
Don't just play the game—rewrite it. Dive into your own creation as a burnt-out developer. Use Code to hack enemies, Art to reshape the map, and Music to control minds. Will you be a benevolent god or a glitchy tyrant in this meta-pixel adventure?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 19 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
When reality becomes too much to bear, the only escape is the utopia you built with millions of lines of code. In this world, you are not a hero bound by rules. You are the Creator. The laws of physics, logic, and morality? They are yours to rewrite.
Dive into this retro top-down pixel adventure, use your "Developer Tools" to hack the system, and uncover the glitchy, cruel truth behind "Destiny."
Forget swords and shields. As the architect of this world, your professional skills are your deadliest arsenal:
Code: Reprogram enemy logic, trigger fatal traps, or simply delete the bugs that stand in your way.
Art: Hit a dead end? Redraw the map! Create bridges from thin air or warp the terrain to trap your foes on an isolated island.
Music: Manipulate the BGM to control the flow of battle. Drive enemies into a chaotic panic or boost your own focus with an adrenaline-pumping rhythm.
These tools aren't just for killing—they are the keys to the world. Break the conventional puzzle logic and reconstruct the levels. The solution is limited only by your imagination.
In a world governed by your will, there is no law but yours. The "Karma System" watches your every move. Every line of code you change leads to a different ending:
The Benevolent God: Help NPCs, fix their problems, and find a peaceful path through the chaos.
The Living Nightmare: Don't like an NPC's attitude? Wipe them out. Leave a trail of digital blood wherever you go.
But be warned: Every "gift" you grant comes with a price tag written in the source code. Some costs will elevate you to divinity, while others may corrupt your soul beyond repair.
This is more than a game; it is an interrogation of Dreams vs. Reality.
When the virtual characters show emotions more real than the humans outside, can you still bring yourself to press "Delete"?
When your bank account hits zero and your family begs you to quit, will you seek salvation inside your own creation?
Every choice triggers a butterfly effect. Rewrite the story—for them, or for yourself.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 45reviews | 98% | — | $4.8K |
| $4.99 | 2ratings | 100% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
复古画风像素游戏,现在很少见了,对于老一辈玩家的话很有情怀感,不过两个多小时就通关了,当然也不贵就是
[h1] 从游戏世界中逃出总共需要几步? [/h1] 感谢稻荷窝鉴赏组提供的这次关于《昭昭天命》评测的机会。 [h2] 第一步,把游戏开打。 [/h2] 我是一名有游戏开发者,为了逃避现实中的层层压力,我躲入了自己开发的游戏中,在这个由自己开发的游戏中,编程、美术、音乐能力,杀人放火亦或是解开谜题,都将有你自己决定! 《昭昭天命》是一款由狗红工作室GouHong Studio开发复古俯视角解谜冒险游戏,游戏采用了街机式快节奏关卡以及多分支剧情叙事模式,故事的结局由我们扮演的玩家在每个关卡中的善恶值决定,多结局的叙事模式,让你可以找到属于你的生命意义。 [h2] 第二步,躲在游戏中。 [/h2] 在游戏中,我们没有实质的攻击手段,我们只有我们作为程序猿最原始的武器:*代码块*;"HELLO WORLD",我们则是需要利用这个简单武器,触发游戏中的各种机关装置达到不同的目的。 因为在游戏的原始代码中,是有一个善与恶的抉择,我们在每个关卡中和解决方式都会积累一定的善恶值,你可以选择通过各种残忍的手段处决一切阻挡你前进的生物,哪怕是我们在关卡中设计的最终boss,碾压,碰撞,还是火焰烧烤,还是爆炸即使艺术等等等,亦或者你可以像帮助老奶奶过马路一般,运用你的智慧把他们放逐回家,这一切都将由你做出决定!毕竟故事决定只有你自己可以决定。 [h2] 第三步,还是说你会勇敢抛弃自己的过去,尝试在虚拟世界里寻求救赎? [/h2] 在这个充满各种神奇生物的世界中,我们也不是孤单一个人陪伴你一路的好奇骨,为了探究真正的意义的勇者,引导者和刻板巫、笑泣鬼和乐子僧等等等,他们作为这个世界的“原住民”但是随着你的到来,打破这个世界原有的平静,而你作为故事发展的重要一环也是一无所顾的走下去。 《昭昭天命》真的是一部很不错的游戏,有趣的解密和充满各种彩蛋的世界观,让你拥有可以一直探索下去的想法,并且善恶值的设定,也丰富游戏玩法,希望的玩家真的值得一试! [quote]欢迎关注鉴赏家: [url=store.steampowered.com/curator/37196866/] 稻荷窝 [/url] 只写我们喜欢的游戏 欢迎加入Steam组:[url=https://steamcommunity.com/groups/daohewo] 稻荷的小窝 [/url] 来一起感受游戏的乐趣 喜欢这篇评论,也是可以顺手点个赞哟...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Hours played at review time, across 41 reviews with recorded playtime.
[h1]碎碎念[/h1] 主角叫作万户,突然感觉好耳熟啊,是第一个“造火箭”的人 [quote] 那仆人说:"倘若飞天不成,主人的性命怕是难保。" 万户仰天大笑,说道:"飞天,乃是我华夏千年之夙愿。今天,我纵然粉身碎骨,血溅天疆,也要为后世闯出一条探天的道路来。你等不必害怕,快来点火!" 仆人们只好服从万户的命令,举起了熊熊燃烧的火把。 只听"轰!"的一声巨响,飞车周围浓烟滚滚,烈焰翻腾。顷刻间,飞车已经离开地面,徐徐升向半空。 正当地面的人群发出欢呼的时候,第二排火箭自行点燃了。突然,横空一声爆响。只见蓝天上万户乘坐的飞车变成了一团火,万户从燃烧着的飞车上跌落下来,手中还紧紧握着两支着了火的巨大风筝,摔死在万家山上。 [/quote] 主角在游戏发布的前一天,因为逃避即将到来的评价、妈妈的不理解、生活的压力,跳进了自己做的游戏中, 他以为自己像是万户一样只身造火箭,最后也会落得个身死道消的下场, 但其实,万户的行为推动了人类社会向未知世界探索的进程, 理想主义者眼中的巨人,世俗人眼里的风车, “星星之火,可以燎原。” 当万户离开游戏,真正面对现实时,他会体会到不一样。 [h1]游戏体验[/h1] 在游戏前期,刚刚教完所有按键用法的时候,是可以很轻松的通关且不杀npc的,流程较为舒服 但是到了中期,会发现游戏的关卡有些过于多且长,会有一种”打过一关之后,发现后面怎么还有关卡“的感觉,关卡过多且重复率偏高, 观察游戏成就也会发现,”悲伤生日“,即通过小老鼠的生日也是稀有成就,说明很少有玩家可以坚持玩到欢虚镇关卡,能坚持打到通关的也很少(即使是有趣的设计,重复玩了太多遍也会累) [h1]结语[/h1] 希望狗红工作室可以越来越好,期待新作银翼喵侍喵!
画风虽说比较复古,但是作者还是非常贴心的给出了护眼,游戏整体内容也很紧凑,挺不错的
本以为只是小品级游戏,结果玩出了史丹利的寓言和Undertale的混合体验
游戏画质挺复古的.像红白机年代的游戏.没想到游戏性出奇的不错.这种宝藏级的像素游戏支持一下.
挺不错的创意小游戏,复古的画面,上手简单,但是想要达成无杀通关就很难。好评。
关卡里的对话还挺搞笑的!
解谜手感还需加强 反馈和cd设置导致原本简单的谜题需要靠卡操作进行 挫败感很强 视觉过于追求复古 物体可读性还需加强 设置不能更改分辨率和刷新率 只能全屏玩 想法挺好的 希望作者能继续打磨
复古像素风游戏,剧情设定为主角逃避现实进入自己创作的游戏世界,美术很复古,玩法多样,有解谜和打怪元素,利用盾牌击打机关来击败守卫者,基本一击必杀,走位不小心机关也会误伤主角,关卡还有推箱子等解谜,初始BOSS挨三下机关就gg,游戏难度尚可,有存档点,惩罚比较低,通关方式也可以选择和平闯关,也能杀光当前敌人再过关都行,取决玩家的想法,价格实惠。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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