
Take on the role of an elite sniper in MARKSMAN VR, a thrilling VR shooter. Master stealth missions, race against time in intense battles, and test your precision with realistic aiming mechanics. Every shot matters in this immersive sniping experience.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Precision. Patience. Perfection.
Become the ultimate precision marksman in MARKSMAN VR, a thrilling and immersive virtual reality sniper experience that tests your aim, strategy and nerves of steel. Designed for those who live for precision and crave the rush of pulling off the perfect shot, MARKSMAN VR will challenge you to prove your skills in a series of intense missions.
Stealth and Strategy: Eliminate high-value targets in stealth missions where precision and careful planning are key. Remain undetected as you take down enemies with pinpoint accuracy.
Speed and Survival: Test your reflexes in high-stakes timed missions. Engage multiple enemies, take them down quickly, and survive the onslaught when the bullets start flying.
🎯 Hyper-Realistic VR Sniping
Feel the weight of the rifle, the tension of the trigger, and the satisfaction of landing the perfect shot. Realistic hand movements and natural shaking add a layer of challenge and authenticity to the experience.
🔧 Upgradeable Arsenal
Earn rewards through gameplay and unlock new weapons or upgrades in the in-game store. Customize your loadout to suit your playstyle and take on increasingly challenging missions.
🏆 Dynamic Scoring System
Compete for the highest score with a unique scoring system that rewards precision and speed:
Base points for successful eliminations.
Bonus points for headshots.
🏙️ Immersive Environments
From abandoned towns to secluded outposts, each level offers a unique and atmospheric backdrop for your missions. The environments set the stage but the focus remains on the sniper’s perspective.
🎯 Practice Makes Perfect
Hone your skills in the interactive shooting range located in your base. Prepare for the mission ahead, sharpen your aim, and build the confidence to face any challenge.
This isn’t just another shooter—MARKSMAN VR redefines the sniper genre in VR. Whether you’re sneaking through the shadows to take down your target or fighting against the clock to eliminate waves of enemies, every decision counts, and every shot matters.
Are you ready to embrace the thrill of being a marksman? It’s time to take aim.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
MARKSMAN VR is just plain fun. Sniping feels really good in VR and landing clean shots is super satisfying. Yeah, it’s Early Access and not perfect yet, but the dev is clearly working on improvements and listening to the community. Solid foundation, lots of potential, and already worth playing. Happy to support the dev and see where this goes.
Placing this here for a future review. This game gave me the excuse I wanted for a entry gun frame. I will follow up when I get it.
Wenn du ein Spiel suchst, durch das dir kotzübel wird, greif zu. Du wirst keine Strecke laufen können, ohne alle paar Sekunden gestoppt zu werden. Von Hindernissen? Nein, jedenfalls keinen sichtbaren. Die Umgebung ruckelt und wackelt - vielleicht soll das die Simulation von unsichtbaren und nicht hörbaren Bomben sein, die um dich herum einschlagen, wer weiß. In der ersten Mission, wird zwar gesagt, was man machen soll, aber es passiert nichts. Die Gegend bleibt leer. Die Waffe konnte ich durch die Beine greifen - kreativ (über die Schulter funktionierte nicht, aber vielleicht liegt es an der Schulter, sie ist gerade etwas malträtiert). Waffe laden und Hebel ziehen funktionierte immerhin. Und sie gibt auch einen Schuss ab. Danach ist die Mission beendet, da fail (man kommt also wirklich weit in dem Spiel). Wo sind die Menschen, die gute VR-Spiele entwickeln? Euch gibt es doch. (Vielleicht wird dieses Spiel ja noch gut, aktuell ist leider meilenweit davon entfernt und hat außerdem kaum Inhalte. "coming soon" ist überall zu lesen. Also in drei Jahren vielleicht noch mal einen Blick wert.)
I’ve been waiting for a sniper VR game like this for a long time, and I’d like to thank the developers for making it a reality. The gameplay takes some getting used to. Hitting targets can be challenging at first, but with practice, landing accurate shots from long distances becomes very rewarding. I also appreciate that the game offers more than just a single weapon. Unlocking different weapons and scopes as you progress adds nice variety, and I hope this continues to grow with future updates. As the game is now early early access and still evolving, there are a few areas that could be refined over time. In particular, reducing screen shake would greatly improve comfort during longer play sessions. I am using 3070TI as graphic card and I didn't see any optimizal problem or crash this is good point for an eary access game. Overall, the game shows strong potential for guys who like me loves shooting games, and I’m looking forward to seeing how it develops. Good work and keep progress :)
lots of potential great game
Seit dem letzten Patch steigt wieder Hoffnung in mir auf. Damit wurden einige Probleme behoben, aber! Man kann nun Locomotion am Anfangslevel einstellen und klappt nun auch... in dem Level. Sobald man in den Trainingsraum geht oder eine Mission startet ist wieder nur Snapturn. (Warum nur?) Die Gegner, zumindest im der ersten Mission, wehren sich nun und schießen zurück. Daher muss man wohl seine Strategie nun anpassen. Die Grafik schwankt zwischen verwaschen (alles auf Ultra settings gestellt) und ansehnlich. Was aber noch extrem nervt ist der Umgang mit der Waffe. Das Durchladen ist wirklich nicht schön und kostet wertvolle Zeit, weil es nicht flüssig geht. Auch das Anfassen am Schaft ist genauso ein Glücksspiel. Mal geht es, mal nicht. Beim Klettern kann man sich nicht drehen, was eigentlich Ideal Standart sein sollte. Das größte Manko ist aber Locomotion. Es geht im Arbeitsraum, wo man startet aber danach nicht mehr. (Warum?) Dank dieser Macken, aknn ich noch keinen Daumen hoch geben, aber sollte es noch weiter gefixt werden, bin ich gerne bereit meine Meinung und Bewertung zu ändern. Ich drücke dem Studio alle Daumen, das es was wird. Somit haben alle gewonnen, der / die Spieler und das Studio.
The sniping feels fun and the levels are diverse both in terms of environment and gameplay. Its a lot more polished and addicting than something I would expect from a first release. Of course there are some issues (lack of tutorial, some visual bugs etc), but I can tell that a lot of love and effort was put into making this game. The main mechanic is there, it just needs more content to really put it through its paces. Well done to the developors. I'm looking forward to the full release :D.
Horrible performances for a VR game, couldn't even get through the save files and the lobby without feeling nauseous because of the delay between my head movement IRL and in-game.
this is AI slop ♥♥♥♥ .devs dont even do game works well .i am tired to climb 2 times for see broken car animation .i think you dont need to do games
The atmosphere and gameplay are successful. It progresses without becoming boring. Some mechanics could be improved.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Star Sky 3 | $7.4K | 61 | 87% | $3.99 |
| Journey to Foundation | $7.4K | 57 | 58% | $24.99 |
| Samurai of Hyuga | $7.4K | 68 | 79% | $4.99 |
| Hotel Anatolia | $7.4K | 392 | 70% | $0.99 |
| Bitchy Boss Bimbofication | $7.4K | 56 | 62% | $9.99 |
| Heal | $7.4K | 818 | 83% | $0.76 |