
In a world ravaged by World War III, a group of survivors found safety at the top of the trees, only without the resources of the caves the city of Marmoset will not have a future, however you can change that.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Portuguese - Brazil, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tem o zé gotinha no jogo, quer mais motivos para comprar isso?
Ótimo Game, esperando novas atualizações, continue o bom trabalho!!
Se é de br eu compro.
I have a denial problem, I don't know why I kept playing this game. It looked really cool and promising, from the trailer and description it really seemed interesting. So I gave it a go, but as it turns out it is really unfinished. You may be wondering what the gameplay actually consists of. Well, there is the main town hub, and there is going into cave levels. The hub has two main floors, of note the first floor has your house where you mainly just sleep, and this science building where you craft like four work stations (crafting table, refill health and energy, and some other one) and later on also there's one or two bits of useful tech upgrading. Second floor notably has some grocery place which you can also sell stuff at, but most importantly the second floor has this casino place, I'll get on to why it's important later. There's is also extra little bits but they are not substantial in the slightest (if they are then that function has not been put across to me). As for the actual levels, well.. they are actually numbered levels like some conventional cheap flash game or something. Every three or so there's a boss, bosses are actually neat enough. But those levels are really basic and annoying. Everything is kind of really finnicky, nondescript, sharp edge maze, and that's how all the levels go. Later on you go in a rocketship, but it's still similar maze stuff. Oh yeah, here are some things this game is definitely not. It is not a metroidvania, like no way hosey I've played tons of metroidvanias even of experimental forms and this is not it by any stretch. Also probably not fit to call it a collectathon. There are these jigsaw puzzle pieces found in a chest in some of the levels, but the kicker is that if you place the pieces early in this one place you're supposed to put them then it won't actually save and you lose those pieces you put down since you didn't complete it all at once. But there's inventory so you can't really carry them around either without it being a hassle. Oh and these individual unique pieces stack for some reason too. And also this game is not open world, just the hub and going into basic levels. So here's a thing with that casino I mentioned earlier. It's got this wheel you can spin to get lucky right? You can win some multiplier of the money you paid, or your money can stay the same, or you lose what you paid. But the chances of winning are higher than losing, so overall you make money. So by far the fastest and least laborious option for making money in the game is just gambling, because here the house always loses. This way you can get as much money as you want, and without this I would have stopped much earlier. Now all should be good, you can actually buy almost everything you like through money. BUT. There's one thing in particular that you can't, and I really really don't feel like grinding the same level for 75 times just to make some necessary boot upgrade. It's these spider silk things and I need like 300 of them. I've beaten the game levels all the way to the third boss of some eyeballs, but after that I need these boots. At this point, it's too much. So I think I've had enough. Some other problems (though there's tons I don't mention) incude: -you can easily softlock in some levels, not fun, have to reload day or wait until night when you pass out stardew style. -story has cool potential, but it really does not go anywhere beyond being weirdly simplistic, whereby even with the poor localization it makes me think this game was made by a kid (no offense kid, great first try but seriously needs polishing). I think most other people played for a couple of hours at best and came away thinking it was pretty neat, but I've actually gotten into playing this game proper, and it is not enjoyable. I think what would significantly improve this game is if at the very least material requirements were like 5x less, puzzle pieces wouldn't disappear, and the softlock situations were sorted out. It would still be a very janky game, but at least I could get through it without the pain in my butt. This review is bad I know, but I'm tired, and um, uh, it's like the game see! So it is a great review after all.
jogo é bom mas falta algumas interações importantes, mais opções de qualidade de vida ajudando os novatos não só o bla bla bla da apresentação de personagem.... contribui na reforma pra pescar garantindo que seria de graça, chego lá fala que precisa de ISCA mas aonde KARALHOS vou arrumar isso? :C
Muito bom o jogo!!!
Jogo muito bomm, possui uma historia muito boa e fases desafiadoras. Vários segredos no jogo que te ajudarão a obter mais e mais acessórios que vão te salvar nessa aventura. E isso tudo feito por apenas um brasileiro, isso Só deixa melhor essa aventura. compra.
Opa, faz um tempo que joguei então não tenho certeza se já mudou alguma coisa Dei uma chance para Marmoset pois gostei do estilo de jogo e, claro, foi feito por um brasileiro sinceramente na minha primeira gameplay acabei saindo um pouco do curso da história e gastei bastante dinheiro de uma vez, me impedindo de continuar o jogo de forma confortável kkkkk. Além disso, a luta conta o primeiro boss é bem monótona no inicio e bastante repetitiva, ficando apenas mais complicado no final, onde morri diversas vezes e desisti Na minha segunda gameplay já foi diferente, segui mais o curso do jogo e creio que tenha conseguido ficar um pouco melhor, mas acho que as coisas não foram exploradas como poderiam ser Se a luta dos bosses fossem melhores e mais emocionantes, se tivessem mais efeitos gráficos em transições, menus e mapas por exemplo, se eles tivessem um pouco mais de foco nos diálogos, certamente o jogo ficaria bem melhor Espero melhoras, quero ver uma obra prima feita no meu país! Boa sorte!
Joguinho BR bonzinho, recebi do desenvolvedor a muitos anos atrás e só agora estou escrevendo a review em si. Não cheguei a jogar tanto, mas o tanto que joguei não foi registrado aqui na Steam. A mecânica de crafting em si é meio paia mas pra um jogo feito por um cara só, tá perfeito demais. Achei legalzinho, 6.5/10
Não é muito interessante, você anda anda quebra minério etc etc, por mais que eu queira apoiar devs brasileiros eu infelizmente não gostei desse.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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