
Race through colorful levels filled with obstacles and monsters and claim the best time. Challenge your friends in a 4-way battle arena. Unlock secrets and even build your own levels. A tribute to "Hamsterball" and "Marble Madness".
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is.. fun, but for me the market place is broken and in editor to get to move tool you need to play and then exit to builder.
the workshop dosent want to open
AMAZING GAME
BUG REPORT!!! there is an indecipherable wave of code when i open the community levels
Rainbow Ball
别买,已经停更好几年了
I wanna humbly thank the developers at Elastic Sea for making this game, you bring back & captured so many good memories from my past I have always dreamt of revisiting again. I found out about your game through the google play store and the hype and satisfactory I had was well worth the time and money spent. It's like a dream come true when I laid eyes on this game, I couldn't believe it. I also noticed its been quite a while since you've updated the game, coming out as love and support; please don't neglect the game, as much as you can keep me and the thousands of others (that cherish your game) updated. We couldn't thank you enough for your work and time you put into making this game. Thanks and best regards - Ceremolligence
This Is So Hard! - Says my son with 55+ hours on the game lol, hes played another 5 hours at least, I think he actually likes it.
Hamsterball from the past!!! Α Μ Α Ζ I N G G A M E P L A Y. for solo and multiplayer. ^^
its hard
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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