
Zaki&Mia stole all the mails and spread them all over the worlds ! Help Maria to bring them back to their owners !
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, French, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
♥♥♥♥♥♥♥♥♥♥, I got tricked and bought another ♥♥♥♥♥♥ mobile game. P.S. - ♥♥♥♥ you for using Miyazaki references to trick me.
It is a mobile game in the PC. It has some addictiviness to it, but terrible level desing (more below). Altough it is clear that the developers like Hayao Miyazaki work and got some inspiration from the Kiki's Delivery Service movie, the game does not have the art style nor the charm of Studio Ghibli. The screen-shots on steam can be a little bit deceiving. The game is about not crashing your broom in the numerous obstacles, including the ground and clouds above. The problem is that there are many "doors", that open and close right after check points, which does not add real difficulty but makes the player wait until it opens to restart playing, in a game that like Super Meat Boy, requires the player the master by repetition. Also, check points are either too close or too far from one another (altough, to be fair, the player is the one who manages it since you buy the check points with coins you aquire through the level). One of the aspects that I find nice on the gameplay was the incetive to explore to find all letters and coins, but this is also bad executed becouse of the level desing. In a game where the challenge is to move without crashing, this game has too many dead ends, which punishes exploration far from check points. The game is a good way to kill time, tough. It is addictive and I didn't see the time pass and got my mind away from everyday problems (even if I was frustrated by the bad level design). It sure is worth the money it demands, but is it worth your time? It is up to you to decide. EDIT: I forgot to mention, but as of now we still can't use the menus with a game pad. Which is not a horrible thing, we can use the mouse, but shows lack of pollishing.
Se você é fã de jogos difíceis, com certeza vai se deliciar com Maria the Witch. Apesar dos gráficos remeterem um tema infantil e possuir uma história simples, o jogo faz você querer passar as fases com mais determinação que o normal. Você será Maria, uma bruxa que tem como trabalho entregar cartas, porém Zak&Mia roubam sua bolsa de correios e começam a soltar cartinhas pelo mundo a fora. Seu trabalho é recolher todas e enviá-las aos destinatários. Como toda bruxa, seu meio de locomoção é uma vassoura, e é absurdamente difícil controlá-la. Não se trata de erro de desenvolvimento do jogo, sim da dificuldade que é atribuído devido às nuvens que eletrocutam, monstros no caminho e paisagens que se movem bloqueando a passagem... [url=http://www.mamilos.club/2017/07/jogamos-maria-witch.html] Leia a análise completa aqui [/url] [url=https://steamcommunity.com/groups/mamilosclub] Faça parte do grupo Mamilo's Club e fique sempre atualizado [/url]
[h1] From visual side game resembles anime from studio Ghibli. Gameplay is like a mobile game where you tap button in order to fly (just like flappy bird). You can fly underwater. Later stages are far more challenging but still... From two games with witches that I have, I prefer the one where you throw kids inside the cauldron and cook' em than this one. [/h1]
This game consists of two things: a frustratingly awkward control mechanic, and punishment of the slightest mistake. Pass. Two-dozen positive reviews as I write this, but not one of those reviewers hit 10 hours of play. I suspect most of the playtimes over an hour were just idling for cards.
Looks can be deceiving. At first glance this may look like a children's game but in reality is not suited to be one because of it's daunting difficulty. 1 hit to the wall and it's game over. Good game
"Maria the Witch" ist ein Zwei-Tasten Mobile-Game. Die ganze Post wurde gestohlen. Alle Briefe. Wir sind Maria, die Hexe und müssen, auf unserem Besen reitend, die ganze Post wieder einsammeln. Die Story ist... naja, irgendwie kindgerecht. Und offenbar ist das ganze Game für ein recht junges Publikum gemacht. Das wird vor allem dadurch deutlich, daß die 2D-Welten teils mit LEGO-artigen Blöcken gebaut sind auf denen Playmobil-artige Figuren stehen. Eine recht bemühte und stilistisch in die ansonsten comicartige Ästhetik nur bedingt passende Referenz. Spielmechanisch ist das Game ein 2-Tasten 2D-Spiel. Mit der linken Maustaste geben wir Besenschub nach links und mit der rechten nach rechts. Der Schub schiebt uns allerdings nicht nur seitlich, sondern auch nach oben, so daß wir bei längerem Drücken eine Rolle machen. Vor allem wichtig dabei, neben dem einsammeln von schwebenden Briefen und Münzen, ist, jeden Kontakt mit der Umgebung oder Gegnern zu vermeiden. Das führt nämlich zum sofortigen Ableben. Technisch gesehen ist das Game also nichts anderes als eine komplexere Variante von "Flappy Bird". Und man muß dem Spielchen zu gute halten, daß es durchaus variantenreich ist, die Level bieten Abwechslung und die grundsätzliche heidi-japanische Comicästhetik ist an sich sauber gemacht. Das Problem ist aber: das Spiel ist für einen Touchscreen gemacht und da hätte es auch bleiben sollen. Mit der Maus wirkt die Eingabe merkwürdig unpassend. Und das wird bei dem erstaunlich hohen Schwierigkeitsgrad, der hohe Präzision verlangt und kaum Fehler verzeiht allzu schnell spaßtötend. [h1]Wertung:[/h1] 6/10 Atmosphäre 5/10 Story 6/10 Grafik 6/10 Sound 5/10 Spielmechanik 3/10 Balancing 5/10 Spielspass [h1]Fazit:[/h1] Diese mobile Hexe hätte mobile bleiben sollen. [h1][b]5/10 Gesamtwertung
I picked this game up in a bundle thinking it might be cute, and decided to give it a try. While the in-game graphics have some charm, there is no good gameplay to justify buying this. This game is mediocre. It goes for a NiGHTS-style looping flying system, but in 2D. However, the controls are quite atrocious. It's only really playable if you use a mouse, and even then the controls feel off. It has a very lame checkpoint system where you need to pay for the checkpoints rather than actually earning them through skill. It seems more like achievement hunter bait than an actual effort at making a fun flying game. Don't bother buying it on switch either, as it only plays worse. Also, why would you make one of the most beloved filmmakers in the world a villain for your game? That is just pointless.
It plays and feel like a mobile part, I'm not sure if it already is one, but I'm guessing so. This game just doesn't work on the PC, you'll spend more time waiting for this game to launch more than you do playing, the graphics are charming and cute, all you'll spend with this game is a few minutes of fun, it's a kind of game that you'll have to master by repetition, but it doesn't really encourage you enough to keep repeating as it's more tedious than it is fun. That being said, the game is only a dollar, so you shouldn't expect much of it, but that's all up to you, whether you want to spend the dollar on this game, or something else.
Бомбило ) пекло) распирало) но прошел:3
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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