
From the developer of Machina of the Planet Tree -Planet Ruler-, comes the next installment in the series, Unity Unions! A young jewelmancer must stop the reawakening of a great evil and discover the truth behind her powers.
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Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
An entire play-through is about 2 hours 30 minutes. YOU HAVE BEEN WARNED. Beyond that its fine. Not great.
美少女TPSというか、地球防衛軍を想像すればいい。 WAVE毎の敵を倒し、全滅させればステージクリア、ハクスラ的にアイテムを集める。 難易度は5段階で、最初は2段階目までのみ解放。 [h3]移動と攻撃のみの単調アクション かなり飽きやすい [b]レティクルすら狂ってる 難易度最大でラスボスの攻撃を防ぐ手段がない 楽しいところが1つもない[/b][/h3] [h1]よいところ[/h1] [h3]ない[/h3] ・マジでない。 ・ホントにない。 ・いくら考えてもない。 [h1]わるいところ[/h1] [h3]戦闘が単調[/h3] ・敵が初期状態で配置されておらず、WAVEごとに出現する上、敵の移動速度は速い。 ・地形の問題で射線が通りにくい。 ・基本アクションは移動、攻撃のみ。 →あとはズームとタクティカルリロードのみ。 →ジャンプがないのはともかく、ロール等の緊急回避は疎か、ダッシュ移動すらない。 →ちなみに[b]ロックオン等のターゲット固定は一切なし[/b]。 →一応ズーム中はオートエイムで、多少吸い付く。ただしズーム中は倍率次第で、周辺状況がわからなくなるので良し悪し。 ・上記の理由から、[b]戦闘は終始、近接戦闘・乱戦になりがち[/b]。 →なので[b]操作は常に、敵から離れながら撃つ「引き撃ち」[/b]となる。 →結果、連射重視・威力重視・範囲攻撃だの、[b]武器には色んな種類があるが、戦い方がほぼ変わらず、かなり飽きやすい[/b]。 [h3]画面の問題[/h3] ・[b]攻撃がレティクル(射撃攻撃の到達予測位置を示す画面上マークを指すFPS用語)の位置から、絶対に逸れる[/b]。 →弾の集弾性が低くて逸れるのとは別の問題。 →[b]主人公は画面の中心点から左寄りに立って、レティクルの位置に向かって攻撃を放つため、弾丸が画面向かって左から右へ飛ぶ[/b]。 →イメージは下記。 ◎…レティクル位置 主…主人公の位置 中…画面の中心位置 /…攻撃の軌道 着…着弾位置 ①レティクルより敵が近い場合 ◎ 着 / 主 中 ②レティクルより敵が遠い場合 着 / / ◎ / / / 主 中 ・自立型の味方NPC「ミニオン」が、数を揃えるのを前提としている上、[b]強化すると主人公よりデカくなり、ほとんどの地上敵が物理的に見えなくなる[/b]。 →[b]アホか[/b]。 ・飛行敵がWAVEに多く紛れる為、視点を上に持ってかれ、交戦しながら周辺を確認しづらい。 [h3]敵の壁によるリンチ・嬲り殺し[/h3] ・[b]敵を通り抜けることができない[/b]。 →この仕様がゲーム性(というか[b]ゲーム自体のお粗末さ[/b])と全くあっておらず、[b]理不尽なリンチ・嬲り殺しに遭う事が多い[/b]。 ・ダメな3Dゲーによくある「大型の敵の中に自キャラがめり込んでしまい、脱出できないまま嬲り殺し」は[b]もちろん完備[/b]。 ・TPSゲーとしては地形が複雑で、引き撃ちしてると気付いたら動けなくなってしまい、嬲り殺しされるパターンもよくある。 →特に[b]ただの傾斜で引っかかるのは疎か、何故か平地でも移動が止まる[/b]のが謎。 ・狼のような敵は自機より移動速度が速いため、移動不能地形まで追い込まれたり、囲まれたりして、嬲り殺しにされるのもザラ。 →特に高難易度で敵の耐久が上がると、うまく始末できず頻発するようになり、大きなストレス源となる。 [h3]水増し難易度と実績[/h3] ・難易度が5段階ある上、初期で解放されてるのは2段階のみで、クリア後に難易度が開放される。 →実績も各難易度制覇毎に用意。高難易度の方をクリアしたら、下位の難易度もクリアとみなすような考慮はない。 →約20ステージ×5難易度で、100回機械的に周回することになる。 →Eazy難易度をクリアする意味は、[b]実績以外皆無[/b]。 ・地球防衛軍でできた、回しやすいステージの高難易度で武器集めが、一足飛びにできない。 [h3]辛いラスボス戦[/h3] [spoiler]・TPSゲーで全画面攻撃してくるという外道ぶり。 →難易度ノーマルで3500程のダメージ。 →改めていうが、このゲームに[b]緊急回避等の無敵行動や、ガード等のアクションはない[/b]。 →難易度Extremeでは13500~15000ほどのダメージ。[b]最大HP10000であるにも関わらず[/b]。 →こういう特別な攻撃は、止めるための特別なギミックが用意されている事が多いが、[b]どうやらそういったものは存在しない模様[/b]。 →開発はきっとシャブ中に違いないと確信した。 ・その他にも取り巻き召喚、ザコ無限召喚、忖度無敵と、鬱陶しい行動満点。 →そして結局引き撃ち以外にやることがない。[/spoiler] [h3]定価が高すぎる[/h3] ・[b]定価2000円[/b]。 →このゴミより遊べる作品は、2000円未満限定でも枚挙に暇がない。 →100円ぐらいならやっと、やりたいと思ったのならやってもいい[b]かも[/b]程度の出来。 [h1]総評[/h1] 正直、これを友だちがオススメしてきたら、[b]ソイツとの今後の付き合いを考える[/b]程度にはつまらない。 美少女が主人公ならなんでもいい?ならおっぱいが見られて安いだけ、HENTAIゲームの方が遥かに有用だ。 これが2000円?[b]何の冗談だ?[/b] [table] [tr][th]クリア[/th][th]Extremeラスボスで挫折[/th][/tr] [tr][th]実績達成[/th][th]41/50[/th][/tr] [tr][th]難易度[/th][th]単調・作業[/th][/tr] [tr][th]満足度[/th][th]0% かけらも褒めるところが見当たらない[/th][/tr] [/table]
We played this game on release date and had a blast! It's not the most complex game but if you just wanna walk around shoot things summon minions and not use too much brain power this game is great. We haven't played the first in the series so I can't compare it to that one like the other review. BUT I can definitely recommend this game as something to play while working on something on the other monitor. Great casual game Watch the first 20 minutes of the game here: https://www.youtube.com/watch?v=qisz2W6sIDk
[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=twitter.com/hhfcurator]Twitter[/url]![/b][/quote] [TPS Hack&Slash]Basically casual shooter with cute&boobie girl, Corona. Defeat foes and solve around the mystery. You can customize weapons from looted ones, make your own fav. [電猫遊戯『星樹の機神 ユニティユニオンズ』] https://www.youtube.com/watch?v=xp-qxEOsD4M
TPSで、敵が落とす武器(杖)を集めて主人公を強くしていく、というテイストのゲームになっています。 プレイする爽快感に重きを置いているようで、 HPが低めの敵、敵から簡単に逃げれる足、軽めの自動照準付きと、 TPS苦手な人でも、気楽にさくさくと進められます。 さて、本作の肝は、なんといっても冒頭で挙げた杖集め! 杖の種類は実に豊富で、マシンガン、ショットガン、スナイパーライフル・・・ 果ては火炎放射器のような魔法を放てる杖もあり、 「この新しい杖は、どんな魔法を撃てるのかな・・・」 という、ワクワク感がたまりません。 杖には、レベル(高いと攻撃力も高くなる)と特性(HPドレインなどの機能をつけられる) という要素もあって、気に入った杖でも、より強い杖の獲得を目指してつい時間を忘れて周回してしまうことも。 ライトな楽しみたい方でも、ヘヴィに最強の杖を追求したい方でも、 幅広く楽しむことができる良作と言えるでしょう。
可愛いキャラクターでやれる地球防衛軍と考えると解りやすいゲーム。 杖の合成システムで、欲しい杖と欲しい特性を探し始める辺りが一番面白いゲームで、アミュレットとの組み合わせを考えると割と考える部分が多い。 組み合わせを楽しんだりしたい人には非常に向いていると思う。 一番ハードなEXステージをクリアするのには、約10時間程度と言った所。 周回始めてからが本番なのでスルメゲー。 クリア出来ない!となった場合には、リロードUP+ピアッシングあるアミュレットお勧めです。
[b] Summary [/b] This is a magic flavored action game where you fight enemies by shooting magics and summoning minions. The emphasis of its progression system is on levels and gears; there is not much you can do action-wise except for kiting. The gears are collected as drops with at most 4 random attributes, where the attributes may be transferred to other items to create your desired set. Later in the game, most of the fun will be around gathering drops and combining them to make your character more powerful, and doing time attack runs. I recommend this game for those who like gathering items to make your character more and more powerful. However, I would not recommend this game for those looking for challenging fights packed with action; this is not a game for you. [b] Pros [/b] - The gear-based progression system is quite fun for those who like it. - There are many magics you can use. You can equip up to 3 magics + an item that gives 3 extra skills. Coming up with different combinations of them is one of the most interesting aspects of this game. - The game is very light (casual). You can play for less than 10 min per session, fully relaxed. This makes it an ideal game when you don't have enough to play other games that take longer. [b] Cons [/b] - The game levels are not challenging. You can basically finish all levels by simply kiting; better gears makes it faster. (There is a DPS check for the very last level.) - I felt that many magics and attributes were useless, limiting the meaningful combinations. - The only thing your character can do (besides attacking) is to walk. There is no dodge or jump. In some stages, you can get killed by getting stuck in a corner that is only half a step high, which is frustrating. - The UI feels like it is optimized for gamepads, and not for keyboard + mouse. - The story is uninteresting/unimportant.
[h1]总评[/h1] 《星树的机神 强强联合》是JRPG作品《星树的机神》开发商制作的带有RPG要素的魔法TPS游戏。玩家将操控亡国公主珂罗娜,利用宝石魔术和机神阿克的魔兵在2h内迅速击败灭国的伪机神诺瓦,拯救世界。游戏主要玩法即利用装备的6种魔术和可召唤的4种魔兵扫荡关卡,秒杀BOSS,收集、合成魔杖,强化属性,通关后不断刷刷刷挑战更高难度。游戏操作简单,美术优秀,可惜剧情不长,并非全程配音。值得一提的是有中文。 [h1]剧情的简单介绍[/h1] 本作的剧情十分简单、套路,主角的妈妈是强大的魔法师,机神的上一任契约者,曾经封印了这次的BOSS诺瓦;主角的国家被诺瓦毁灭,王国骑士还是皇家侍卫之类的角色扮演爷爷带主角长大;某天主角发现异常独自探索,激活了机神阿克,然后要拯救世界消灭脱离封印的诺瓦;诺瓦是国王妄图获得机神力量的产物,因为越过了什么境界线无限汲取憎恨之力毁灭了主角的国家;洗白并干翻诺瓦,得知妈妈还没死,主角又开始了冒险……没啦!是不是非常简单明了呢?反正剧情也不是重点,就此打住吧。 [h1]吃我一记彩虹之光![/h1] 游戏除了剧情对话,就是主菜单和一系列战斗关卡,一路打到通关即可。主角使用宝石魔术,可以携带三根法杖,战斗时随时切换,自动充能;携带护符可以获得额外的2种随机魔术和固定的魔力爆发技,后者需要积攒能量条使用;同时在战斗中可以获得额外的宝石,消耗宝石可以召唤4种机神魔兵并最高强化至三级。还有法杖与护符的大类、小类,附加属性合成、属性强化等就不细说了,主要提一下游玩感受:护符的爆发技基本用不着,有用的是随机附加的魔术“全填充”,可以清空充能CD让玩家放心使用高输出CD长的法杖;法杖中输出最高的是金绿石“彩虹光芒”,搭配护符魔术“攻击充能”“力量强化”或者极点护符的爆发技“极限突破”,伤害爆表,诺瓦也能秒给你看。 通关后可以解锁EX关卡和困难~地狱等难度,怪物只调整了数值而已,而魔兵的能力必须花费大量点数强化,但主角的能力全看装备等级,只要挑选高一级的难度打出更高等级的魔杖,就能以此类推迅速毕业(除了诺瓦,其他BOSS都可以轻松越级强杀;如果选最后一关要注意,如果消灭了除诺瓦外的全部BOSS,必须立刻击杀诺瓦,否则会被全屏秒杀,因此必须顶着火力对诺瓦疯狂输出,相较而言还是其他关容易些)。 [h1]不影响游戏性的几点[/h1] 1.在地城中,主角的红裙白袖变成了蓝色; 2.升级魔兵时,你会发现2级写成3级,3级写成2级; 3.鸣谢中,你会发现口口口口员的口口现象; 4.JRPG常见操作,战斗时对话语音全配,剧情中能不配最多配个开头; 5主角是无情的施法机器,不蹲不跳不闪避,还是因为用的魔杖可以移动施法。 [h1]结语[/h1] 本作上手难度非常休闲,操作简单,挑战性不是很高;完善的战斗系统、美术和拥有配音算是本作优点,而游戏内容过少、依靠数值差距增加难度则是明显的缺点。怎么说呢,游戏质量也不低,但受众显然是特定玩家群体,你懂我意思吧? [code]欢迎参观我的: [url=https://store.steampowered.com/curator/7421824]双鱼星✪ω✪皇家飛机场[/url] 如果你喜欢这篇评论,也麻烦点个赞,让更多人能够看到。[/code]
Just like the terrible two part Idol Magical Girl Chiru Chiru Michiru visual novel that was licensed by Sekai Project (I might review that which I wasted money on and I cannot believe all of the favorable reviews it got), the trailer for this game promises far more thrills and excitement than what the game actually delivers, and this game obviously was put together as quickly as possible with a very low budget. And Good Lord, this game feels like it took the entirety of one whole weekend to program and put together with how much little effort that was put into it. The only decent thing is the graphics and models (sans Corona's chest jiggles), and the cutscene stills of the characters. However, the latter is lacking as the cutscenes only have characters in one pose, and even some of enemy designs are stupid, with Nova's first form looking like some stupid Pokémon rip-off. Corona herself also looks like a rip-off of both Cure Heart and Cure Miracle from both Doki Doki and Mahou Tsukai Precure, respectfully. Gameplay wise, it's a poorly done musou (Dynasty Warriors style game) where the gameplay is repetitive, you can't run nor jump bringing back flashbacks of Power Rangers Lightspeed Rescue for the Nintendo 64, all the backgrounds/settings, whilst nicely detailed and rendered, are just generic forest/castle backgrounds that eventually take place indoors and look the same, there's not much in terms of the game, you just run forward, shoot, occasionally reload and press a button to do an ultimate special attack or use other buttons to summon minions, and the controls respond well, but once you know how to do it, it all becomes way, way way too easy to where you don't even need the amulet special attack, once I easily killed a dragon boss whilst summoning one of four minions you can summon (for defense, long range attacks, healing and close up attacks, with the Zodiac signs of Aries, Taurus, Gemini and Cancer meaning nothing) and I didn't even notice I had killed it. Leveling up doesn't mean anything in the long run as I did not die once at all as if you spawn enough healing minions you don't have to worry at all, and currency in the form of jewels is easy to come by. While the amulet attacks are OK, the whole thing with combining staffs, getting new ones and discarding unwanted old ones makes it too easy and doesn't even matter as most of the staffs play similar to one another and are just different jewel skins. Also, each stage is over very quickly, when you'd rather a stage to last somewhat longer, maybe go to actually different places or trek across lands/stages with all sorts of obstacles and puzzles, like say, in The Hobbit game from 2003 or the first three Harry Potter games (speaking of that franchise, there's even Venomous Tentaculai here, though none as challenging or intimidating as the ones in the first two games in that series)! Those games are definitely old now, but still superior. I mean c'mon, give us a challenge here! Enemies just consist of slimes which you'd expect to just be first level enemies, not all throughout, along with generic wolves, bees, and other monster enemies, all just in different colors. Even the final boss, the second form of Nova, is too pathetic of a challenge, because it just summons the same cookie cutter enemies you've fought and shoots a pattern of heat-seeking red lights...which you can easily avoid. One such annoyance even shows how bad the quality of this game is. In the second level inside the castle when mostly invisible reaper enemies appear, I ended up running through the level in a way similar to how the great Angry Video Game Nerd described the level of Dracula's Castle in Castlevania II: Simon's Quest as I thought there were no enemies, and after like 5 minutes of slowly walking, I hit a dead end as I was supposed to kill the enemies. Naturally I reset the level so I wouldn't have to stagger back, but when I repeated it and found the enemies, it just stopped when I killed them, so what's the point of having the long level where you travel all the way through if you just have to kill the enemies? It might as well just take place in one spot, and shows a waste of graphics. There's not much in terms of voice acting, characters only saying one word and not reading out their dialogue, and even story wise, it's not very well written nor done, the characters and story all having the quality of an unfinished 2-3 episode anime OVA from the 1980's-1990's, none of the concepts of a Jewelmaster or the things with Machina and minions, world building/lore, and ideas here are fully developed to where it's interesting, Corona is a bland Mary Sue who always just seems to be happy and could easily join the Care Bears Family, the history of her mother and Arcturus Noah are as murky as swamp water at best, the story is rushed with no sense of any real accomplishment or purpose, and despite it opening the door to a sequel, I don't see that happening, like how most of those 2-3 episode OVAs ended. It all ends up being one of the most shallow games I've ever played. It's also way too short, I beat it in round about 3 hours in just two days, whilst another Youtuber beat it in only 107 minutes, for a game that cost US$17-18, can you say "rip-off" or "highway robbery?" It's not worth that amount of money at all, and it overally it's equal to what AVGN (mentioning him again) said about Bubsy 3D, it feels unfinished, like it was barely started at all, and more like a demo or prototype, not an actual finished game that got sold. That whole excuse with the "Oh, we had a micro budget so we can't make the game deep or great" doesn't work either, and this shovelware would be at best $1 or might as well not even cost anything. So all in all, if you like magical girls/anime and manga, RPGs and such, don't bother with this. This is the second Sekai Project licensed game that has disappointed me greatly. And since I found out they also licensed the overrated Nekopara series (with creepy lolicon fanservice), I'm avoiding any future games from this publisher. But there is another great thing: the short length actually isn't that bad, because you can return the game to the Steam store on the same day you buy it ;)
Unity Unions is an EDF-like that is really more of a tech demo than a full game: it has something like 25 total stages, the first 12 of which are a tutorial. You can finish the game's initial difficulty in about an hour and a half, not counting time spent in the game's controller setup menu (which it will force you into if you have a controller plugged in, even if you do not intend on using it, and is kind of annoying to get out of). Mechanically, the game is a little all over the place - you have your standard EDF style weapon loadout in fantasy form: machine guns, grenade launchers, rocket launchers, snipers, all in the form of magic spells that only reload when you run out of ammo. Then you have your special attacks, which vary from nearly gamebreaking (there's one that instantly reloads all your guns) to mediocre (instant heals and heals over time). Then you have the minion system, which is a little more like Overlord than anything. By killing enemies, you can summon little robots to fight for you. There's four types, but the only ones that are really useful are the ones that do ranged damage and the ones that heal. The robots aren't strictly necessary and act entirely on their own, but they're your win condition: if you put out enough of them and get them upgraded, they can and will wipe the entire map for you. My only real problem with the game is that the harder difficulties feel a lot like the harder difficulties in the original Global Defense Force - the enemies become bullet sponges that aren't particularly hard to dodge, but are kinda tedious to kill without really abusing the way the magic attacks work: there's a particular laser that has incredibly high damage but takes something like a minute and a half to reload.. unless you have a skill that instantly reloads it and another that automatically refills the ammo even if it's not entirely out, at which point you can switch to it to speed things up a lot. Unity Unions is good for what it is, and it's worth a go on sale.
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| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Ready or Not | $238.1M | 339K | 78% | $49.99 |
| Clair Obscur: Expedition 33 | $233.9M | 273.3K | 95% | $47.99 |