
Challenge yourself to see how long you can last against endless waves of enemies, and discover hidden areas by completing tasks. Use the souls of your slayed enemies to unlock permanent upgrades to help you survive longer each run.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Vampire Survivors for poor gaymers.
My gambling addict friend said if I post a review on HordeFighter 2D and it gets 350 likes and 150 Awards that he will buy me a case of beer and some vodka.. So I'm just gonna leave this here.
not bad i expect another vampire survivors clone but this one have a bit of it own charm is does more emphasis on the survival aspect since you are not really a power house you dont have auto attack all your attack consume stamina so you cant just spam attack it have potential maybe adding diferent characters like a ninja who have less health than the samurai dude but thro ninja stars or a priest maybe a graveyard map the dungeon map have spooky music haha
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 26 reviews with recorded playtime.
This game does nothing right, the mechanics are clunky, you can only attach in the horizontal direction you are moving in/facing, but mobs can come from above or below. The ugly interface is unfriendly, and even the volume settings won't stay put once you change menus. And I didn't even get into the boring gameplay itself with all the unnecessary drop clutter, there are maybe two environmental objects and the mobs still manage to get stuck on them.
Sonsuz düşman dalgalarına karşı ne kadar dayanabileceğinizi görmek için kendinize meydan okuyun ve görevleri tamamlayarak gizli alanları keşfedin. Her koşuda daha uzun süre hayatta kalmanıza yardımcı olacak kalıcı yükseltmelerin kilidini açmak için katlettiğiniz düşmanlarınızın ruhlarını kullanın.
not bad i expect another vampire survivors clone but this one have a bit of it own charm is does more emphasis on the survival aspect since you are not really a power house you dont have auto attack all your attack consume stamina so you cant just spam attack it have potential maybe adding diferent characters like a ninja who have less health than the samurai dude but thro ninja stars or a priest maybe a graveyard map the dungeon map have spooky music haha,./,, ,, ., ,,,, ,, anyways it's ♥♥♥♥ and trash dont play it just buy vampire surviviors
"HordeFighter 2D" is an unabashed, lazy and abandoned ripoff of Vampire Surivors (copyright Poncle, 2023). The developer in this case had the great idea of creating a brand new game concept by stealing Poncle's design, art style and mechanics down to the letter, but then gave up and walked away when it turns out nobody wanted Vampire Survivors from Temu. What's the game about? HordeFighter 2D is a free-to-play, single-player, 2D action roguelike game. You face waves of enemies and complete tasks to uncover hidden areas. As you defeat enemies, you collect souls to unlock permanent upgrades, helping you survive longer in subsequent runs. The game, set in a post-apocalyptic world, features pixel graphics and is currently in Early Access. The developers abandoned this 1 year and 1 month ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. This is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 3 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
Replayable
whack
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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