
Marko: Beyond Brave is an action-packed Metroidvania adventure. Wander through lush forests and crumbling castles, battle corrupted creatures, and escape intricate traps. Jump, slash, and shoot your way through challenging foes and mighty bosses inspired by Slavic myths and legends.
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About


Entropy has escaped its prison and threatens to engulf the world. Step into the shoes of Marko, a young warrior who uncovers a secret power hidden within. Brave the ancient evils, battle mythical creatures and forge powerful alliances to restore the balance. With elemental powers at your command and every decision shaping the world's fate, embark on a thrilling adventure where courage is your greatest weapon.

Explore:
Forge your own path through a vast interconnected world full of mythical creatures and legendary heroes. Map uncharted paths and explore the hidden depths of Zagora.
Fight.
Dodge, dash, slash and shoot as you battle fierce-looking foes. Challenge your skills and reflexes through tight melee combat and epic boss fights.
Discover.
Evolve with powerful items and abilities, allowing you to reach previously inaccessible areas. Meet a variety of quirky creatures, both friend and foe, and discover the dark secrets of the world around you.

Traditional 2D art: The land of Zagora is brought to life in great detail, drawn, and animated entirely by hand.
Challenging, but fair gameplay: Tight, responsive controls. Jump, fight, and dash your way across challenges. Battle mighty foes and slay ancient evils.
Explore the vast land of Zagora: a huge non-linear map with hundreds of rooms. Solve puzzles and find hidden treasures, all within the Slavic-inspired fairytale setting.
Encounter mysterious characters: A cast of cute and creepy friends and foes, all brought to life with traditional 2D frame-by-frame animation.
Master New Abilities: Discover new skills, allowing you to go toe to toe with the most brutal of enemies.
Discover all secrets: Delve deep into the world and discover hidden areas and unspeakable treasures. Collect all the pieces and puzzle together an ancient mystery.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Bulgarian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
<3
So far I've loved the game and Metroidvania, the art, the sound, and the mechanics. It's fun, challenging and engaging. Beyond my expectations ❤️🔝
谜之判定,屎一样的手感,纯纯小作坊游戏。
Игра могла бы получится хорошей, но баги и местами перебор со сложностью механик (например притягивание к брошенному копью) и непонятная область поражения и сложность боссов (например Сестры Леса) очень и очень бесят. Метроидвании люблю, сложные были в моем списке, например, Холлоу Найт, которую прошел с удовольствием и жду вторую часть ... Но тут все иначе и через одно место. Не рекомендую
The game is pleasant. The main goal is kind of too big, no small steps in-between, or at least so far. I don't know where I am supposed to go or what is the quest idea. Also, @devTeam, please make it so that the player gets reborn just outside the boss's chamber and not 1 mile out. I bought it to help the Bulgarian team, as I am too from Bulgaria. I like the mechanics too, the game is not just slash and dash, one must be careful and I like it. And I found a bug. After the crimson voivoda, after I obtaines the dash, I fell under the crystals 🤣 The jumps are always barely enough. I don't think the idea is to fail nonstop because of this The Bulgarian texts are not 100% present Надявам се някой ден да е оправено изцяло и нямам търпение да се насладя на играта. Но сега взех refund
Играта изглежда страхотно. Препоръчвам я, защото е българска и хората изглежда са се постарали и трябва да бъдат подкрепени. НО. Като изключим емоциите, бих предупредил дебело тези, които смятат да я купят. Още от демото исках да я играя цялата. За съжаление нещото, което ми направи впечатление и в самото демо го намирам и тук. Играя с клавиатура, контролът не е добре обяснен за съжаление. Няколко пъти трябваше да влизам в менюто за да разгледам действията и бутоните. Когато имаш битка с бос, смъртността на героя е доста голяма :D Съвкупността от почти никакво разяснение на бойната механика, липсата на звуци, които да открояват атаката им и допълнителните препятствия и в добавка отдалечената respawn точка прави играта страшно досадна. Умираш 5 пъти, връща те назад, минаваш трасе с няколко противника и препятствия, за да стигнеш отново до бос-а само за да умреш отново. Викам си, никой не гледа, дай да вляза в настройките да намаля трудността за известно време, докато свикна с контролерите - и тази опция липсва. Тоест, имаш огромно желание да играеш тази игра. Готов си да преглътнеш факта, че не е шлифована (липса на звукови ефекти, каквато и да е реч на персонажите, липса на навременно упътване), но след 10-15 минути умиране, респаунване, минаване на едно трасе до лобното ти място само за да умреш отново, просто си даваш сметка, че нямаш време за това. Играта от средство за развлечение се превръща в допълнителна спънка в деня ти. Не знам дали ще продължат с поддръжката на играта. Надявам се поне да оптимизират трудността, за да могат играчите поне да се насладят на историята. Това ще спомогне усвояването на геймплея и преглъщането на другите технически недостатъци. Иначе от инат ще убия този бос и по-нататък ще проверя дали няма да са оправили това. Успех на екипа!
I really wanted to like the game, but now I am fed up. There are so many problems I doubt the dev will ever be able to fix them all: 1) As I already stated in my comment to the demo, flying enemies are an annoyance. They are barely reachable, you have to jump, hit them once, jump... And what is worse: They still keep flying through platfoms!! 2 The pogo-mechanism does not work in the majority of cases. And because there are often spikes below which are instant death, that is unbearable. 3) The bosses... Well what can I say. I am really sorry to say this, but they are so poorly done. 4) There is no controller response when hitting an enemy. Instead of the enemy being pushed back it is Marko who bounces back which is a pain especially on small platforms. So overall the game made me feel aggressive instead of relaxed. Sorry dear dev, but apart from the really well done graphics I do not like that game. EDIT after answer of developer: I am not refering to the demo. I played until the Veni, Vidi, Vici Boss and then gave up. I am NOT writing things which are untrue!! I rather think your testing was insufficient. As to your answers: 2) The pogoing did not work for me. Half of the time I fell through the yellow pogo points. And yes, the spikes are instant death to me because I cannot leave them and die within one second even with full health!! (not exagerating!). 3) see above 4) Not that I know of. My controller is not rumbling and e.g. bats just keep flying when I hit them.
Great idea and music for an indie title. But second sword swing does not register sometimes, making the combat feel a bit janky. Buy it only if you want to support the devs and let it sit in the library, until more is improved.
Unplayable.
Can't recommend game in it's current state. Keybindings cannot be changed reliably.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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