
Marko: Beyond Brave is an action-packed Metroidvania adventure. Wander through lush forests and crumbling castles, battle corrupted creatures, and escape intricate traps. Jump, slash, and shoot your way through challenging foes and mighty bosses inspired by Slavic myths and legends.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Entropy has escaped its prison and threatens to engulf the world. Step into the shoes of Marko, a young warrior who uncovers a secret power hidden within. Brave the ancient evils, battle mythical creatures and forge powerful alliances to restore the balance. With elemental powers at your command and every decision shaping the world's fate, embark on a thrilling adventure where courage is your greatest weapon.

Explore:
Forge your own path through a vast interconnected world full of mythical creatures and legendary heroes. Map uncharted paths and explore the hidden depths of Zagora.
Fight.
Dodge, dash, slash and shoot as you battle fierce-looking foes. Challenge your skills and reflexes through tight melee combat and epic boss fights.
Discover.
Evolve with powerful items and abilities, allowing you to reach previously inaccessible areas. Meet a variety of quirky creatures, both friend and foe, and discover the dark secrets of the world around you.

Traditional 2D art: The land of Zagora is brought to life in great detail, drawn, and animated entirely by hand.
Challenging, but fair gameplay: Tight, responsive controls. Jump, fight, and dash your way across challenges. Battle mighty foes and slay ancient evils.
Explore the vast land of Zagora: a huge non-linear map with hundreds of rooms. Solve puzzles and find hidden treasures, all within the Slavic-inspired fairytale setting.
Encounter mysterious characters: A cast of cute and creepy friends and foes, all brought to life with traditional 2D frame-by-frame animation.
Master New Abilities: Discover new skills, allowing you to go toe to toe with the most brutal of enemies.
Discover all secrets: Delve deep into the world and discover hidden areas and unspeakable treasures. Collect all the pieces and puzzle together an ancient mystery.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b]表现平平的斯拉夫银河城[/b][/h1] 《Marko:Beyond Brave》是一款2D横板类银河恶魔城游戏,玩家将扮演英雄马尔科在充满异域风情的国度冒险,不断提升自己的能力,击败无数敌人。 游戏的整体品质比较一般,一开始角色只有跳跃和攻击两种动作,且基础攻击只有二连击,再加上打怪时的硬直和击退都不够,清个小怪还有边退边打,手感很一般。 随着不断探索,角色会逐渐获得不同的能力,如投掷长剑、后撤步、三段连击等。 游戏的场景是一张巨大的地图,进入城镇和不同的副本没有明显的读条效果,这点还不错。 简单体验下来,本作的表现是低于预期的,整体没什么BGM,战斗时也只有寥寥的几声垃圾音效,再加上一般般的动作手感和跳跃曲线,以及无聊的清杂兵流程,整体并没有表现出亮眼的点。 加上目前本作无中文,且只有英文,并不是十分推荐,如果是在没什么玩的,倒是也能打发点时间。 [quote] 执笔勾墨色,挥毫著文章;阳春布德泽,璞玉生光辉 欢迎关注[url=https://store.steampowered.com/curator/44174077/]吟遊诗人的手札[/url],书游戏特色,写游戏魅力 [/quote]
谜之判定,屎一样的手感,纯纯小作坊游戏。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Bulgarian
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра могла бы получится хорошей, но баги и местами перебор со сложностью механик (например притягивание к брошенному копью) и непонятная область поражения и сложность боссов (например Сестры Леса) очень и очень бесят. Метроидвании люблю, сложные были в моем списке, например, Холлоу Найт, которую прошел с удовольствием и жду вторую часть ... Но тут все иначе и через одно место. Не рекомендую
So far I've loved the game and Metroidvania, the art, the sound, and the mechanics. It's fun, challenging and engaging. Beyond my expectations ❤️🔝
I really wanted to like the game, but now I am fed up. There are so many problems I doubt the dev will ever be able to fix them all: 1) As I already stated in my comment to the demo, flying enemies are an annoyance. They are barely reachable, you have to jump, hit them once, jump... And what is worse: They still keep flying through platfoms!! 2 The pogo-mechanism does not work in the majority of cases. And because there are often spikes below which are instant death, that is unbearable. 3) The bosses... Well what can I say. I am really sorry to say this, but they are so poorly done. 4) There is no controller response when hitting an enemy. Instead of the enemy being pushed back it is Marko who bounces back which is a pain especially on small platforms. So overall the game made me feel aggressive instead of relaxed. Sorry dear dev, but apart from the really well done graphics I do not like that game. EDIT after answer of developer: I am not refering to the demo. I played until the Veni, Vidi, Vici Boss and then gave up. I am NOT writing things which are untrue!! I rather think your testing was insufficient. As to your answers: 2) The pogoing did not work for me. Half of the time I fell through the yellow pogo points. And yes, the spikes are instant death to me because I cannot leave them and die within one second even with full health!! (not exagerating!). 3) see above 4) Not that I know of. My controller is not rumbling and e.g. bats just keep flying when I hit them.
Unplayable.
The game is pleasant. The main goal is kind of too big, no small steps in-between, or at least so far. I don't know where I am supposed to go or what is the quest idea. Also, @devTeam, please make it so that the player gets reborn just outside the boss's chamber and not 1 mile out. I bought it to help the Bulgarian team, as I am too from Bulgaria. I like the mechanics too, the game is not just slash and dash, one must be careful and I like it. And I found a bug. After the crimson voivoda, after I obtaines the dash, I fell under the crystals 🤣 The jumps are always barely enough. I don't think the idea is to fail nonstop because of this The Bulgarian texts are not 100% present Надявам се някой ден да е оправено изцяло и нямам търпение да се насладя на играта. Но сега взех refund
Играта изглежда страхотно. Препоръчвам я, защото е българска и хората изглежда са се постарали и трябва да бъдат подкрепени. НО. Като изключим емоциите, бих предупредил дебело тези, които смятат да я купят. Още от демото исках да я играя цялата. За съжаление нещото, което ми направи впечатление и в самото демо го намирам и тук. Играя с клавиатура, контролът не е добре обяснен за съжаление. Няколко пъти трябваше да влизам в менюто за да разгледам действията и бутоните. Когато имаш битка с бос, смъртността на героя е доста голяма :D Съвкупността от почти никакво разяснение на бойната механика, липсата на звуци, които да открояват атаката им и допълнителните препятствия и в добавка отдалечената respawn точка прави играта страшно досадна. Умираш 5 пъти, връща те назад, минаваш трасе с няколко противника и препятствия, за да стигнеш отново до бос-а само за да умреш отново. Викам си, никой не гледа, дай да вляза в настройките да намаля трудността за известно време, докато свикна с контролерите - и тази опция липсва. Тоест, имаш огромно желание да играеш тази игра. Готов си да преглътнеш факта, че не е шлифована (липса на звукови ефекти, каквато и да е реч на персонажите, липса на навременно упътване), но след 10-15 минути умиране, респаунване, минаване на едно трасе до лобното ти място само за да умреш отново, просто си даваш сметка, че нямаш време за това. Играта от средство за развлечение се превръща в допълнителна спънка в деня ти. Не знам дали ще продължат с поддръжката на играта. Надявам се поне да оптимизират трудността, за да могат играчите поне да се насладят на историята. Това ще спомогне усвояването на геймплея и преглъщането на другите технически недостатъци. Иначе от инат ще убия този бос и по-нататък ще проверя дали няма да са оправили това. Успех на екипа!
Can't recommend game in it's current state. Keybindings cannot be changed reliably.
Great idea and music for an indie title. But second sword swing does not register sometimes, making the combat feel a bit janky. Buy it only if you want to support the devs and let it sit in the library, until more is improved.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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