kind of story going on as you play though, but it's clear (beyond them saying so) that it's inspired by 2001 as it's just as incomprehensible as the ending of Stanley Kubrick's film.
overall good. can recommend it.
Mars Power Industries Deluxe is a thoughtfully constructed puzzle experience that blends clean mechanical design with a quiet, atmospheric science-fiction setting. Developed by 7A Games in collaboration with Rarykos and published by 7A Games alongside Kurki.games, the Deluxe edition stands as a refined and expanded version of the original concept, offering more content, improved presentation, and a stronger sense of cohesion. Rather than relying on flashy visuals or overt storytelling, the game succeeds through restraint, precision, and a clear understanding of what makes logic puzzles satisfying. The central premise places the player in charge of restoring power to a struggling Martian industrial complex. Each level presents a compact grid-based puzzle where the objective is to connect power generators to buildings using a limited sequence of components. While the goal is always clear, the constraints placed on each puzzle—such as limited moves, fixed placement orders, and environmental hazards—force players to think several steps ahead. Solutions are rarely about trial and error; instead, they reward careful planning and spatial reasoning, making each successful completion feel earned rather than accidental. What sets Mars Power Industries Deluxe apart from more conventional puzzle games is how elegantly it builds complexity from simplicity. Early stages introduce mechanics at a gentle pace, allowing players to internalize the rules without pressure. As the game progresses, new variables are layered in thoughtfully, such as obstacles that block power flow or require rerouting under strict limitations. The challenge escalates naturally, ensuring that difficulty arises from deeper interactions between mechanics rather than from arbitrary complications. The level design is one of the game’s strongest assets. With over a hundred handcrafted puzzles, the Deluxe edition offers a steady stream of ideas that rarely feel repetitive. Each level is compact and focused, making it easy to approach the game in short sessions, yet the cumulative experience forms a cohesive journey through the Martian facility. The puzzles are carefully curated to explore different permutations of the core mechanics, encouraging players to constantly reassess assumptions and refine their approach. Visually, the game adopts a minimalist pixel-art style that serves function before flair. The muted color palette and clean layouts ensure that all information is immediately readable, which is essential for a logic-driven experience. Despite its simplicity, the presentation conveys a strong sense of place, evoking isolation, industry, and quiet perseverance on a distant planet. The Deluxe edition enhances this atmosphere with additional polish and musical tracks, reinforcing the game’s contemplative tone without distracting from gameplay. Sound design and music play a subtle but important role. Ambient audio and understated melodies create a calm, focused environment that complements the methodical nature of the puzzles. The soundtrack never demands attention, instead acting as a gentle backdrop that supports concentration and reinforces the game’s measured pace. This careful balance contributes significantly to the game’s relaxing yet mentally engaging feel. Narrative elements are intentionally understated, communicated through visual progression and thematic consistency rather than dialogue or exposition. The act of reconnecting power across the colony implicitly tells a story of recovery and maintenance, allowing players to infer meaning through action. This minimalist storytelling approach aligns perfectly with the game’s design philosophy, keeping the focus on problem-solving while still providing a sense of purpose and continuity. While Mars Power Industries Deluxe does not aim for the complexity or replay systems of larger puzzle sandboxes, its scope is well-defined and confidently executed. Players seeking procedural variety or endless challenges may find the experience finite, but those who appreciate carefully crafted puzzles will find the content satisfying and well-paced. The absence of unnecessary features helps maintain clarity and ensures that every element present serves the core experience. Ultimately, Mars Power Industries Deluxe excels by respecting the player’s intelligence and time. It delivers a polished collection of logic puzzles wrapped in a cohesive and atmospheric sci-fi setting, offering a rewarding experience that is both relaxing and intellectually stimulating. For fans of minimalist puzzle design, spatial reasoning challenges, and games that favor elegance over excess, it stands as a quietly impressive title that leaves a lasting impression through precision and care rather than spectacle. Rating: 9/10
Puzzle game with a mostly cozy atmosphere (but with an element of unease) that serves as a sequel to the free "demo" Mars Power Industries: First Job Note if you came from the free game First Job: it is a good preview of the kind of experience / mood you can expect from Deluxe, but the type of building puzzle you are solving is actually a bit different - First Job's focus is more on placing buildings in the right place to absorb adjacent power cells, whereas Deluxe's focus is more on shifting power cells onto existing buildings. In other words, its a whole new set of non-repeated puzzles. Deluxe *does* contain the type of puzzles from the first game as unlockable secret levels, but its a new set of levels, not a repeat. Recommended for anyone who enjoys a cozy puzzle game! I've 100%'d the game myself.
[h1]🎮 Reseña de Eléctricas de Marte[/h1] [h2]Resumen del Juego[/h2] Eléctricas de Marte es ese tipo de indie casual que llega con una premisa que suena más épica de lo que tu vida realmente merece: Marte, electricidad y tú… en solitario, como debe ser, porque el planeta rojo no está para socializar. La propuesta se siente enfocada a partidas ligeras, de esas que abres “cinco minutos” y de repente ya estás justificando por qué sigues ahí. La primera impresión es clara: esto no viene a destronar a nadie, viene a entretener sin pedirte un doctorado. Con compatibilidad total con mando y Remote Play hasta en la TV, el juego básicamente te dice: “me da igual dónde estés, igual te voy a absorber el tiempo”. Y sí, trae logros (11) y cromos, porque Steam también necesita alimentar su economía de cartoncitos virtuales. [h2]Lo Energético y lo que se Quema[/h2] Lo Bueno: ✅ 🎮 Compat. total con mando: perfecto para jugar recostado como astronauta cansado. ✅ ☁️ Steam Cloud: progresas aquí, sigues allá; tu dignidad no, pero tu guardado sí. ✅ 🏆 11 logros de Steam: la dopamina viene en porciones pequeñas pero constantes. ✅ 📱 Remote Play (móvil/tableta/TV): Marte ahora cabe en cualquier pantalla. ✅ 🃏 Cromos de Steam: porque claro, también viniste a “coleccionar”. Lo No Tan Bueno: ❌ 👤 Un jugador: si querías caos cooperativo, aquí solo hay tu monólogo interno. ❌ 📉 1 jugador actual: la colonia marciana está… digamos… “tranquila”. ❌ 🧩 Casual/Indie puede sentirse ligero: si esperas profundidad absurda, esto no es un agujero negro narrativo. ❌ 🔁 Rejugabilidad incierta: con logros limitados, puede que el impulso se apague tras completarlo. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Casual, directa y sin complicarte la existencia.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Más relajado que intenso; no parece buscar castigarte.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Indie contenido: lo justo para cumplir sin inflar.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Correctos para el género; no presume, existe.[/td][/tr] [tr][td]Historia[/td][td]5[/td][td]No se percibe como el foco principal de la experiencia.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Marte vende bien: el concepto hace el trabajo.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Funcionales; cumplen sin fuegos artificiales.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Acompaña sin robarse la partida.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]No se sienten relevantes (o no son un pilar del juego).[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]No es un punto destacable según lo disponible.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Al ser casual/indie, debería ir estable en general.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Logros/cromos ayudan, pero no garantizan vicio eterno.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.2[/b][/td][td]Una experiencia ligera, cumplidora y con buen soporte de Steam.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Eléctricas de Marte es un indie casual que sabe a lo que viene: entretener, no impresionar. Tiene ese “sabor Steam” completo con logros, cromos, Cloud y Remote Play por todos lados, como si el objetivo fuera que lo juegues incluso cuando estás evitando responsabilidades en otro cuarto. Ahora, lo controversial: con 1 jugador actual, esto se siente como visitar una atracción abierta… pero sin fila porque nadie más vino. Aun así, 608 recomendaciones totales sugieren que, en su nicho, sí hizo clic con bastante gente. Si lo tuyo es jugar algo tranquilo, en solitario, y con sistemas de Steam bien integrados, cumple. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.2/10 Número de jugadores activos al momento de hacer esta review: 1 Descuento máximo registrado: N/A Veredicto: [i]Bueno: ideal para sesiones casuales y completar logros, pero no esperes una revolución marciana.[/i] Si buscas un indie casual para desconectar, rascar logros y jugar donde sea (mando, móvil, TV), aquí hay material. Si necesitas comunidad activa, multijugador o una historia que te cambie la vida, mejor sigue explorando el universo… porque en Marte estás tú, tu sombra y tus cromos.
[quote=][url=https://store.steampowered.com/curator/12146432-La-Cruceta-Inquieta/][b]Follow/ Sigue a "La Cruceta Inquieta"[/b][/url], Steam curator/ mentor de Steam[/quote] [h1]ESP[/h1] “Eléctricas de Marte” es un minimalista videojuego de rompecabezas en el que, en cortos y acotados niveles, tendremos que suministrar energía a diversas instalaciones eléctricas mediante el uso de distintos artefactos que deberemos situar en el orden correcto dentro de los espacios posibles de un “tablero” a veces cambiante y con obstáculos. Con esta premisa podríamos esperar cierta complejidad pero, salvando la confusión inicial propiciada por la ausencia de tutoriales, lo cierto es que su apuesta por el minimalismo en todos sus aspectos lo convierte en un juego perfecto para partidas cortas y rápidas pero sin agobios, dejándonos con ganas de avanzar un poco más tras cada nivel superado. De igual forma, sin resultar excesivamente fácil, se deja jugar de forma fluida y esto, lamentablemente, merma su posible rejugabilidad y duración. No obstante, mientras dura, “Eléctricas de Marte” es un muy entretenido y agradable videojuego de puzles. [b]Pros:[/b] - su extrema sencillez lo hace incluso más disfrutable; - para partidas rápidas pero sin prisas; - agradable y minimalista diseño pixel art. [b]Contras:[/b] - tanto minimalismo y la carencia de tutorial generan cierta confusión al principio; - sin ser fácil, un punto más de dificultad hubiera sido interesante en los últimos niveles; - aunque tiene muchos niveles, es poco rejugable y se acaba en, como mucho, seis horas. [h1]ENG[/h1] "Mars Power Industries" is a minimalist puzzle video game where, in short and concise levels, you must supply power to various electrical installations using different devices that you must place in the correct order within the available spaces of a sometimes shifting "board" filled with obstacles. With this premise, you might expect some complexity, but aside from the initial confusion caused by the lack of tutorials, its minimalist approach in all aspects makes it a perfect game for short, quick sessions without feeling overwhelmed, leaving you wanting to progress a little further after each level. Similarly, while not overly easy, it plays smoothly, which unfortunately reduces its potential replayability and length. Nevertheless, while it lasts, "Mars Power Industries" is a very entertaining and enjoyable puzzle video game. [b]Pros:[/b] - Its extreme simplicity makes it even more enjoyable; - perfect for quick but unhurried games; - pleasant and minimalist pixel art design. [b]Cons:[/b] - the minimalism and lack of a tutorial can be somewhat confusing at first; - while not easy, a bit more difficulty in the later levels would have been welcome; - although it has many levels, it has little replay value and can be finished in, at most, six hours.
A very nice and calm puzzle game, I really enjoyed that u can take a break on certain levels to get Monaliths, strawberries, and Mohai heads. Would recommend getting if you like puzzles or even just want a calm puzzle game to play
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Players by region
Where this game's players are, estimated from review languages.
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