
A new breed of WARRIOR returns, committed to destroying the enemies of FREEDOM When ONE angry man, has a world to protect - There is only ONE future – HIS OWN No-nonsense hero Marlow never shied away from danger or trouble. But now he faces his ULTIMATE challenge.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2]Overall: 7/10[/h2] [h3]Story:[/h3] The story sucks. Point, blank, period. From the very start it was obvious that the narrative wasn't going to be a major focus, and honestly, I didn't have a problem with that. The real issue, then, is that the game doesn't even attempt to make sense on a surface level. The entire narrative can be summarized in a single sentence: [spoiler]a cartoonishly evil businessman kills you, kidnaps your girlfriend, and an ancient spirit resurrects you so you can embark on a literal God-like rampage to save her.[/spoiler] That's seriously the extent of the story, as this game never stops to provide meaningful exposition, develop characters, or establish any stakes beyond "go kill the bad guy." Everything exists purely as a vehicle to move you from one area to the next. Unfortunately, the writing itself doesn't do the experience any favors either. I can absolutely appreciate campy, self-aware humor when it's executed well, but I found the dialogue here to be EXHAUSTING throughout the entire roughly 6.5-hour runtime my playthrough took. The script feels drenched in irony poisoning, repetitive cliches, and plot holes that are never even attempted to be acknowledged. [spoiler]Why does Marlow barely react to being murdered, resurrected, and suddenly granted god-like powers? Why does Marlow immediately have a casual banter relationship with this ancient Mayan spirit (while his girlfriend is currently kidnapped, nonetheless)? How does Heng Long somehow possess an army of literal hundreds of helicopters and massive industrial excavation sites scattered throughout a Central American jungle without attracting any government attention whatsoever?[/spoiler] None of these questions are ever remotely addressed. Instead, most of the downtime that could have been used for exposition is spent listening to Marlow and the Mask trade banter that simply isn't clever or funny enough to justify how frequently it occurs. The biggest redeeming quality of the narrative is [spoiler]the cliffhanger ending, which sees Marlow, Eva, and the Mask transported centuries into the past to an active Mayan civilization as European ships loom on the horizon.[/spoiler] Ironically though, I found this interesting not because of any emotional investment in the story itself, but because it made me wonder about the gameplay possibilities a sequel could have explored. [h3]Gameplay:[/h3] The gameplay is easily the best aspect of the game. Now, the combat doesn't reinvent the hack-and-slash wheel by any means, but it [i]DOES[/i] understand its inspirations and scope, offer a respectable amount of variety for its runtime, and ultimately succeed at being a genuinely fun experience. My personal favorite weapon was the Forsaken Sting because of how quickly you can build massive combos, but I also appreciated how each of the three other weapons unlocked throughout the game brought their own unique flavor and playstyle to combat. Combined with the various magic abilities, there was just enough mechanical variety to keep things engaging from start to finish. Beyond the combat itself, this game's set pieces are surprisingly entertaining despite their obvious low-budget nature. In particular, I had a great time with the helicopter/plane flying segments (which are both essentially just Galaga gameplay) as well as the turret and on-rails shooter sections scattered throughout the campaign. My biggest gripes were the puzzle sections and the platforming, though that's mainly because I've never been particularly big on those mechanics in games in general. I can appreciate that the developers wanted to avoid making the experience feel like one hack-and-slash arena after another, but I personally felt like there was a little too much platforming overall, and that the puzzles disrupted the pacing more than they enhanced it. That said, although those moments definitely began to wear thin on me toward the end of the game, I never felt like any particular gameplay mechanic overstayed its welcome. By the time the credits rolled, I was content with what the experience had delivered. I wasn't blown away, nor was I left wanting significantly more, just adequately fulfilled. [h3]World:[/h3] The world/level design honestly surprised me, and I ended up enjoying this part of the game much more than I initially expected to. There's no denying that it's an exceptionally streamlined and linear experience, with levels that primarily exist to progress the game forward, but it's the setting itself that really won me over. I started off feeling fairly underwhelmed during the first hour or so because of the heavily industrial environments and seemingly uninspired facilities that dominate the opening section. At first, I was worried the entire game would just be full of a variety of generic factory aesthetics, but my opinion did a complete 180 once I saw the overgrown ancient temples, the "Descent into the Maelstrom", and the snowy mountain peaks, all of which gave a surprising amount of visual variety and identity as the setting began leaning harder into its Mesoamerican influences. I also appreciated that the developers chose a Central America inspired setting in general since it's a region that isn't explored nearly enough in gaming. Even with this game's heavy sci-fi elements/exaggerated action-movie presentation, it maintains a distinct geographical and cultural profile that makes it stand out. [h3]Visuals:[/h3] The visuals/graphics are very dated. It's not intolerable by any stretch of the imagination, especially during most of the gameplay where the camera serves a more cinematic purpose than an involved one, but being that this was a budget title back when it launched, the graphics simply haven't aged that well, even compared to other games from 2013. That said though, I was really surprised by how much I ended up appreciating some of the scenery. This game frequently uses wide camera pans and dramatic angles to showcase its sprawling jungle environments, ancient temples, and industrial ruins, and these views often do look surprisingly impressive. The sense of scale created by these areas does a lot of heavy lifting to help sell the over-the-top B-movie action atmosphere. Unfortunately, the illusion starts to fall apart whenever the camera starts to close in. The handful of fully animated cutscenes feel painfully stiff, with awkward facial animations, rigid character movements, and an overall dated presentation. Furthermore, I was pleasantly surprised to see ultrawide resolution support available in the graphics settings, but that excitement was short-lived once I realized the feature wasn't properly optimized. While the image itself wasn't stretched, the UI gets severely cut off, and in certain situations important gameplay prompts were left off screen, making the option more of a liability than a welcome bonus. [h3]Music/Sound Design:[/h3] The music/sound design is nothing to write home about. The OST does its job of matching the gameplay's fast-paced action and constant spectacle well enough, but very little of it ever left me feeling genuinely excited or impressed. For the most part, the music is made up of generic, cliche action tracks that sound exactly like what you'd expect from an early 2010s action game, making most of the OST feel interchangeable and forgettable. Despite this, there are occasional scenes where the soundtrack incorporates heavy tribal percussion/traditional drum rhythms that help tie the audio experience back into the game's setting, and those instrumentals stood out far more while actually enhancing some scenes. Sadly, the sound design is even worse. Weapon impacts, environmental effects, and combat audio all feel serviceable, but the real weak point is the voice acting. The performances are consistently unimpressive, often coming across as corny, forced, and lacking any real emotional weight, and most of the time it's more annoying than entertaining.
este juego es hack and slash muy parecido a god of war, castlenavia, bayonetta y devil my cry, con la diferencia que usa la cultura maya como concepto, y como buen juego de este genero algunos de los jefes y los niveles son adsurdamente jodidos de pasar ademas sumemosle que en mi primera partida logre desbloquear todas las habilidades y no solo eso si no que lleger a mejorarlos por completo por lo que no me costo mucho pasarme el juego, lo que si podia quejarme es la muy poca duracion que tiene este juego. recomiendo este juego comprarlo en oferta ya que por una extraña razon este juego salio asurdamente barato
When a B-movie action hero finds a magic mask and says, “yeah sure, why not.” The plot is pure chaos—evil CEO, ancient gods, kidnapped girlfriend. Logic? Gone. Fun? Weirdly high.
Fun game, from beginning to the end. (except the credits sequence, that was awfull)
A very fun action adventure game. It's short. It's goofy. It's a ton of fun. It doesn't require any fixes or mods to run out of the box.
Marlow Briggs and the Mask of Death ⭐⭐⭐⭐⭐ Una joya infravalorada del género hack and slash. Desde el primer momento ofrece combates intensos, una gran variedad de habilidades y un ritmo de acción que no da descanso. La combinación de espadas, poderes sobrenaturales y espectaculares secuencias cinematográficas hace que cada enfrentamiento sea muy divertido. La ambientación inspirada en la mitología mesoamericana le da una personalidad única, mientras que los escenarios, los jefes y la banda sonora acompañan perfectamente la aventura. A pesar de los años, sigue siendo un juego muy entretenido y una excelente opción para quienes disfrutan de títulos de acción al estilo clásico. Si te gustan los juegos con combates frenéticos, poderes increíbles y una campaña llena de adrenalina, Marlow Briggs and the Mask of Death es una experiencia que vale totalmente la pena. ¡Totalmente recomendado!
Juego de acción pura con uno que otro puzzle pero simple, Marlow Briggs es un juego super frenético, siento que va directo al grano hay un pequeño delay al momento de moverse en estructuras pero se soluciona presionando el botón consecutivamente como se hacia a la antigua, me trae nostalgia a como eran los juegos de antes, por eso lo recomiendo además esta muy entretenido lleno de pelea, bichos y explosiones
A bombastic hack and slash game that's very well-made, cheap and gives you a good 6 hour experience. It feels like a Michael Bay movie and has a thematic of Mayan culture. The game does a pretty good job of keeping things fresh with many different level environments, multiple weapons and unique bosses. It's not a masterpiece but the game is quite fun. To start, the game runs pretty smooth, I haven't had issues with performance, outside of a single crash during the last level. Fortunately, the game does a pretty good job of auto-saving so I didn't lose much progress. I did encounter a display bug, with the game not utilizing my chosen resolution and instead defaulting to something around 1600x900. I fixed it by setting the app to compatibility Windows 8 (I think). Onto the gameplay, you've got all of the Hack & Slash basics handled nicely. 4 weapons, 4 magic abilities, diozens of combos and a simple and easy to follow progression system (you upgrade your weapons/abilities and through that also gain extra health/mana respectively). Weapons feel nice and there's decent reactivity. As usual, you can't rely on the parry button. But you can dodge and jump out of the way of attacks. Parrying requires you to HOLD the key, NOT press it like the game says. There's an extensive combo system but certain combos can feel unreliable/frustrating at times. You almost never want the aerial attacks since enemies aren't launched. You can't turn enough to correctly aim most longer combos in case the enemy moves, etc. A pretty decent cast of enemies, however general combat remains the game's main weakness. Even on Normal difficulty, the enemies are very spongey and without healthbars displayed it's very hard to get a proper sense of progression in a fight. It doesn't help that as soon as you kill some enemies, identical ones tend to spawn until the battle's "pool" is exhausted. It gets very tedious as the game goes on and you'll find yourself searching for exploits to end fights faster. The last fight BEFORE the final Boss is harder than the boss fight itself. The control scheme is a little odd and I found that the game ignores your button remaps when it comes to magic abilities which is a downside. Quick-Time Events also utilize the base buttons which can be annoying. Light Attack on "P"?! You can grab enemies, launch them across the map, execute them (i only got it to work for smaller bugs), ride larger enemies and even convert enemy troops and mini-bosses to your side during fights. It's pretty cool but in practice, you don't get a lot of chances to convert enemies since they cluster up and getting attacked interupts it. All enemies drop health and mana when they die, but you can also find full refills across combat arenas and levels. Level design is great and exploring the, albeit straight-forward levels is paid off well with extra experience points and collectibles (which also grant xp). The game also has notes scattered across some of the levels which are fully voice-acted and flesh out the main character's love interest a bit. I found it quite nice that the notes show her trying to convince the protagonist to flee and save himself whilst also showing that the love interest is trying her best to sabotage the antagonist. Onto the story, it's pretty okay. The acquisition of powers feels a bit rushed and there's a lot of "I guess we're doing this now" without much complaining by the protagonist. There's a humorous side-kick and the banter betweenn the two is good. The game doesn't take itself too seriously, pointing fun at certain Hack & Slash classics like conveniently placed turrets and such. However, throught the entire experience, the game respects you and tries to keep things fun. I played on normal and enjoyed my time. Would NOT recommend higher difficulties since enemies are already very bullet-spongey and deal sufficient damage to punish you for mistakes. The antagonist is serviceable. Voice-acting is very good and entertaining. All dialogue is fully voice-acted. Most cutscenes are freeze-frame/stop-motion, almost like experiencing a 3D comic book. The game doesn't seem to have a lot of music tracks, in fact I think it may be only one, but I quite enjoyed it. There are a few platforming sections but it's nothing too hard. Some mini-games spice things up by having brief flying sections like old arcades. The game keeps things fresh. Graphics are good, some of the environments look very nice in a 2010s kind of way. Everything is on a macro-scale. The game's length is pretty good and it comes at cheap price. Ending's satisfying. I enjoyed my time. Ending mini-game is awfully hard to the point you're either going to be laughing at the absurdity of it or getting frustrated, maybe both. Anyhow, game's good. 8.5/10
While I haven't put in tons of hours into this game, about an hour and 40 minutes now. I have a pretty good handle on what this game is about and what its about, is fun. A ton of fun. I don't get the angry reviews about this game. Its so bizzare and stupid at times but it has also been an absolute blast of a 2.5D sidescroller. Its a button masher and beat em' up with RPG like elements (Collecting XP to level up moves, nothing too intense). But if you go into this like you would with a so bad its good film, you'll end up loving this. Just play with a controller because the mouse and keyboard controls are borked. Just absolutely atrocious. But with all that said, I really enjoyed this game. I can think of numerous people I'd recommend this to. If you're the kind of gamer who loses when dying, I do not recommend this game. You will die, a lot. There's no real punishment to dying though besides maybe you get pushed back about 5 minutes at most. You can tell this game was made on the cheap though. Like the cutscenes. I can't decide if they are really cool and stylized or just cheap. Its those kind that are like still shots of the in game engine but the camera does this cool thing where it swoops around everyone and every time it hides the main character behind the camera it usually reintroduces them doing something else cool. Idk i think its a little of A and a little bit a B. Its cheap but definitely has a neat style to it. TLDR: The game is super cheap at time but theres no real penalty and its stupidly fun to play. If you don't take yourself or your games too seriously, theres a ball of fun to be had here.
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