
Mark of Cain is a cursed, fast-paced retro FPS where you’re immortal, hunted, and mocked by meme-fueled demons. No seasons, no BS just blood, jokes, and pure arena chaos. Solo dev btw
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Mark of Cain
What FPS was meant to be: fast, brutal, and just a little bit cursed.
Mark of Cain is a retro-inspired 2.5D arena shooter in the blood-soaked spirit of Doom, Quake, and Ultrakill but with a twisted edge all its own.
Play as John Demonhunter, a demon-slaying Greek badass cursed by God Himself to suffer eternal life—and eternal combat.
After centuries of slaughter, John got cocky.
The big guy upstairs took offense and branded him with the Mark of Cain a glowing symbol of divine punishment that ensures he can never die… but also never rest. Now Devil, seeing a golden opportunity, unleashes wave after wave of hellspawn, meme-fueled bosses, and cursed chaos to make John's unkillable life a living nightmare.
Welcome to a world where every demon is an inside joke, every death is a punchline, and survival is just the setup for the next round of absurdity.
Classic Arena FPS Madness
5 weapon loadouts, secrets, blood and dopamine. Inspired by the best of the '90s but unshackled from nostalgia. Run, gun, bunny-hop, wall jump, and blast through dense enemies in tight, explosive maps.
Old-School Campaign Mode
Battle through the campaign inspired by Quake and Doom, featuring episodic content released for free as development progresses. Each episode expands the lore, introduces new enemies, and pushes John Demonhunter further into divine damnation.
Breakcore Soundtrack (Made by Me, Because Who Else Could Handle It?)
Rip and tear to an original breakcore soundtrack composed by the developer pure chaos, distortion, and adrenaline.
Making Fun of The Whole Genre
Face off against bosses that mock modern gaming, from the Ad Boss who spams you with unskippable ads every time you get hit, to the Tiny Flea who exists solely to shove you off ledges while insulting your skill.
4 Player Split-Screen in this Economy????
He is John Demonhunter, He is John Demonhunter, You are John Demonhunter, I'm John Demonhunter, are there any other John Demonhunters I should know about!?

In-Game Level Editor & Steam Workshop Support
Forge your own cursed arenas with the built-in level editor, then share them or suffer through others’ twisted creations on the Steam Workshop. Build it, break it, or get obliterated by it.
Too Much For Zblock
Wall-jumps, air-dashes, slide-kicks, and zero mercy. Speed is survival. Master the movement system or get steamrolled.
No AAAAA BS
No battle passes. No season. No dlc.
Free rewards !!!!
Cursed Humor. No Apologies.
Meta jokes, meme enemies, bizarre dialogue, and zero fourth wall. It’s a fever dream of classic FPS chaos with a knowing smirk and a middle finger raised skyward.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Reviews
Basic, boring and tries way too hard to be funny/clever. You start with all the weapons too so whats the point of even playing past the first level? Levels are just jumping from platform to platform and starting back from the beginning if you fall. Pass on this.
Best game i've ever played no kizzy
very good niche i reccomend
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, Simplified Chinese*, Greek*, Russian*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean**languages with full audio support
Mark of Cain is a deliberately wild retro-style arena shooter built around speed, mobility, demonic violence, and an unapologetically absurd sense of humor. Developed and published by Mangas Mango Studios, it takes familiar ingredients from old-school first-person shooters and pushes them through a much more chaotic modern filter. Rather than concentrating on realistic gunplay or cinematic storytelling, the game wants players to keep moving, experiment with traversal mechanics, blast through supernatural enemies, uncover secrets, and embrace the ridiculous situations that emerge along the way. The story follows John Demonhunter, a Greek demon slayer whose centuries of supernatural conflict eventually lead to him receiving the Mark of Cain. The punishment effectively makes him immortal while condemning him to an existence filled with endless violence. The Devil naturally becomes involved, sending demons and increasingly strange opponents after him. It is a premise that could have supported a grim supernatural adventure, but the game intentionally goes in the opposite direction. Religious imagery, immortality, damnation, and demonic warfare become foundations for comedy, parody, and exaggerated action instead of serious drama. Combat is clearly the main attraction. Mark of Cain encourages aggressive play and makes mobility an essential part of surviving its arenas. Bunny hopping, wall jumping, air dashing, sliding, kicking, and other movement techniques give players numerous ways to rapidly reposition themselves. Remaining stationary is rarely the best strategy because encounters are designed to reward momentum. The result can resemble a violent obstacle course in which shooting enemies is only half the challenge; navigating the environment efficiently while avoiding attacks is equally important. The game offers five weapon loadouts, allowing players to approach encounters with some variety instead of relying on one fixed arsenal. Its environments also contain secrets, giving curious players an incentive to investigate corners and unusual routes between battles. These elements complement the retro FPS philosophy particularly well. Players who simply rush toward the exit can enjoy the immediate action, while completionists can spend additional time searching levels and mastering their layouts. Its enemies demonstrate how heavily the developers have incorporated humor directly into gameplay. Some opponents are intentionally irritating or ridiculous rather than traditionally intimidating. The Ad Boss, for example, weaponizes annoying advertisements as part of the encounter, while Tiny Flea attempts to knock players from platforms and generally make their lives miserable. These ideas give Mark of Cain a distinctive personality, although its reliance on memes, gaming jokes, fourth-wall-breaking comedy, and deliberate nonsense will be a matter of taste. Anyone expecting consistently dark demonic horror may find the humor excessive, while players who enjoy irreverent comedy should feel much more at home. The presentation complements the frantic action with a 2.5D visual direction and an original breakcore soundtrack. The music is particularly appropriate because its energetic and abrasive character matches the speed of the combat. Battles can quickly become sensory overload as enemies attack, the player rapidly changes direction, weapons fire across the arena, and the soundtrack drives everything forward. It is not attempting to create a restrained atmosphere; intensity and exaggeration are central to the experience. There is meaningful value outside the core campaign as well. Mark of Cain includes support for four-player shared and split-screen multiplayer, making its frantic combat suitable for local group sessions. Remote Play Together extends the usefulness of that feature beyond people physically sitting around the same computer. An integrated level editor is another substantial addition, allowing players to build custom arenas instead of being limited entirely to the official stages. Steam Workshop integration strengthens the level editor considerably because community-created maps can extend the game's longevity. A creative player base could potentially produce unusual challenges, experimental arenas, or maps focused on mastering specific movement techniques. The episodic structure of the campaign similarly leaves room for additional official adventures, enemies, and increasingly bizarre situations. This combination of official episodes and community content gives the game more replay potential than a purely linear retro shooter. Another appealing quality is its straightforward approach to content. The emphasis is placed on the actual shooter experience rather than battle passes or seasonal live-service progression. This suits the game's deliberately old-school attitude. You enter arenas, fight enemies, improve your movement, search for secrets, experiment with weapons, and continue deeper into John Demonhunter's supernatural punishment. It is refreshingly uncomplicated in concept even when the action itself becomes wonderfully chaotic. Steam Deck users should consider the game playable rather than assume a completely optimized handheld experience. Compatibility information indicates that it can run on Steam Deck, but it should not be treated as equivalent to an official Steam Deck Verified designation. Its relatively straightforward mechanics make handheld play feasible, although occasional adjustments or minor interface inconveniences may be possible. Players specifically buying or installing games for Deck use should therefore expect functional compatibility rather than guaranteed console-like optimization. Overall, Mark of Cain has a strong understanding of the audience it wants to entertain. Its rapid traversal, arena combat, multiple loadouts, secrets, multiplayer support, level creation tools, Workshop integration, unusual enemies, and frantic soundtrack create a surprisingly feature-rich package. The intentionally obnoxious humor may be its most divisive characteristic, but removing that personality would also make the game far less distinctive. For players who enjoy mechanically energetic retro shooters and can appreciate an abundance of absurd jokes alongside their demon slaughtering, it offers a memorable variation on the classic arena FPS formula. Rating: 6/10
this game is a pretty silly 30-ish minute romp through an unserious and oddly difficult world. The guns are powerful, but feel stale, and you only get a few during the entire game. Enemies either chase you or fire at you with little nuance, but the sprites are very beautiful and somewhat horrifying. Bosses are lackluster, corporate greed is the only one I really bothered with. The others, especially satan, were bullshitty and monotonous. For what is presumably a first or early project for this dev, I think mark of cain is impressive and pretty fun. 6/10
有中文 有成就
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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