
Marcus thought that while his parents were away, he could play his favorite videogame "Gorbar and The Valley of the Seven Light Towers". Unfortunately, he got transported inside the videogame itself !
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Con mis más sincera opinión, este juego me ah cambiado por completo la manera de ver el mundo, no es solo su gran jugabilidad, su tan bien hecho mapa ausente de bugs importantes para la jugabilidad y que te desafía la mente para que cada paso tengas que usar tu mente y hacerla brillar, además uno de los mejores aspectos del juego son sus personajes uno es un niño que representa nuestra infancia y nuestro buscar del conocimiento, ese cangrejo que representa a una etnia de la mejor manera posible con los chocobombos, y por último Efi esta buena, 9/11
喜加一,这还有什么好说的
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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COSAS QUE ME GUSTAN: Tiene buenas mecánicas y no son extremadamente difíciles de dominar. Lo jugué cuando aún estaba en Google Play y veo ciertas diferencias y mejoras en esta versión. La trama es interesante, los retos (insignias) de cada nivel, a pesar de ser repetitivos, están adaptados a cada uno de los niveles. La serie me encantaba de niño y he tardado apenas un par de horas en pasarme el juego (no entero, me faltan algunas insignas pero weno). Volver a jugar este juego ha sido como volver a mi infancia. COSAS QUE NO ME GUSTAN: Este juego lleva sin soporte bastante tiempo y es normal encontrarse varios (bastantes) errores/bugs: suelos que puedes atravesar al saltar, cambios de dirección repentinos, retrocede un poco al aplastar ciertos enemigos o te quedas atascado al final de un nivel y te toca reiniciar (1-5 >:v) Otra cosa que odio es la falta de contenido. Tiene bastantes cosas y tal, pero solo para un rato. Además en la pantalla de selección de nivel hay mundos grises con los que parece que "puedes" interactuar, pero no sucede nada cuando tratas de acceder a ellos (spolier: nunca te dejará acceder a estos). En resumidas cuentas: Meh. Lo recomiendo porque es guay y te lo pasas bien, pero Francia debería reactivar el soporte del juego y corregir algunas cosas. Si tienen que revivir la serie que lo hagan. Pero meter más contenido plis. Aunque bueno, supongo que esta opinión como muchas otras serán ignoradas
this game is cool and also my friend naxty is cool
This game SUCKS. Its legitimate such a scam that it costs 4.99€, oh my god. Its a glitchy, horrible mess, some of the secrets are right there for you while others are horribly hidden in spots that take 10 minutes to get to, there's only 4 out of the 8 worlds you can see in the main land... And, in my opinion, the BY FAR worst thing: The achievements. They are extremely grindy and ridiculous, "Get 5k Rochobolds in each world" or "Kill 500 of each enemy" which makes me want to die so bad God I hate it so much!!
Marcus Level, developed by 3DDUO and published by Fun4Family and Plug In Digital, is a colorful 2D action-platformer built around a nostalgic premise and a straightforward gameplay structure. The story follows Marcus, a young boy who finds himself transported into his favorite video game, Gorbar and The Valley of the Seven Light Towers. Instead of simply playing through the adventure from his bedroom, Marcus must now physically navigate the game world, defeat enemies, collect items, and rescue Princess Aria from the villain Vipkrad in order to return home. This “trapped inside the game” concept sets the tone for a lighthearted, classic-style platforming journey. The structure of Marcus Level is rooted firmly in traditional side-scrolling design. The game is divided into four themed worlds comprising twenty levels, each filled with platforms, enemies, environmental hazards, and collectibles. Progression is linear, but each stage contains optional objectives and hidden items that reward attentive exploration. Players collect Chokobongos scattered throughout levels, search for mirror shards, and aim to unlock badges and trophies tied to performance. This layered objective system encourages replaying stages to achieve full completion rather than simply moving forward after reaching the end. Mechanically, the gameplay emphasizes accessibility. Movement and combat rely on familiar platformer controls: running, jumping, avoiding traps, and dispatching enemies through simple attacks. The difficulty curve is moderate, making the game approachable for younger players or those new to the genre. Temporary boosts add small strategic considerations to the otherwise straightforward action. Power-ups such as magnets to attract collectibles, time extensions, or health bonuses introduce moments of advantage that can help overcome trickier sections. While these additions do not dramatically alter gameplay, they add enough variation to keep the pacing from feeling completely repetitive. Visually, Marcus Level adopts a cartoon-inspired aesthetic with bright environments and clearly defined character sprites. The art style leans into a playful tone, reflecting the whimsical narrative of a child adventurer navigating a game world. While the graphical presentation is not technically advanced compared to modern indie platformers, it maintains visual clarity and readability, which is essential in a genre dependent on precise movement. Animations are simple but effective, and level themes vary enough to create distinct atmospheres across different worlds. One of the game’s more appealing aspects is its emphasis on completion and replay value. Each level contains secrets and optional achievements that provide additional incentives beyond finishing the main campaign. Completionists will find satisfaction in collecting all hidden shards and earning every badge. The inclusion of unlockable artwork further rewards dedicated players. However, the total content length remains relatively compact, meaning that the main story can be completed in a short span of time. The replay incentives help extend engagement, but the overall scope is modest. In terms of challenge and depth, Marcus Level occupies a middle ground. It does not attempt to innovate dramatically within the platforming genre, nor does it introduce complex mechanics or advanced level design twists. Instead, it prioritizes consistency and familiarity. For players seeking a demanding or highly intricate platformer experience, the gameplay may feel somewhat basic. Enemy patterns and stage layouts occasionally lack the complexity found in more modern genre standouts. Nevertheless, the straightforward design contributes to the game’s accessibility and family-friendly tone. Overall, Marcus Level succeeds as a light, nostalgic platforming adventure. It embraces classic side-scrolling design principles while adding small collectible-driven incentives for replay. Its strengths lie in its approachable gameplay, cheerful aesthetic, and commitment to straightforward fun. Its limitations stem from its limited mechanical depth and relatively short campaign length. For players looking for a relaxed and uncomplicated platformer that echoes the charm of older titles without excessive difficulty or complexity, Marcus Level delivers a pleasant and cohesive experience. Rating: 6/10
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ist gut wie die tv serie aber zu langweilig
É um jogo bem bugado eu tenho que admitir, que da até raiva quando buga em algum lugar no mapa, mas eu ainda gosto pois isso me lembra de quando eu era criança e assistia a série do desenho e também jogava o jogo quando estava disponível na Play Store na época, e ainda está com os mesmo bugs de quando eu jogava kkkkk
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $22.4M | 72.9K | 97% | $14.99 | |
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| $17.6M | 62.1K | 92% | $12.49 | |
| $12M | 82.5K | 82% | $7.99 |
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