
Rediscover gravity and explore an Escher-esque world of impossible architecture. Witness infinity in first-person and master its rules to solve physics-defying puzzles. Cultivate a garden to open new paths forward, where an eternal expanse awaits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 4 → 3.29/day in the week after.
About


Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.6Kreviews | 95% | — | $2M |
| $19.99 | 647ratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 226 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
能算解密这个品类的神作了。这个美术风格和游戏机制真是大开眼界,这么多年玩了这么多游戏,感叹游戏居然还能这么做,还是游戏玩少了。 为什么说是神作,这游戏除了美术和机制这两个长得离谱的长板以外没有任何短板,其他方面基本也能算长板。 一个解密游戏要好玩一定要平衡好难度,玩了前几关本来以为要完蛋,这游戏后面不看攻略根本玩不了。没想到难度刚好设计到比较简单但是在要稍微动点脑子的程度,真叫适度的益智给大脑按摩,每天下班玩个几关太舒服了。难得见到在难度上这么克制,不用高难度和没必要的步骤来刻意拉长游戏时间的解密游戏了。 音乐算是所有长板里比较不长的了,前面的配乐算是良好以上,很搭游戏的主题和场景,ed的惊艳配乐算是把整体拉到优秀了。而且不得不说这个结尾的演出设计得真是太牛了,防剧透一下,这个演出真值得亲自体验吧。[spoiler] 结束放人员表之前来了一段万花筒。万花筒放到结尾的时候所有复杂的图形收回,从立体图形,到矩形,再到一根线段,最后慢慢收束成一个点消失,[/spoiler]一个关于重力,空间,几何的游戏这样结束已经称得上浪漫了。 最后要提的就是优化了,这游戏性能开销本来也很低,但是我这32:9比例是真优化过的,而且是在六年前,画面两边没有离谱的拉伸,再想想这些年玩过的那些硬把21:9比例直接拉长没有优化的大厂游戏,不论从哪下结论,这游戏也都能算上上佳作了。
This is not so much a game as I regard it as a great work of art.I am deeply attracted by its wonderful gravity transformation and interesting puzzle solving.This type of decryption game usually has a small style, but it won my heart. In a quiet atmosphere, enjoying this work of art is its greatest value and my pleasure.But you may get dizzy when you play. Need to have a certain adaptation time.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 25 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $19.99 |
| 202ratings |
| 94% |
| — |
| not modelled |
| $19.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 227 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩完把早饭吐出来了
the concept is great but the game is soo repetitive and monotonous. i just couldn't understand why i should keep playing. ~~>_<~~
7/10
Really lovely game, and just incredibly mindblowing.
A beautiful puzzle, right up my alley. I haven't enjoyed this much since Portal.
11/10 A Perfect Puzzle game. The visuals are beyond words, simple yet astonishing. The visual design is refined, pairs well with game mechanics, and creates a surreal atmosphere. The sound design is crisp and clear, which helps a lot in later levels. The music is on point and is the reason I got into this game. The game mechanics are well thought out, introduced well, and visual cues are very easy to understand. Most of the puzzles are not too hard; challenging ones are very manageable too. It is worth every penny and every second of my time. What a masterpiece. --------------------------------------------------------- 這就是藝術!這就是神作!
A really nice puzzle game. Pretty to look at and relaxing. The environments are majestic. The basic premise for puzzle mechanics is infinitely looping space, and changing the direction of gravity. The only negative I've come across was that I got a little nauseous when I went too fast through the levels and changing the gravity too frequently. An easy fix for me was to just slow down. Everyone has different tolerance level so if you know you have problems with these things, consider carefully. I also think you have to have pretty good spatial orientation to solve these puzzles. Often when I got to a new area, I had to take a minute just to get familiar with the layout. But it was fun and part of the experience, I would say. Picking an easily recognizable landmark and mapping everything in relation to it helps. Overall, I recommend this game very much. It's a fresh and unique experience.
Puked 2 or 3 times but good game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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