
Maronia is a roguelike game where you control a 2D pixel character to withstand attacks from monsters for a limited time. Upgrade your skills and defeat your enemies to survive until the end. It's all up to you.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Here is my gameplay footage: https://www.youtube.com/watch?v=w9QMInmevgE It’s still in Early Access, and while the store page says it should remain there for 2–5 months, the last update was nearly 20 months ago. That might be because the game launched with almost no reception and no reviews — so I’m leaving one in hopes it helps future players understand what they’re getting into. The art is beautiful. I love the main artwork, the character designs, and even the enemy style. The map is also lovely; nicely drawn, with a cute chibi aesthetic that fits the tone of the game really well. Visually, this is easily the strongest part of the experience. Unfortunately, the game itself is very unpolished. Even something as simple as spelling “normal” correctly in the menu would help, but the issues run deeper. The UI is clunky: HP and XP values are displayed backwards (e.g., 11/7 instead of 7/11), and skills have no descriptions at all. You don’t know how much damage they do, how to use them, or even where they aim. Some abilities fire only in the direction your character is facing (based on your click), while others can be aimed freely — but the game never tells you which is which. There’s also no indicator showing where you clicked, which would be incredibly helpful; even a small directional arrow like in League of Legends would improve clarity. The music is pleasant, but it’s just a single looping track with no variation between Normal Mode and Endless Mode. The shop has a satisfying purchase sound, but items have no descriptions, you only see vague stats like HP or speed without knowing how much they actually increase. Fullscreen mode is also misleading: it’s actually borderless windowed, meaning you can easily click outside the game while moving. Since the game doesn’t pause when this happens, you’ll just take damage off‑screen until you realise what happened. In terms of gameplay design, the current skill system doesn’t really add anything. It would benefit from following the structure of games like Vampire Survivors, Swarm, or 20 Minutes Till Dawn, where abilities trigger procedurally and scale over time. As it stands, skills don’t make the game easier or more interesting, and you can’t even see which ones you have equipped. Maronia could be an adorable alternative to Vampire Survivors if development continued; with a cleaned‑up UI, proper ability scaling, clearer mechanics, and basic polish. But given the long period of inactivity and the number of issues still present, it currently feels abandoned.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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