
Slay your way in Mandragora: Whispers of the Witch Tree, an epic action RPG set in a dark fantasy world. Battle monsters, master six unique Classes, craft hundreds of useful items, and explore the secrets of an expansive, interconnected world.
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Journey into a decaying world full of monsters and secrets in Mandragora: Whispers of the Witch Tree, an epic dark fantasy action RPG.
Create your Inquisitor from one of six unique Classes, and wield blades and magic against nightmarish creatures. Craft hundreds of weapons and items and learn powerful Talents to define your combat style. Explore a vast, interconnected world and unearth its mysteries in a journey that will push your skills to their limits.
Faelduum teeters on the edge of ruin. Dark forces seep into its reality through tears in the fabric of existence, unleashing monsters upon it.
You are an Inquisitor. Tasked with rooting out heretics and enforcing the King Priest’s will, your devotion has never wavered… until now. One fleeting moment of defiance sets you on an irreversible path that leads to the heart of Faelduum’s unraveling fate.
From the towering majesty of Crimson City, through festering darkness, and into the horrors of Entropy... what will you become at journey’s end?
Fall into a sinister tale with multiple endings woven by Brian Mitsoda, set in a dark fantasy world stunningly realized in a rich painterly art style, and soundtracked by the haunting original compositions of Christos Antoniou (Septicflesh) and the FILMharmonic Orchestra Prague.
60 quests and 75 unique locations await your discovery, with new secrets, hidden treasures, and intriguing characters hidden across Faelduum’s vast expanse.
Choose from one of six unique Classes, including the Vanguard, Flameweaver, Spellbinder, Nightshade, Wyldwarden, and Vindicator.
Whether by blade or magic, master your craft in brutal battles. Combat is simple to grasp with nuanced depth—dodge, parry, and strike with perfect timing to avoid a pitiful fate.
Hunt in pursuit of wild wolves, vampires, and a whole bestiary crawling with relentless creatures and nightmarish bosses.
The road ahead is yours to pave. Create your Inquisitor and develop them through six Talent Trees, with hundreds of skill and combat upgrades available. Craft powerful weapons and gear to define your playstyle, die less, and deal death faster.
If you’re new to action RPG or Soulslike games, you can also tune the difficulty to your skill level in the settings.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 63 reviews with recorded playtime.
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Um otimo RPG, rodou liso liso sem nenhum bug ou queda de fps
I very much enjoyed this game! (100% Achievements) It honestly gave me a bit of nostalgia when playing Castlevania Aria of Sorrow on the Nintendo DS. Plus I love my Souls-like. I like the story. I LOVE the art style and the music. To me, exploration was a major hit. The variation of areas to explore and the different type of enemies you can encounter- I had some kick ass moments, and some...rather embarrassing parkour moments. Something about trying to climb while holding the alternative run button on controller which also the same button to interact. To break the habit was kind of hard. The most trouble I had were the occasional controller mishap like what I just explained and then where I would block and then continuously parry and get stuck for three-five seconds. What I am looking forward to doing is playing a new build. I did the Vanguard Class (maxed out) and moved onto the Flame weaver since it has most of the status I needed to upgrade toward the Vanguard Class. And cats? You get to pet them. Solid win for me!
Good game, not amazing 6,5/10. + Looks good, great aesthetics. - Feel a little bit clunky too manoeuvre character and chose to play as rogue and skills was wierd and special unplayable
Fun game but the enemy damage and health scaling feels really off in the late game. Use the accessability setting and the game is much more fun.
This game couldve easily been a 10/10 game, but it has some unneccessary stupid decisions. So i gave it a 6,5/10 because of the following. Pro: - 10/10 world design. Very authentic and realistic, not just a random plattformer. With many secrets and you will always find a unique blueprint or item. - Map size is decent - Very good sounds. - Good graphics. - Combat is very fluid and without bugs or problems. - Exceptional performance with around 200-300 fps at max settings and lag free. - Good enemy variety. - Game has transmog Con: - Controls are very bad, because you have to switch between ur skill sets with arrow up, to use more skills. Which is not managable during combat. Instead of holding LT+X/Y/B for your second skill set attacks, like many other games do it these days. And the ultimate skill can go to arrow up button. Very easy fix. - The rogue class is completely destroyed because you have to apply the poison manually every 30-40 seconds and it takes 2 combo points and 3 seconds to apply. Instead of making the poison skill permanent on the weapon, since its the core of the class and build. Doing that during boss fights is just pain. Its not only annoying, but also destroys the fun. Its a shame because the class is actually decent, besides that point. Btw in comparison, even a weapon sharpening tool lasts 2-4 minutes and doesnt need any combo points to apply it. - Itemization is terrible. Late game weapons and armors are much stronger, but they might have the wrong effects on it, which doesnt match with your build. Instead of implementing weapon upgrades, so all weapons are equally usefull if you upgrade them to the max. Then you can make proper builds. Like all other games do. This gets only worse in NG+, where some items have a +1 version and some dont. And some are about 20% better than the base item and some are 25% better. Everything is very random and unbalanced. It feels like the devs rushed through and pushed this out. - Some enemy attacks, bosses or enemy combinations are just ridiculous. Especially the last boss. But to be fair, this game has much much less trash and ridiculous things than most other games. - Witch tree skill tree shouldnt be resetted in NG+ - Transmog is too expensive. It should cost much less or be free. Specially in early-mid game. Its a shame they didnt fix and address these thing by now. Wasted potential. But its still very enjoyable and worth buying on a sale.
O jogo é maravilhoso, a ideia de diversas builds misturando skills com armas deixa o jogo bastante dinâmico. A mecânica de combate soulslike também é muito bem executada e divertida, ficar vacilando por aí pode te custar recursos se morrer duas vezes. Os mapas são muito bacanas, os inimigos também! Temos diversos padrões de ataques Os itens são legais e exigem que você cumpra diversos objetivos para conseguir, alguma coisa ou outra é necessário começar um novo jogo para ter recursos o suficiente para ter tudo. O NG+ deixa um pouco a desejar, infelizmente não temos tantos upgrades bacanas de item para conseguir sentir aquela sensação de evolução que temos na primeira finalização do game. É uma pena que o projeto foi encerrado, tinha muito potencial para uma DLC. Compre esse jogo quando estiver em promoção, preço cheio superior a 100 reais em jogo legado não é uma boa ideia.
This is a really solid 2d cross between a metroidvania and a soulslike. It's tragic that the team that made it went bankrupt almost immediately afterward. My real surprise was the level of polish on this game, for a small developer and a game that was kickstarted. -Graphics: Very good, for this level of title. The atmosphere is spooky, the designs are clean and clear, and there are touches, such as animations for the NPC faces during conversations, that I *really* didn't expect. -Sound: Solid all the way through. Music is good, sound effects are appropriate, and almost every NPC is, shockingly, fully-voiced. Some of the acting is a little hammy, but that 100% goes with the territory for a soulslike. -Game play / controls: Solid, if maybe a big unpolished in a few places. From other reviews, I see this area was a bit rough on 1.0 release, but it looks like the development team survived just long enough to release a few patches and really get this worked out. Now the only complaint I have is the pacing of new movement options is a bit strange (some of them come later than they logically should, like double jump and glide), while others are a bit under-utilized (like grapple hook and floor smash). In combat, the moves, at least for the class I played, are well-balanced and tuned. Also, there are plenty of side systems (especially crafting), and alternate character classes, to give the gameplay depth and the game replayability. -Story: I really like the story of this, and there are actually some branches that, apparently, lead to 3 endings, though any good sense in your choices will lead your toward the "happiest" ending. The story beats are fairly obvious, and there are no big secrets here, but the story doesn't hinge on them either. Overall I found it satisfying, and my only real complaint is that the main plot story is a bit thin in the middle section of the game. They could have fit a couple more story beats and interactions there, to enhance the pacing and deepen your connection to the characters. Overall, this is an excellent little title, and it's tragic it didn't do enough sales to keep the team that made it in business.
I enjoyed the game, the artwork, and the game play. The story is okay, but doesn't detract from the overall experience. The only thing I am disappointed in is the voice acting for the main protagonists. Its way too nonchalant and casual for a so-called souls-like game. But otherwise, combat and platforming is smooth.
讲个笑话 类恶魔城游戏 有坠落伤害
好玩爱玩,首发的灾难被挽救了。
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Trends
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English*, French, Italian, German, Spanish - Spain, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Russian +1 more