
Take the role of a manafinder in this console-style turn-based RPG set in the beautiful but unforgiving world of Aevi. Fight your way against ferocious beasts and other threats in the quest for manastones as you define the fate of the exiled.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really good game. Presentation: Really professional looking game, great custom graphics. Gameplay: Combat was fun and a bit different than what you normally see in these types of RPG's. Story: Some endearing characters, and interesting premise. Full Review (Rarely Typical Players (RTP) Podcast): https://youtu.be/I3Lp6_sCnBI
Acabei de terminar o jogo e, posso dizer com tranquilidade que foi uma experiência muito legal. Eu gostei tanto da brutalidade da narrativa quanto do jogo em si, pois, apesar das artes fofas e animações que homenageiam os clássicos, o jogo tem uma dificuldade elevada. Porém, o jogador que já está acostumado a esse tipo de game vai encontrar uma experiência equilibrada se explorar os muitos cenários e derrotar as incríveis e desafiadoras criaturas. O que eu gostei é que ele não exige "farming" de experiência e a narrativa escalona conforme o nível da protagonista progride. Recomendadíssimo e, caso haja planos para uma continuação, mal posso esperá-la!
I’m really enjoying this game, it’s very retro. I also agree with the other reviews, the pixel art is gorgeous. Can’t wait to play it more!!
Um bom jogo, com um sistema de combate divertido e muitas side-quests. A história é bem legal e ele tem múltiplos finais. Fica meio fácil no endgame (pelo menos pra mim, que fiz todas as sides) mas ainda assim vale a pena.
Charming game with visuals that are, for the most part, slightly better than my own art—though some of the environment sprites are honestly not that great. The story has some minor issues, and if we’re being honest, there are major UI/UX problems. As a developer myself, I’m not trying to be mean—many of these are obvious, glaring issues that could likely be solved in a few hours. Examples include poor communication around day changes when you save or wake up in the quarters, as well as major UI problems during combat. The cauldron area is bad, to say the least. There are tons of soft locks, and it doesn’t auto-save correctly. Because I lost my own personal time due to this bad design, I am genuinely angry at the developers here. This section is overall poorly thought out and aggressively, objectively bad. A lack of consumables can lock you into taking random damage even when you aren’t colliding with anything. The game saves when you enter the area, not when you finish it, which leads to a lot of issues. There are also multiple fights that you are supposed to lose, which is incredibly annoying—I have never met a player who enjoys this kind of design. I lost about an hour of progress due to these oversights. When the Embune tutorial happens, it doesn’t make it clear how to use the system at all, nor does it indicate that the UI has a new section. That section honestly needs to be completely redesigned. It also allows you to attack without Embune, which makes the tutorial fundamentally broken. This absolutely needs a rework. The entire elemental section of the magic system, combined with the mana shard system, is a lot to take in, and neither mechanic makes a big enough impact considering that both are temporary. It feels overdesigned and, frankly, a bit underwhelming. The overworld sections are a major win for me and a real saving grace. Some additional secret areas would add polish, but overall the regions feel large, manageable, and genuinely fun to explore. Consumables are clearly meant to be saved at all costs, but this should be communicated much earlier. There are also way, way too many status effect types. That said, I really like the boat section and the first two boss fights, and while the puzzles are clearly derivative of Pokémon, they’re fun enough. The combat system is mostly enjoyable, even if the AI sometimes makes little sense or feels unfair. I also think the magic system is overdesigned. Overall, this game is not worth full price, but it is definitely worth picking up on sale. The leveling system is creative and likable, with genuinely interesting perks. However, some perks are objectively far better than others, and balance—especially around magic—is a major problem. Blindness, in particular, seems bugged: it works extremely well against the player but barely affects enemies. Spoilers: The story is very strong up until you meet the “bad” goddess. She attempts to convince you to take her side, but her argument boils down to “family first” and the idea that protecting the weak and vulnerable through the magic system is somehow wrong. This does not make her agreeable or likable in any meaningful way. Overall, there is no real consideration—either from the character’s perspective or the player’s—to ever choose her side. She essentially wants to make life harder for everyone and actively splits up the main family. She is portrayed as misunderstood, but her actions and beliefs are clearly harmful to everyone, especially the children of the world. She comes across as a demoness who believes the other gods have made life too easy for humans, making it nearly impossible for a thoughtful player to genuinely agree with her position. I am only on Chapter Two, so if this changes later, I will update my review. That said, so far she doesn’t even attempt to counter any rumors or misconceptions. She more or less admits, “Yes, I’m called the demoness, and I want to hurt people and reduce the already minimal survivability the human race has been given.” That’s essentially Joker-level chaos. As a writer who has spent years trying to build good characters and an audience, I find this especially frustrating. The most important villain—the one meant to expose everyone’s motives—boils down to a poor man’s Joker, or at best a character who fails to meaningfully explain her motivations. I’ve only just gone through her introduction, but based on what’s presented, I don’t feel I’m being unfair. It also doesn’t make sense within the logic of the world itself: you give the other gods things and gifts, so everything is clearly transactional. There is no real justification for her belief that humanity has been given some excessive abundance.
There's so little strategy to the combat in this game. Imbue yourself with the element the boss is weak to, maybe drop some attack or defense buffs, and then attack with the weapon that does the most damage. Occasionally there's an obvious gimmick like needing to use an item, but I never felt like there were tradeoffs between two good options.
A cute game with more to recommend it than not, although it's not perfect. Setting: Interesting setting, with fun characters and side-stories. 10/10 Story: Pretty fun story overall, although I feel like the antagonists felt a little flat. I'll give is a 7/10. Combat mechanics: The main character has a very 'spellblade' combat style, with the ability to enchant your weapons with different elements, use varying weapons without needing to spend turns swapping, and occasionally throw in proper spells, although since mana is a very limited resource, every spell feels like it needs to be meaningful. Fun and unique, but not the best balanced; it's pretty easy to become overpowered, especially if you do enough of the sidequests and other side content. 8/10 Non-combat gameplay: The game has a pretty wide variety of minigames, and they're _mostly_ pretty fun, although sadly one of the more annoying minigames is mandatory towards the end of the game. 7/10. Exploration: Generally pretty fun overall, albeit simple. The environments are gorgeous and well-realized, but mostly pretty linear or at best having a lightly-branching layout. Music: Fairly fitting overall; not an instant classic soundtrack, but it's good. 8/10. Sound design: Usually pretty good, with a few weird exceptions (like the sound effect for lightning-imbued attacks sound like an 'incorrect buzzer' causing me to sometimes think that my attack was ineffective even when it worked) 7/10. Overall: A fun, cute little JRPG. Mostly pretty good, with a few quirks here and there, with the only real weak-points being the low difficulty and some antagonistic characters not really being fleshed out properly. 8/10
Great RPG with interesting setting and good story. Not so long to overstay its welcome and good difficulty all the way through. 2 endings with the final chapter of 5 being completely different based on choices you make earlier is nice as well. Interesting weapon system where no weapon becomes obsolete as they are always useful vs specific types of enemies. As you collect more your options increase.
Excellent on many levels.
Una joya oculta, ya ni recuerdo como la descubrí, pero ha sido una gozada el trayecto hasta terminar esta brutal aventura.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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