
Using only marbles and gravity, solve logic problems in surprising ways!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Fried my brain, would play again.
Fantastic! But taste like a proof-of-concept game, looking forward the 'full game' if there is one, adding more levels and more complicate mechanism.
Fun short little game. About 2-3 hours of playtime. I wish you could play custom maps.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 21 reviews with recorded playtime.
This was a marvelous little puzzle game! Such a unique concept and wonderfully executed. It really makes you be creative and to think ahead. My only disappointment is that there is so few puzzles. I finished the game at its release in a few hours and was left wanting more. So excited for future expansion!
Marble Computing is a tiny game in which you lay tracks for marbles and solve logic puzzles. Though its aesthetics are somewhat bland, the game hyper-focuses on one aspect: creating engaging computer-related puzzles. A few of these are quite interesting—mixing a 3-bit adder and an XOR gate with the physicality of marbles going around tracks is fun and makes you think about those problems in unique ways. The physicality is really what shines here: you have very limited space, marbles bump into one another if you place tiles haphazardly, and conditionals and synchronization are purposefully cumbersome. Simple elements, like XOR gates, become quite complicated yet manage to avoid being overwhelming. This is aided by the fact that there’s usually a few levels you can tackle in any order, so you’re never really stuck on any sections. You know a game is good when its negatives seem more like items on a wishlist rather than true drawbacks. All of these are work-aroundable, but also annoying and worth mentioning. This is one of those games that deserves that extra polish. A worse—or longer—game would’ve had me really complaining about this stuff, but not here. Here’s the wishlist: Features like undo and redo, saving and loading solutions, histograms that track more than just piece count (why not measure speed?) are obvious improvements. Also, being able to see the marbles while under the panels could improve visibility and debugging. There’s a weird timing quirk when they go under, which was always strange to work around. A feature for remembering the best score on solutions after altering them would be helpful; currently, not being able to save can be really annoying and often requires taking screenshots before editing anything. Lastly, the ability to set a default exit for splitters could streamline the puzzle-solving process. As it stands, this seems to force players to construct more convoluted solutions than necessary, slightly detracting from the game's smooth flow. Again, this game is good, quick, and cheap. It deserves a solid recommendation as something to do in a weekend. If you’re a fan of puzzle games. This is [url=https://store.steampowered.com/app/92800/SpaceChem/]Spacechem[/url]-lite. Which is a great thing.
Awesome concept. brain hurts
I wish I had never bought it. I see what it aims for and kind of like the idea, but the resulting ruleset is poorly explained and painful to reason about. I got the most unfun puzzle experience I had in long, long time.
A unique puzzle that's well worth the cost of just $0.99
[quote] Follow [url=https://store.steampowered.com/curator/44326719-Uncharted-Depths-of-Gaming/]Uncharted Depths of Gaming[/url] for more reviews! [/quote] [b]Premise[/b] Design-based puzzles. Sort of a "Zach-lite." [b]Deep Dive[/b] Satisfying physicality sets it apart from more abstract puzzle games. The marbles behave pretty much as you would intuitively expect. [b]Regrets[/b] Not many "surprise" mechanics (but not none). Definitely a lot of room to develop the concept more in Marble Computing 2. [b]Assessment[/b] Difficulty ramps up fast and builds on itself nicely. Won't change anyone's mind about puzzle games but a quick and pleasant (and cheap) snack for anyone who is a fan of the genre. Also when I asked for colorblind support the developer had a patch ready within 3 hours, which was pretty awesome!
This is a cool puzzle, fun!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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